⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tunicode.tex

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
💻 TEX
字号:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Name:        tunicode.tex%% Purpose:     Overview of the Unicode support in wxWidgets%% Author:      Vadim Zeitlin%% Modified by:%% Created:     22.09.99%% RCS-ID:      $Id: tunicode.tex,v 1.19 2006/12/06 21:47:03 RR Exp $%% Copyright:   (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>%% Licence:     wxWindows license%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\section{Unicode support in wxWidgets}\label{unicode}This section briefly describes the state of the Unicode support in wxWidgets.Read it if you want to know more about how to write programs able to work withcharacters from languages other than English.\subsection{What is Unicode?}\label{whatisunicode}wxWidgets has support for compiling in Unicode modeon the platforms which support it. Unicode is a standard for characterencoding which addresses the shortcomings of the previous, 8 bit standards, byusing at least 16 (and possibly 32) bits for encoding each character. Thisallows to have at least 65536 characters (what is called the BMP, or basicmultilingual plane) and possible $2^{32}$ of them instead of the usual 256 andis sufficient to encode all of the world languages at once. More details aboutUnicode may be found at {\tt www.unicode.org}.% TODO expand on it, say that Unicode extends ASCII, mention ISO8859, ...As this solution is obviously preferable to the previous ones (think ofincompatible encodings for the same language, locale chaos and so on), manymodern operating systems support it. The probably first example is Windows NTwhich uses only Unicode internally since its very first version.Writing internationalized programs is much easier with Unicode and, as thesupport for it improves, it should become more and more so. Moreover, in theWindows NT/2000 case, even the program which uses only standard ASCII can profitfrom using Unicode because they will work more efficiently - there will be noneed for the system to convert all strings the program uses to/from Unicodeeach time a system call is made.\subsection{Unicode and ANSI modes}\label{unicodeandansi}As not all platforms supported by wxWidgets support Unicode (fully) yet, inmany cases it is unwise to write a program which can only work in Unicodeenvironment. A better solution is to write programs in such way that they maybe compiled either in ANSI (traditional) mode or in the Unicode one.This can be achieved quite simply by using the means provided by wxWidgets.Basically, there are only a few things to watch out for:\begin{itemize}\item Character type ({\tt char} or {\tt wchar\_t})\item Literal strings (i.e. {\tt "Hello, world!"} or {\tt '*'})\item String functions ({\tt strlen()}, {\tt strcpy()}, ...)\item Special preprocessor tokens ({\tt \_\_FILE\_\_}, {\tt \_\_DATE\_\_} and {\tt \_\_TIME\_\_})\end{itemize}Let's look at them in order. First of all, each character in an Unicodeprogram takes 2 bytes instead of usual one, so another type should be used tostore the characters ({\tt char} only holds 1 byte usually). This type iscalled {\tt wchar\_t} which stands for {\it wide-character type}.Also, the string and character constants should be encoded using widecharacters ({\tt wchar\_t} type) which typically take $2$ or $4$ bytes insteadof {\tt char} which only takes one. This is achieved by using the standard C(and C++) way: just put the letter {\tt 'L'} after any string constant and itbecomes a {\it long} constant, i.e. a wide character one. To make things a bitmore readable, you are also allowed to prefix the constant with {\tt 'L'}instead of putting it after it.Of course, the usual standard C functions don't work with {\tt wchar\_t}strings, so another set of functions exists which do the same thing but accept{\tt wchar\_t *} instead of {\tt char *}. For example, a function to get thelength of a wide-character string is called {\tt wcslen()} (compare with {\tt strlen()} - you see that the only difference is that the "str" prefixstanding for "string" has been replaced with "wcs" standing for "wide-characterstring").And finally, the standard preprocessor tokens enumerated above expand to ANSIstrings but it is more likely that Unicode strings are wanted in the Unicodebuild. wxWidgets provides the macros {\tt \_\_TFILE\_\_}, {\tt \_\_TDATE\_\_} and {\tt \_\_TTIME\_\_} which behave exactly as the standard ones except thatthey produce ANSI strings in ANSI build and Unicode ones in the Unicode build.To summarize, here is a brief example of how a program which can be compiledin both ANSI and Unicode modes could look like:\begin{verbatim}#ifdef __UNICODE__    wchar_t wch = L'*';    const wchar_t *ws = L"Hello, world!";    int len = wcslen(ws);    wprintf(L"Compiled at %s\n", __TDATE__);#else // ANSI    char ch = '*';    const char *s = "Hello, world!";    int len = strlen(s);    printf("Compiled at %s\n", __DATE__);#endif // Unicode/ANSI\end{verbatim}Of course, it would be nearly impossibly to write such programs if it had tobe done this way (try to imagine the number of {\tt \#ifdef UNICODE} an averageprogram would have had!). Luckily, there is another way - see the nextsection.\subsection{Unicode support in wxWidgets}\label{unicodeinsidewxw}In wxWidgets, the code fragment from above should be written instead:\begin{verbatim}    wxChar ch = wxT('*');    wxString s = wxT("Hello, world!");    int len = s.Len();\end{verbatim}What happens here? First of all, you see that there are no more {\tt \#ifdef}sat all. Instead, we define some types and macros which behave differently inthe Unicode and ANSI builds and allow us to avoid using conditionalcompilation in the program itself.We have a {\tt wxChar} type which maps either on {\tt char} or {\tt wchar\_t} depending on the mode in which program is being compiled. There is no need fora separate type for strings though, because the standard \helpref{wxString}{wxstring} supports Unicode, i.e. it stores either ANSI orUnicode strings depending on the compile mode.Finally, there is a special \helpref{wxT()}{wxt} macro which should enclose allliteral strings in the program. As it is easy to see comparing the lastfragment with the one above, this macro expands to nothing in the (usual) ANSImode and prefixes {\tt 'L'} to its argument in the Unicode mode.The important conclusion is that if you use {\tt wxChar} instead of {\tt char}, avoid using C style strings and use {\tt wxString} instead anddon't forget to enclose all string literals inside \helpref{wxT()}{wxt} macro, yourprogram automatically becomes (almost) Unicode compliant!Just let us state once again the rules:\begin{itemize}\item Always use {\tt wxChar} instead of {\tt char}\item Always enclose literal string constants in \helpref{wxT()}{wxt} macrounless they're already converted to the right representation (another standardwxWidgets macro \helpref{\_()}{underscore} does it, for example, so there is noneed for {\tt wxT()} in this case) or you intend to pass the constant directlyto an external function which doesn't accept wide-character strings.\item Use {\tt wxString} instead of C style strings.\end{itemize}\subsection{Unicode and the outside world}\label{unicodeoutsidewxw}We have seen that it was easy to write Unicode programs using wxWidgets typesand macros, but it has been also mentioned that it isn't quite enough.Although everything works fine inside the program, things can get nasty whenit tries to communicate with the outside world which, sadly, often expectsANSI strings (a notable exception is the entire Win32 API which accepts eitherUnicode or ANSI strings and which thus makes it unnecessary to ever performany conversions in the program). GTK 2.0 only accepts UTF-8 strings.To get an ANSI string from a wxString, you may use the mb\_str() function which always returns an ANSIstring (independently of the mode - while the usual \helpref{c\_str()}{wxstringcstr} returns a pointer to the internalrepresentation which is either ASCII or Unicode). More rarely used, but stilluseful, is wc\_str() function which always returnsthe Unicode string.Sometimes it is also necessary to go from ANSI strings to wxStrings.  In this case, you can use the converter-constructor, as follows: \begin{verbatim}   const char* ascii_str = "Some text";   wxString str(ascii_str, wxConvUTF8);\end{verbatim}This code also compiles fine under a non-Unicode build of wxWidgets,but in that case the converter is ignored.For more information about converters and Unicode seethe \helpref{wxMBConv classes overview}{mbconvclasses}.% TODO describe fn_str(), wx_str(), wxCharBuf classes, ...\subsection{Unicode-related compilation settings}\label{unicodesettings}You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program inUnicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If youcompile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T} to get some limited support for {\tt wchar\_t} type.This will allow your program to perform conversions between Unicode strings andANSI ones (using \helpref{wxMBConv classes}{mbconvclasses}) and construct wxString objects from Unicode strings (presumably readfrom some external file or elsewhere).

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -