📄 point.tex
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Name: point.tex%% Purpose: wxPoint documentation%% Author: wxTeam%% Created:%% RCS-ID: $Id: point.tex,v 1.7 2006/10/10 17:46:48 JS Exp $%% Copyright: (c) wxTeam%% License: wxWindows license%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\section{\class{wxPoint}}\label{wxpoint}A {\bf wxPoint} is a useful data structure for graphics operations.It simply contains integer {\it x} and {\it y} members.See also \helpref{wxRealPoint}{wxrealpoint} for a floating point version.\wxheading{Derived from}None\wxheading{Include files}<wx/gdicmn.h>\wxheading{See also}\helpref{wxRealPoint}{wxrealpoint}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxPoint::wxPoint}\label{wxpointctor}\func{}{wxPoint}{\void}\func{}{wxPoint}{\param{int}{ x}, \param{int}{ y}}Create a point.\membersection{wxPoint::x}\label{wxpointx}\member{int}{x}x member.\membersection{wxPoint::y}\label{wxpointy}\member{int}{ y}y member.\membersection{Operators}\label{wxpointoperators}\func{void}{operator $=$}{\param{const wxPoint\& }{pt}}Assignment operator.\func{bool}{operator $==$}{\param{const wxPoint\& }{pt}}\func{bool}{operator $!=$}{\param{const wxPoint\& }{pt}}\func{wxPoint}{operator $+$}{\param{const wxPoint\& }{pt}}\func{wxPoint}{operator $-$}{\param{const wxPoint\& }{pt}}\func{wxPoint\&}{operator $+=$}{\param{const wxPoint\& }{pt}}\func{wxPoint\&}{operator $-=$}{\param{const wxPoint\& }{pt}}Operators for comparison, sum and subtraction between \helpref{wxPoint}{wxpoint} objects.\func{wxPoint}{operator $+$}{\param{const wxSize\& }{sz}}\func{wxPoint}{operator $-$}{\param{const wxSize\& }{sz}}\func{wxPoint\&}{operator $+=$}{\param{const wxSize\& }{sz}}\func{wxPoint\&}{operator $-=$}{\param{const wxSize\& }{sz}} Operators for sum and subtraction between a \helpref{wxPoint}{wxpoint} object and a\helpref{wxSize}{wxsize} object.
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