📄 brush.tex
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Name: brush.tex%% Purpose: wxPen docs%% Author:%% Modified by:%% Created:%% RCS-ID: $Id: brush.tex,v 1.24 2006/11/21 09:27:10 RR Exp $%% Copyright: (c) wxWidgets%% License: wxWindows license%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\section{\class{wxBrush}}\label{wxbrush}A brush is a drawing tool for filling in areas. It is used for paintingthe background of rectangles, ellipses, etc. It has a colour and astyle.\wxheading{Derived from}\helpref{wxGDIObject}{wxgdiobject}\\\helpref{wxObject}{wxobject}\wxheading{Include files}<wx/brush.h>\wxheading{Predefined objects}Objects:{\bf wxNullBrush}Pointers:{\bf wxBLUE\_BRUSH\\wxGREEN\_BRUSH\\wxWHITE\_BRUSH\\wxBLACK\_BRUSH\\wxGREY\_BRUSH\\wxMEDIUM\_GREY\_BRUSH\\wxLIGHT\_GREY\_BRUSH\\wxTRANSPARENT\_BRUSH\\wxCYAN\_BRUSH\\wxRED\_BRUSH}\wxheading{Remarks}On a monochrome display, wxWidgets showsall brushes as white unless the colour is really black.Do not initialize objects on the stack before the program commences,since other required structures may not have been set up yet. Instead,define global pointers to objects and create them in \helpref{wxApp::OnInit}{wxapponinit} orwhen required.An application may wish to create brushes with differentcharacteristics dynamically, and there is the consequent danger that alarge number of duplicate brushes will be created. Therefore anapplication may wish to get a pointer to a brush by using the globallist of brushes {\bf wxTheBrushList}, and calling the member function\rtfsp{\bf FindOrCreateBrush}.This class uses \helpref{reference counting and copy-on-write}{trefcount}internally so that assignments between two instances of this class are verycheap. You can therefore use actual objects instead of pointers withoutefficiency problems. If an instance of this class is changed it will createits own data internally so that other instances, which previously shared thedata using the reference counting, are not affected.%TODO: an overview for wxBrush.\wxheading{See also}\helpref{wxBrushList}{wxbrushlist}, \helpref{wxDC}{wxdc}, \helpref{wxDC::SetBrush}{wxdcsetbrush}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxBrush::wxBrush}\label{wxbrushctor}\func{}{wxBrush}{\void}Default constructor. The brush will be uninitialised, and \helpref{wxBrush:IsOk}{wxbrushisok} willreturn false.\func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style = {\tt wxSOLID}}}Constructs a brush from a colour object and style.\func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}Constructs a brush from a colour name and style.\func{}{wxBrush}{\param{const wxBitmap\& }{stippleBitmap}}Constructs a stippled brush using a bitmap.\func{}{wxBrush}{\param{const wxBrush\&}{ brush}}Copy constructor, uses \helpref{reference counting}{trefcount}.\wxheading{Parameters}\docparam{colour}{Colour object.}\docparam{colourName}{Colour name. The name will be looked up in the colour database.}\docparam{style}{One of:\begin{twocollist}\itemsep=0pt\twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}\twocolitem{{\bf wxSOLID}}{Solid.}\twocolitem{{\bf wxSTIPPLE}}{Uses a bitmap as a stipple.}\twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}\twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}\twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}\twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}\end{twocollist}}\docparam{brush}{Pointer or reference to a brush to copy.}\docparam{stippleBitmap}{A bitmap to use for stippling.}\wxheading{Remarks}If a stipple brush is created, the brush style will be set to wxSTIPPLE.\wxheading{See also}\helpref{wxBrushList}{wxbrushlist}, \helpref{wxColour}{wxcolour}, \helpref{wxColourDatabase}{wxcolourdatabase}\membersection{wxBrush::\destruct{wxBrush}}\label{wxbrushdtor}\func{}{\destruct{wxBrush}}{\void}Destructor.See \helpref{reference-counted object destruction}{refcountdestruct} for more info.\wxheading{Remarks}Although all remaining brushes are deleted when the application exits,the application should try to clean up all brushes itself. This is becausewxWidgets cannot know if a pointer to the brush object is stored in anapplication data structure, and there is a risk of double deletion.\membersection{wxBrush::GetColour}\label{wxbrushgetcolour}\constfunc{wxColour\&}{GetColour}{\void}Returns a reference to the brush colour.\wxheading{See also}\helpref{wxBrush::SetColour}{wxbrushsetcolour}\membersection{wxBrush::GetStipple}\label{wxbrushgetstipple}\constfunc{wxBitmap *}{GetStipple}{\void}Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap:IsOk}{wxbitmapisok} returns false).\wxheading{See also}\helpref{wxBrush::SetStipple}{wxbrushsetstipple}\membersection{wxBrush::GetStyle}\label{wxbrushgetstyle}\constfunc{int}{GetStyle}{\void}Returns the brush style, one of:\begin{twocollist}\itemsep=0pt\twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}\twocolitem{{\bf wxSOLID}}{Solid.}\twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}\twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}\twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}\twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}\twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}\end{twocollist}\wxheading{See also}\helpref{wxBrush::SetStyle}{wxbrushsetstyle}, \helpref{wxBrush::SetColour}{wxbrushsetcolour},\rtfsp\helpref{wxBrush::SetStipple}{wxbrushsetstipple}\membersection{wxBrush::IsHatch}\label{wxbrushishatch}\constfunc{bool}{IsHatch}{\void}Returns true if the style of the brush is any of hatched fills.\wxheading{See also}\helpref{wxBrush::GetStyle}{wxbrushgetstyle}\membersection{wxBrush::IsOk}\label{wxbrushisok}\constfunc{bool}{IsOk}{\void}Returns true if the brush is initialised. It will return false if the defaultconstructor has been used (for example, the brush is a member of a class, orNULL has been assigned to it).\membersection{wxBrush::SetColour}\label{wxbrushsetcolour}\func{void}{SetColour}{\param{wxColour\& }{colour}}Sets the brush colour using a reference to a colour object.\func{void}{SetColour}{\param{const wxString\& }{colourName}}Sets the brush colour using a colour name from the colour database.\func{void}{SetColour}{\param{unsigned char}{ red}, \param{unsigned char}{ green}, \param{unsigned char}{ blue}}Sets the brush colour using red, green and blue values.\wxheading{See also}\helpref{wxBrush::GetColour}{wxbrushgetcolour}\membersection{wxBrush::SetStipple}\label{wxbrushsetstipple}\func{void}{SetStipple}{\param{const wxBitmap\&}{ bitmap}}Sets the stipple bitmap.\wxheading{Parameters}\docparam{bitmap}{The bitmap to use for stippling.}\wxheading{Remarks}The style will be set to wxSTIPPLE, unless the bitmap has a mask associatedto it, in which case the style will be set to wxSTIPPLE\_MASK\_OPAQUE.If the wxSTIPPLE variant is used, the bitmap will be used to fill out thearea to be drawn. If the wxSTIPPLE\_MASK\_OPAQUE is used, the currenttext foreground and text background determine what colours are used fordisplaying and the bits in the mask (which is a mono-bitmap actually)determine where to draw what.Note that under Windows 95, only 8x8 pixel large stipple bitmaps aresupported, Windows 98 and NT as well as GTK support arbitrary bitmaps.\wxheading{See also}\helpref{wxBitmap}{wxbitmap}\membersection{wxBrush::SetStyle}\label{wxbrushsetstyle}\func{void}{SetStyle}{\param{int}{ style}}Sets the brush style.\docparam{style}{One of:\begin{twocollist}\itemsep=0pt\twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}\twocolitem{{\bf wxSOLID}}{Solid.}\twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}\twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}\twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}\twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}\twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}\end{twocollist}}\wxheading{See also}\helpref{wxBrush::GetStyle}{wxbrushgetstyle}\membersection{wxBrush::operator $=$}\label{wxbrushassignment}\func{wxBrush\&}{operator $=$}{\param{const wxBrush\& }{brush}}Assignment operator, using \helpref{reference counting}{trefcount}.\membersection{wxBrush::operator $==$}\label{wxbrushequals}\func{bool}{operator $==$}{\param{const wxBrush\& }{brush}}Equality operator.See \helpref{reference-counted object comparison}{refcountequality} for more info.\membersection{wxBrush::operator $!=$}\label{wxbrushnotequals}\func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}}Inequality operator.See \helpref{reference-counted object comparison}{refcountequality} for more info.\section{\class{wxBrushList}}\label{wxbrushlist}A brush list is a list containing all brushes which have been created.\wxheading{Derived from}\helpref{wxList}{wxlist}\\\helpref{wxObject}{wxobject}\wxheading{Include files}<wx/gdicmn.h>\wxheading{Remarks}There is only one instance of this class: {\bf wxTheBrushList}. Usethis object to search for a previously created brush of the desiredtype and create it if not already found. In some windowing systems,the brush may be a scarce resource, so it can pay to reuse oldresources if possible. When an application finishes, all brushes willbe deleted and their resources freed, eliminating the possibility of`memory leaks'. However, it is best not to rely on this automaticcleanup because it can lead to double deletion in some circumstances.There are two mechanisms in recent versions of wxWidgets which make thebrush list less useful than it once was. Under Windows, scarce resourcesare cleaned up internally if they are not being used. Also, a referencecounting mechanism applied to all GDI objects means that some sharingof underlying resources is possible. You don't have to keep track of pointers,working out when it is safe delete a brush, because the reference counting doesit for you. For example, you can set a brush in a device context, and thenimmediately delete the brush you passed, because the brush is `copied'.So you may find it easier to ignore the brush list, and instead createand copy brushes as you see fit. If your Windows resource meter suggestsyour application is using too many resources, you can resort to usingGDI lists to share objects explicitly.The only compelling use for the brush list is for wxWidgets to keeptrack of brushes in order to clean them up on exit. It is also kept forbackward compatibility with earlier versions of wxWidgets.\wxheading{See also}\helpref{wxBrush}{wxbrush}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxBrushList::wxBrushList}\label{wxbrushlistconstr}\func{void}{wxBrushList}{\void}Constructor. The application should not construct its own brush list:use the object pointer {\bf wxTheBrushList}.\membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush}\func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style = wxSOLID}}Finds a brush with the specified attributes and returns it, else creates a new brush, adds itto the brush list, and returns it.\wxheading{Parameters}\docparam{colour}{Colour object.}\docparam{style}{Brush style. See \helpref{wxBrush::SetStyle}{wxbrushsetstyle} for a list of styles.}
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