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📄 renderer.tex

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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Name:        renderer.tex%% Purpose:     wxRenderer and wxRendererNative documentation%% Author:      Vadim Zeitlin%% Modified by:%% Created:     06.08.03%% RCS-ID:      $Id: renderer.tex,v 1.21 2006/11/30 23:44:55 RD Exp $%% Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>%% License:     wxWindows license%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\section{\class{wxRendererNative}}\label{wxrenderernative}First, a brief introduction to wxRenderer and why it is needed.Usually wxWidgets uses the underlying low level GUI system to draw all thecontrols - this is what we mean when we say that it is a ``native'' framework.However not all controls exist under all (or even any) platforms and in thiscase wxWidgets provides a default, generic, implementation of them written inwxWidgets itself.These controls don't have the native appearance if only the standardline drawing and other graphics primitives are used, because the nativeappearance is different under different platforms while the lines are alwaysdrawn in the same way.This is why we have renderers: wxRenderer is a class which virtualizes thedrawing, i.e. it abstracts the drawing operations and allows you to draw say, abutton, without caring about exactly how this is done. Of course, as wecan draw the button differently in different renderers, this also allows us toemulate the native look and feel.So the renderers work by exposing a large set of high-level drawing functionswhich are used by the generic controls. There is always a default globalrenderer but it may be changed or extended by the user, see \helpref{Render sample}{samplerender}.All drawing functions take some standard parameters:\begin{itemize}\item \arg{win} is the window being drawn. It is normally not used and whenit is it should only be used as a generic \helpref{wxWindow}{wxwindow} (in order to get its low level handle, for example), but you should\emph{not} assume that it is of some given type as the same rendererfunction may be reused for drawing different kinds of control.\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this devicecontext should be used for drawing. It is not necessary to restorepens and brushes for it on function exit but, on the other hand, youshouldn't assume that it is in any specific state on function entry:the rendering functions should always prepare it.\item \arg{rect} the bounding rectangle for the element to be drawn.\item \arg{flags} the optional flags (none by default) which can be acombination of the \texttt{wxCONTROL\_XXX} constants below.\end{itemize}Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes ifit changes them, so it is safe to assume that the same pen, brush and coloursthat were active before the call to this function are still in effect after it.\wxheading{Constants}The following rendering flags are defined:\begin{verbatim}enum{    wxCONTROL_DISABLED   = 0x00000001,  // control is disabled    wxCONTROL_FOCUSED    = 0x00000002,  // currently has keyboard focus    wxCONTROL_PRESSED    = 0x00000004,  // (button) is pressed    wxCONTROL_ISDEFAULT  = 0x00000008,  // only applies to the buttons    wxCONTROL_ISSUBMENU  = wxCONTROL_ISDEFAULT, // only for menu items    wxCONTROL_EXPANDED   = wxCONTROL_ISDEFAULT, // only for the tree items    wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control    wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox    wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked    wxCONTROL_CHECKABLE  = 0x00000080,  // (menu) item can be checked    wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE  // (check) undetermined state};\end{verbatim}\wxheading{Derived from}No base class\wxheading{Include files}<wx/renderer.h>\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}\func{}{\destruct{wxRendererNative}}{\void}Virtual destructor as for any base class.\membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}\func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}Draw a check box (used by wxDataViewCtrl).\arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or\texttt{wxCONTROL\_UNDETERMINED} bit set.\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show adrop down window. The usual appearance is a downwards pointing arrow.\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}Draw a drop down arrow that is suitable for use outside a combo box. Arrow will havetransparent background.\arg{rect} is not entirely filled by the arrow. Instead, you should use boundingrectangle of a drop down button which arrow matches the size you need.\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}\func{int}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderSortIconType }{sortArrow = wxHDR\_SORT\_ICON\_NONE}, \param{wxHeaderButtonParams* }{params = NULL}}Draw the header control button (used, for example, by\helpref{wxListCtrl}{wxlistctrl}).  Depending on platforms the\arg{flags} parameter may support the \texttt{wxCONTROL\_SELECTED}\texttt{wxCONTROL\_DISABLED} and \texttt{wxCONTROL\_CURRENT} bits.The \arg{sortArrow} parameter can be one of\texttt{wxHDR\_SORT\_ICON\_NONE}, \texttt{wxHDR\_SORT\_ICON\_UP}, or\texttt{wxHDR\_SORT\_ICON\_DOWN}.  Additional values controlling thedrawing of a text or bitmap label can be passed in \arg{params}.  Thevalue returned is the optimal width to contain the the unabreviatedlabel text or bitmap, the sort arrow if present, and internal margins.\membersection{wxRendererNative::DrawItemSelectionRect}\label{wxrenderernativedrawitemselectionrect}\func{void}{DrawItemSelectionRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}Draw a selection rectangle underneath the text as used e.g. in a \helpref{wxListCtrl}{wxlistctrl}. The supported \arg{flags} are\texttt{wxCONTROL\_SELECTED} for items which are selected (e.g. often a bluerectangle) and \texttt{wxCONTROL\_CURRENT} for the item that has the focus(often a dotted line around the item's text). \texttt{wxCONTROL\_FOCUSED} maybe used to indicate if the control has the focus (othewise the the selectionrectangle is e.g. often grey and not blue). This may be ignored by the rendereror deduced by the code directly from the \arg{win}.\membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}\func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.\arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or\texttt{wxCONTROL\_ISDEFAULT} bit set.\membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}\func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}Draw the border for sash window: this border must be such that the sashdrawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into itwell.\membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}\func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}Draw a sash. The \arg{orient} parameter defines whether the sash should bevertical or horizontal and how the \arg{position} should be interpreted.\membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}\func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}Draw the expanded/collapsed icon for a tree control item. To draw an expandedbutton the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.\membersection{wxRendererNative::Get}\label{wxrenderernativeget}\func{wxRendererNative\&}{Get}{\void}Return the currently used renderer.\membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}\func{wxRendererNative\&}{GetDefault}{\void}Return the default (native) implementation for this platform -- this is alsothe one used by default but this may be changed by calling \helpref{Set}{wxrenderernativeset} in which case the return value of thismethod may be different from the return value of \helpref{Get}{wxrenderernativeget}.\membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}\func{wxRendererNative\&}{GetGeneric}{\void}Return the generic implementation of the renderer. Under some platforms, thisis the default renderer implementation, others have platform-specific defaultrenderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.\membersection{wxRendererNative::GetHeaderButtonHeight}\label{wxrenderernativegetheaderbuttonheight}\func{int}{GetHeaderButtonHeight}{\param{const wxWindow* }{win}}Returns the height of a header button, either a fixed platform height if available, or a generic height based on the window's font.\membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}\func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}Get the splitter parameters, see \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.\membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}\constfunc{wxRendererVersion}{GetVersion}{\void}This function is used for version checking: \helpref{Load}{wxrenderernativeload} refuses to load any shared libraries implementing an older or incompatibleversion.The implementation of this method is always the same in all renderers (simplyconstruct \helpref{wxRendererVersion}{wxrendererversion} using the {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,not base, class, to detect mismatches between the renderers versions and so youhave to implement it anew in all renderers.\membersection{wxRendererNative::Load}\label{wxrenderernativeload}\func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}Load the renderer from the specified DLL, the returned pointer must bedeleted by caller if not {\tt NULL} when it is not used any more.The \arg{name} should be just the base name of the renderer and not the fullname of the DLL file which is constructed differently (using \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname}) on different systems.\membersection{wxRendererNative::Set}\label{wxrenderernativeset}\func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}Set the renderer to use, passing {\tt NULL} reverts to using the defaultrenderer (the global renderer must always exist).Return the previous renderer used with Set() or {\tt NULL} if none.

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