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% Note: -e/C++ header generation documentation added by % Eduardo Marques <edrdo@netcabo.pt>%\section{XML-based resource system overview}\label{xrcoverview}Classes: \helpref{wxXmlResource}{wxxmlresource}, \helpref{wxXmlResourceHandler}{wxxmlresourcehandler}The XML-based resource system, known as XRC, allows user interface elements such asdialogs, menu bars and toolbars, to be stored in text files and loaded intothe application at run-time. XRC files can also be compiled into binary XRS files or C++code (the former makes it possible to store all resources in a single file and the latteris useful when you want to embed the resources into the executable).There are several advantages to using XRC resources.\begin{itemize}\itemsep=0pt\item Recompiling and linking an application is not necessary if theresources change.\item If you use a dialog designer that generates C++ code, it can be hardto reintegrate this into existing C++ code. Separation of resources and codeis a more elegant solution.\item You can choose between different alternative resource files at run time, if necessary.\item The XRC format uses sizers for flexibility, allowing dialogs to be resizableand highly portable.\item The XRC format is a wxWidgets standard,and can be generated or postprocessed by any program that understands it. As it is basedon the XML standard, existing XML editors can be used for simple editing purposes.\end{itemize}XRC was written by Vaclav Slavik.\subsection{XRC concepts}\label{xrcconcepts}These are the typical steps for using XRC files in your application.\begin{itemize}\itemsep=0pt\item Include the appropriate headers: normally "wx/xrc/xmlres.h" will suffice;\item If you are going to use \helpref{XRS files}{binaryresourcefiles}, installwxFileSystem archive handler first with {\tt wxFileSystem::AddHandler(new wxArchiveFSHandler);}\item call {\tt wxXmlResource::Get()->InitAllHandlers()} from your wxApp::OnInit function,and then call {\tt wxXmlResource::Get()->Load("myfile.xrc")} to load the resource file;\item to create a dialog from a resource, create it using the default constructor, and thenload it using for example {\tt wxXmlResource::Get()->LoadDialog(\&dlg, this, "dlg1");}\item set up event tables as usual but use the {\tt XRCID(str)} macro to translate from XRC string namesto a suitable integer identifier, for example {\tt EVT\_MENU(XRCID("quit"), MyFrame::OnQuit)}.\end{itemize}To create an XRC file, you can use one of the following methods.\begin{itemize}\itemsep=0pt\item Create the file by hand;\item use \urlref{wxDesigner}{http://www.roebling.de}, a commercial dialog designer/RAD tool;\item use \urlref{DialogBlocks}{http://www.anthemion.co.uk/dialogblocks}, a commercial dialog editor;\item use \urlref{XRCed}{http://xrced.sf.net}, a wxPython-baseddialog editor that you can find in the {\tt wxPython/tools} subdirectory of the wxWidgetsCVS archive;\item use \urlref{wxGlade}{http://wxglade.sf.net}, a GUI designer written in wxPython. At the moment it can generate Python, C++ and XRC;\item convert WIN32 RC files to XRC with the tool in {\tt contrib/utils/convertrc}.\end{itemize}A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwidgets.org/lnk\_tool.htm}{http://www.wxwidgets.org/lnk\_tool.htm}.It is highly recommended that you use a resource editing tool, since it's fiddly writingXRC files by hand.You can use \helpref{wxXmlResource::Load}{wxxmlresourceload} in a number of ways.You can pass an XRC file (XML-based text resource file)or a \helpref{zip-compressed file}{binaryresourcefiles} (extension ZIP or XRS) containing other XRC.You can also use \helpref{embedded C++ resources}{embeddedresource}\subsection{Using binary resource files}\label{binaryresourcefiles}To compile binary resource files, use the command-line wxrc utility. It takes one or more file parameters(the input XRC files) and the following switches and options:\begin{itemize}\itemsep=0pt\item -h (--help): show a help message\item -v (--verbose): show verbose logging information\item -c (--cpp-code): write C++ source rather than a XRS file\item -e (--extra-cpp-code): if used together with -c, generates C++ header filecontaining class definitions for the windows defined by the XRC file (see special subsection) \item -u (--uncompressed): do not compress XML files (C++ only)\item -g (--gettext): output underscore-wrapped strings that poEdit or gettext can scan. Outputs to stdout, or a file if -o is used\item -n (--function) <name>: specify C++ function name (use with -c)\item -o (--output) <filename>: specify the output file, such as resource.xrs or resource.cpp\item -l (--list-of-handlers) <filename>: output a list of necessary handlers to this file\end{itemize}For example:\begin{verbatim} % wxrc resource.xrc % wxrc resource.xrc -o resource.xrs % wxrc resource.xrc -v -c -o resource.cpp\end{verbatim}\wxheading{Note}XRS file is essentially a renamed ZIP archive which means that you can manipulateit with standard ZIP tools. Note that if you are using XRS files, you haveto initialize the \helpref{wxFileSystem}{wxfilesystem} archive handler first! It is a simplething to do:\begin{verbatim} #include <wx/filesys.h> #include <wx/fs_arc.h> ... wxFileSystem::AddHandler(new wxArchiveFSHandler);\end{verbatim}\subsection{Using embedded resources}\label{embeddedresource}It is sometimes useful to embed resources in the executable itself insteadof loading an external file (e.g. when your app is small and consists only of oneexe file). XRC provides means to convert resources into regular C++ file thatcan be compiled and included in the executable. Use the {\tt -c} switch to{\tt wxrc} utility to produce C++ file with embedded resources. This file willcontain a function called {\it InitXmlResource} (unless you override this witha command line switch). Use it to load the resource:\begin{verbatim} extern void InitXmlResource(); // defined in generated file ... wxXmlResource::Get()->InitAllHandlers(); InitXmlResource(); ...\end{verbatim}\subsection{XRC C++ sample}\label{xrccppsample}This is the C++ source file (xrcdemo.cpp) for the XRC sample.\begin{verbatim}#include "wx/wx.h"#include "wx/image.h"#include "wx/xrc/xmlres.h"// the application icon#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) #include "rc/appicon.xpm"#endif// ----------------------------------------------------------------------------// private classes// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxAppclass MyApp : public wxApp{public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit();};// Define a new frame type: this is going to be our main frameclass MyFrame : public wxFrame{public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnDlg1(wxCommandEvent& event); void OnDlg2(wxCommandEvent& event);private: // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE()};// ----------------------------------------------------------------------------// event tables and other macros for wxWidgets// ----------------------------------------------------------------------------BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(XRCID("menu_quit"), MyFrame::OnQuit) EVT_MENU(XRCID("menu_about"), MyFrame::OnAbout) EVT_MENU(XRCID("menu_dlg1"), MyFrame::OnDlg1) EVT_MENU(XRCID("menu_dlg2"), MyFrame::OnDlg2)END_EVENT_TABLE()IMPLEMENT_APP(MyApp)// ----------------------------------------------------------------------------// the application class// ----------------------------------------------------------------------------// 'Main program' equivalent: the program execution "starts" herebool MyApp::OnInit(){ wxImage::AddHandler(new wxGIFHandler); wxXmlResource::Get()->InitAllHandlers(); wxXmlResource::Get()->Load("rc/resource.xrc"); MyFrame *frame = new MyFrame("XML resources demo", wxPoint(50, 50), wxSize(450, 340)); frame->Show(true); return true;}// ----------------------------------------------------------------------------// main frame// ----------------------------------------------------------------------------// frame constructorMyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size){ SetIcon(wxICON(appicon)); SetMenuBar(wxXmlResource::Get()->LoadMenuBar("mainmenu")); SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "toolbar"));}// event handlersvoid MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)){ // true is to force the frame to close Close(true);}void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)){ wxString msg; msg.Printf( _T("This is the about dialog of XML resources demo.\n") _T("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this);}void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event)){ wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg1"); dlg.ShowModal();}void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event)){ wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg2"); dlg.ShowModal();}\end{verbatim}\subsection{XRC resource file sample}\label{xrcsample}This is the XML file (resource.xrc) for the XRC sample.
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