📄 thread.tex
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\section{\class{wxThread}}\label{wxthread}A thread is basically a path of execution through a program. Threads aresometimes called {\it light-weight processes}, but the fundamental differencebetween threads and processes is that memory spaces of different processes areseparated while all threads share the same address space. While it makes it much easier to share common data between several threads, it also makes it much easier to shoot oneself in the foot, so careful use of synchronization objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread objects because they allocate memory in their constructor, which will cause problems for the memory checking system.\wxheading{Derived from}None.\wxheading{Include files}<wx/thread.h>\wxheading{See also}\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{Types of wxThreads}\label{typeswxthread}There are two types of threads in wxWidgets: {\it detached} and {\it joinable},modeled after the the POSIX thread API. This is different from the Win32 APIwhere all threads are joinable. By default wxThreads in wxWidgets use the detached behavior. Detached threadsdelete themselves once they have completed, either by themselves when they complete processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus must be created on the heap (through the new operator, for example). Conversely, joinable threads do not delete themselves when they are done processing and as suchare safe to create on the stack. Joinable threads also provide the abilityfor one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}through \helpref{wxThread::Wait}{wxthreadwait}.You shouldn't hurry to create all the threads joinable, however, because thishas a disadvantage as well: you {\bf must} Wait() for a joinable thread or thesystem resources used by it will never be freed, and you also must delete thecorresponding wxThread object yourself if you did not create it on the stack. In contrast, detached threads are of the "fire-and-forget" kind: you only have to start a detached thread and it will terminate and destroy itself.\membersection{wxThread deletion}\label{deletionwxthread}Regardless of whether it has terminated or not, you should call \helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release itsmemory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you createda joinable thread on the heap, remember to delete it manually with the delete operator or similar means as only detached threads handle this type of memory management.Since detached threads delete themselves when they are finished processing,you should take care when calling a routine on one. If you are certain the thread is still running and would like to end it, you may call \helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which impliesthat the thread will be deleted after that call to Delete()). It should beimplied that you should never attempt to delete a detached thread with the delete operator or similar means. As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or \helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminatea joinable and detached thread, respectively. It does this by waiting untilthe thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).Obviously, if the thread does call TestDestroy() and does not end the callingthread will come to halt. This is why it is important to call TestDestroy() inthe Entry() routine of your threads as often as possible.As a last resort you can end the thread immediately through \helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that youdo not do this, however, as it does not free the resources associated withthe object (although the wxThread object of detached threads will still bedeleted) and could leave the C runtime library in an undefined state.\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}All threads other then the "main application thread" (the one\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for example) are considered "secondary threads". These include all threads created by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or \helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads and could end your application prematurely. This is due to several reasons,including the underlying native API and the fact that wxThread does not run a GUI event loop similar to other APIs as MFC. A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter} before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,the recommended way is to simply process the GUI calls in the main thread through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does not imply that calls to these classes are thread-safe, however, as most wxWidgets classes are not thread-safe, including wxString.\membersection{Don't poll a wxThread}\label{dontpollwxthread}A common problem users experience with wxThread is that in their main threadthey will check the thread every now and then to see if it has ended through\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their application has run into problems because the thread is using the defaultbehavior and has already deleted itself. Naturally, they instead attempt touse joinable threads in place of the previous behavior.However, polling a wxThread for when it has ended is in general a bad idea -in fact calling a routine on any running wxThread should be avoided if possible. Instead, find a way to notify yourself when the thread has ended.Usually you only need to notify the main thread, in which case you can postan event to it via \helpref{wxPostEvent}{wxpostevent} or\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In the case of secondary threads you can call a routine of another classwhen the thread is about to complete processing and/or set the valueof a variable, possibly using \helpref{mutexes}{wxmutex} and/or other synchronization means if necessary.\membersection{wxThread::wxThread}\label{wxthreadctor}\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}This constructor creates a new detached (default) or joinable C++ thread object. Itdoes not create or start execution of the real thread -- for this you shoulduse the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.The possible values for {\it kind} parameters are:\twocolwidtha{7cm}\begin{twocollist}\itemsep=0pt\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}\end{twocollist}\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}\func{}{\destruct{wxThread}}{\void}The destructor frees the resources associated with the thread. Notice that youshould never delete a detached thread -- you may only call\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and autodestructs) itself. Because the detached threads delete themselves, they canonly be allocated on the heap.Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functionswill not delete the C++ thread object. It is also safe to allocate them onstack.\membersection{wxThread::Create}\label{wxthreadcreate}\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}Creates a new thread. The thread object is created in the suspended state, and youshould call \helpref{Run}{wxthreadrun} to start running it. You may optionallyspecify the stack size to be allocated to it (Ignored on platforms that don'tsupport setting it explicitly, eg. Unix system without\texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,the system's default value is used.{\bf Warning:} It is a good idea to explicitly specify a value as systems'default values vary from just a couple of KB on some systems (BSD andOS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if youhave a thread that requires more than just a few KB of memory, you willhave mysterious problems on some platforms but not on the common ones. On theother hand, just indicating a large stack size by default will give youperformance issues on those systems with small default stack since thosetypically use fully committed memory for the stack. On the contrary, ifuse a lot of threads (say several hundred), virtual adress space can get tightunless you explicitly specify a smaller amount of thread stack space for eachthread.\wxheading{Return value}One of:\twocolwidtha{7cm}\begin{twocollist}\itemsep=0pt\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}\end{twocollist}\membersection{wxThread::Delete}\label{wxthreaddelete}\func{wxThreadError}{Delete}{\void}Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.(Note that while this could work on a joinable thread you simply should notcall this routine on one as afterwards you may not be able to call \helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.%%FIXME: What does this return and why?\membersection{wxThread::Entry}\label{wxthreadentry}\func{virtual ExitCode}{Entry}{\void}This is the entry point of the thread. This function is pure virtual and mustbe implemented by any derived class. The thread execution will start here.The returned value is the thread exit code which is only useful forjoinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.This function is called by wxWidgets itself and should never be calleddirectly.\membersection{wxThread::Exit}\label{wxthreadexit}\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}This is a protected function of the wxThread class and thus can only be calledfrom a derived class. It also can only be called in the context of thisthread, i.e. a thread can only exit from itself, not from another thread.This function will terminate the OS thread (i.e. stop the associated path ofexecution) and also delete the associated C++ object for detached threads.\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}\func{static int}{GetCPUCount}{\void}Returns the number of system CPUs or -1 if the value is unknown.
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