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📄 tbitmap.tex

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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\section{Bitmaps and icons overview}\label{wxbitmapoverview}Classes: \helpref{wxBitmap}{wxbitmap}, \helpref{wxBitmapHandler}{wxbitmaphandler}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}.The wxBitmap class encapsulates the concept of a platform-dependent bitmap,either monochrome or colour. Platform-specific methods for creating awxBitmap object from an existing file are catered for, andthis is an occasion where conditional compilation will sometimes berequired.A bitmap created dynamically or loaded from a file can be selectedinto a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). Thisenables the bitmap to be copied to a window or memory device contextusing \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface.See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap.All wxWidgets platforms support XPMs for small bitmaps and icons.You may include the XPM inline as below, since it's C code, or youcan load it at run-time.\begin{verbatim}#include "mondrian.xpm"\end{verbatim}Sometimes you wish to use a .ico resource on Windows, and XPMs onother platforms (for example to take advantage of Windows' support for multiple icon resolutions).A macro, \helpref{wxICON}{wxiconmacro}, is available which creates an icon using an XPMon the appropriate platform, or an icon resource on Windows.\begin{verbatim}wxIcon icon(wxICON(mondrian));// Equivalent to:#if defined(__WXGTK__) || defined(__WXMOTIF__)wxIcon icon(mondrian_xpm);#endif#if defined(__WXMSW__)wxIcon icon("mondrian");#endif\end{verbatim}There is also a corresponding \helpref{wxBITMAP}{wxbitmapmacro} macro which allowsto create the bitmaps in much the same way as \helpref{wxICON}{wxiconmacro} createsicons. It assumes that bitmaps live in resources under Windows or OS2 and XPMfiles under all other platforms (for XPMs, the corresponding file must beincluded before this macro is used, of course, and the name of the bitmapshould be the same as the resource name under Windows with {\tt \_xpm}suffix). For example:\begin{verbatim}// an easy and portable way to create a bitmapwxBitmap bmp(wxBITMAP(bmpname));// which is roughly equivalent to the following#if defined(__WXMSW__) || defined(__WXPM__)    wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);#else // Unix    wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);#endif\end{verbatim}You should always use wxICON and wxBITMAP macros because they work for anyplatform (unlike the code above which doesn't deal with wxMac, wxX11, ...) andare more short and clear than versions with {\tt \#ifdef}s. Even better,use the same XPMs on all platforms.\subsection{Supported bitmap file formats}\label{supportedbitmapformats}The following lists the formats handled on different platforms. Notethat missing or partially-implemented formats are automatically supplementedby the \helpref{wxImage}{wximage} to load the data, and then convertingit to wxBitmap form. Note that using wxImage is the preferred way toload images in wxWidgets, with the exception of resources (XPM-files ornative Windows resources). Writing an image format handler for wxImageis also far easier than writing one for wxBitmap, because wxImage hasexactly one format on all platforms whereas wxBitmap can store pixel datavery differently, depending on colour depths and platform.\wxheading{wxBitmap}Under Windows, wxBitmap may load the following formats:\begin{itemize}\itemsep=0pt\item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE)\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)\item XPM data and file (wxBITMAP\_TYPE\_XPM)\item All formats that are supported by the \helpref{wxImage}{wximage} class.\end{itemize}Under wxGTK, wxBitmap may load the following formats:\begin{itemize}\itemsep=0pt\item XPM data and file (wxBITMAP\_TYPE\_XPM)\item All formats that are supported by the \helpref{wxImage}{wximage} class.\end{itemize}Under wxMotif and wxX11, wxBitmap may load the following formats:\begin{itemize}\itemsep=0pt\item XBM data and file (wxBITMAP\_TYPE\_XBM)\item XPM data and file (wxBITMAP\_TYPE\_XPM)\item All formats that are supported by the \helpref{wxImage}{wximage} class.\end{itemize}\wxheading{wxIcon}Under Windows, wxIcon may load the following formats:\begin{itemize}\itemsep=0pt\item Windows icon resource (wxBITMAP\_TYPE\_ICO\_RESOURCE)\item Windows icon file (wxBITMAP\_TYPE\_ICO)\item XPM data and file (wxBITMAP\_TYPE\_XPM)\end{itemize}Under wxGTK, wxIcon may load the following formats:\begin{itemize}\itemsep=0pt\item XPM data and file (wxBITMAP\_TYPE\_XPM)\item All formats that are supported by the \helpref{wxImage}{wximage} class.\end{itemize}Under wxMotif and wxX11, wxIcon may load the following formats:\begin{itemize}\itemsep=0pt\item XBM data and file (wxBITMAP\_TYPE\_XBM)\item XPM data and file (wxBITMAP\_TYPE\_XPM)\item All formats that are supported by the \helpref{wxImage}{wximage} class.\end{itemize}\wxheading{wxCursor}Under Windows, wxCursor may load the following formats:\begin{itemize}\itemsep=0pt\item Windows cursor resource (wxBITMAP\_TYPE\_CUR\_RESOURCE)\item Windows cursor file (wxBITMAP\_TYPE\_CUR)\item Windows icon file (wxBITMAP\_TYPE\_ICO)\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)\end{itemize}Under wxGTK, wxCursor may load the following formats (in additionalto stock cursors):\begin{itemize}\itemsep=0pt\item None (stock cursors only).\end{itemize}Under wxMotif and wxX11, wxCursor may load the following formats:\begin{itemize}\itemsep=0pt\item XBM data and file (wxBITMAP\_TYPE\_XBM)\end{itemize}\subsection{Bitmap format handlers}\label{bitmaphandlers}To provide extensibility, the functionality for loading and saving bitmap formatsis not implemented in the wxBitmap class, but in a number of handler classes,derived from wxBitmapHandler. There is a static list of handlers which wxBitmapexamines when a file load/save operation is requested. Some handlers are provided as standard, but if youhave special requirements, you may wish to initialise the wxBitmap class withsome extra handlers which you write yourself or receive from a third party.To add a handler object to wxBitmap, your application needs to include the header which implements it, andthen call the static function \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler}.{\bf Note:} bitmap handlers are not implemented on all platforms, and new ones rarely needto be implemented since wxImage can be used for loading most formats, as noted earlier.

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