📄 paintdc.tex
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\section{\class{wxPaintDC}}\label{wxpaintdc}A wxPaintDC must be constructed if an application wishes to paint on theclient area of a window from within an {\bf OnPaint} event.This should normally be constructed as a temporary stack object; don't storea wxPaintDC object. If you have an OnPaint handler, you {\it must} create a wxPaintDCobject within it even if you don't actually use it.Using wxPaintDC within OnPaint is important because it automaticallysets the clipping area to the damaged area of the window. Attempts to drawoutside this area do not appear.To draw on a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object(Windows only).\wxheading{Derived from}\helpref{wxWindowDC}{wxwindowdc}\\\helpref{wxDC}{wxdc}\wxheading{Include files}<wx/dcclient.h>\wxheading{See also}\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp\helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxPaintDC::wxPaintDC}\label{wxpaintdcctor}\func{}{wxPaintDC}{\param{wxWindow*}{ window}}Constructor. Pass a pointer to the window on which you wish to paint.
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