📄 sound.tex
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\section{\class{wxSound}}\label{wxsound}This class represents a short sound (loaded from Windows WAV file), thatcan be stored in memory and played. Currently this class is implementedon Windows and Unix (and uses either \urlref{Open Sound System}{http://www.opensound.com/oss.html} or \urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).\wxheading{Derived from}\helpref{wxObject}{wxobject}\wxheading{Include files}<wx/sound.h>\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxSound::wxSound}\label{wxsoundctor}\func{}{wxSound}{\void}Default constructor.\func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}Constructs a wave object from a file or, under Windows, from a Windowsresource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether thissucceeded.\wxheading{Parameters}\docparam{fileName}{The filename or Windows resource.}\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}\membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor}\func{}{\destruct{wxSound}}{\void}Destroys the wxSound object.\membersection{wxSound::Create}\label{wxsoundcreate}\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}Constructs a wave object from a file or resource.\wxheading{Parameters}\docparam{fileName}{The filename or Windows resource.}\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}\wxheading{Return value}\true if the call was successful, \false otherwise.\membersection{wxSound::IsOk}\label{wxsoundisok}\constfunc{bool}{IsOk}{\void}Returns \true if the object contains a successfully loaded file or resource, \false otherwise.\membersection{wxSound::IsPlaying}\label{wxsoundisplaying}\constfunc{static bool}{IsPlaying}{\void}Returns \true if a sound is played at the moment.This method is currently not implemented under Windows.\membersection{wxSound::Play}\label{wxsoundplay}\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}Plays the sound file. If another sound is playing, it will be interrupted.Returns \true on success, \false otherwise. Note that in general it is possibleto delete the object which is being asynchronously played any time aftercalling this function and the sound would continue playing, however thiscurrently doesn't work under Windows for sound objects loaded from memory data.The possible values for \arg{flags} are:\begin{twocollist}\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound isreplayed.}\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, {\tt Play} returns immediately}\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronouslyand loops until another sound is played, \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}\end{twocollist}The static form is shorthand for this code:\begin{verbatim}wxSound(filename).Play(flags);\end{verbatim}\membersection{wxSound::Stop}\label{wxsoundstop}\func{static void}{Stop}{\void}If a sound is played, this function stops it.
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