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📄 glcanvas.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        wx/x11/glcanvas.h// Purpose:     wxGLCanvas, for using OpenGL with wxWidgets 2.0 for Motif.//              Uses the GLX extension.// Author:      Julian Smart and Wolfram Gloger// Modified by:// Created:     1995, 1999// RCS-ID:      $Id: glcanvas.h,v 1.13 2006/11/06 00:57:43 VZ Exp $// Copyright:   (c) Julian Smart, Wolfram Gloger// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_GLCANVAS_H_#define _WX_GLCANVAS_H_#include "wx/defs.h"#if wxUSE_GLCANVAS#include "wx/gdicmn.h"#include "wx/palette.h"#include "wx/scrolwin.h"#include <GL/glx.h>//---------------------------------------------------------------------------// classes//---------------------------------------------------------------------------class WXDLLEXPORT wxGLContext: public wxObject{public:    wxGLContext( bool isRGB, wxWindow *win,        const wxPalette& palette = wxNullPalette );    wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,        const wxPalette& WXUNUSED(palette),        const wxGLContext *other  /* for sharing display lists */        );    virtual ~wxGLContext();    void SetCurrent();    void SetColour(const wxChar *colour);    void SwapBuffers();    void SetupPixelFormat();    void SetupPalette(const wxPalette& palette);    wxPalette CreateDefaultPalette();    inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }    inline wxWindow* GetWindow() const { return m_window; }    // inline GtkWidget* GetWidget() const { return m_widget; }    inline GLXContext GetContext() const { return m_glContext; }public:    GLXContext       m_glContext;    // GtkWidget       *m_widget;    wxPalette        m_palette;    wxWindow*        m_window;    DECLARE_CLASS(wxGLContext)};class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow{public:    inline wxGLCanvas() {        m_glContext = (wxGLContext*) NULL;        m_sharedContext = (wxGLContext*) NULL;        // m_glWidget = (GtkWidget*) NULL;        m_vi = (void*) NULL;        // m_exposed = FALSE;    }    wxGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0, const wxString& name = wxT("GLCanvas"),        int *attribList = (int*) NULL,        const wxPalette& palette = wxNullPalette );    wxGLCanvas( wxWindow *parent, const wxGLContext *shared,        wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0, const wxString& name = wxT("GLCanvas"),        int *attribList = (int*) NULL,        const wxPalette& palette = wxNullPalette );    wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared,        wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0, const wxString& name = wxT("GLCanvas"),        int *attribList = (int*) NULL,        const wxPalette& palette = wxNullPalette );    bool Create( wxWindow *parent,        const wxGLContext *shared = (wxGLContext*)NULL,        const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,        wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0, const wxString& name = wxT("GLCanvas"),        int *attribList = (int*) NULL,        const wxPalette& palette = wxNullPalette );    virtual ~wxGLCanvas();    void SetCurrent();    void SetColour(const wxChar *colour);    void SwapBuffers();    // void OnSize(wxSizeEvent& event);    // void OnInternalIdle();    inline wxGLContext* GetContext() const { return m_glContext; }    // implementation    wxGLContext      *m_glContext,        *m_sharedContext;    wxGLCanvas       *m_sharedContextOf;    void             *m_vi;    // GtkWidget        *m_glWidget;    // bool              m_exposed;    DECLARE_EVENT_TABLE()        DECLARE_CLASS(wxGLCanvas)};#endif//  wxUSE_GLCANVAS#endif// _WX_GLCANVAS_H_

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