📄 glcanvas.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/gtk1/glcanvas.h// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWidgets and GTK// Author: Robert Roebling// Modified by:// Created: 17/8/98// RCS-ID: $Id: glcanvas.h,v 1.17 2006/11/06 00:57:37 VZ Exp $// Copyright: (c) Robert Roebling// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_GLCANVAS_H_#define _WX_GLCANVAS_H_#include "wx/scrolwin.h"#include "wx/app.h"extern "C" {#include <GL/gl.h>#include <GL/glx.h>#include <GL/glu.h>}//---------------------------------------------------------------------------// classes//---------------------------------------------------------------------------class WXDLLEXPORT wxGLContext;class WXDLLEXPORT wxGLCanvas;//---------------------------------------------------------------------------// wxGLContext//---------------------------------------------------------------------------class WXDLLEXPORT wxGLContext: public wxObject{public: wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette ); wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); virtual ~wxGLContext(); void SetCurrent(); void SetColour(const wxChar *colour); void SwapBuffers(); void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } inline wxWindow* GetWindow() const { return m_window; } inline GtkWidget* GetWidget() const { return m_widget; } inline GLXContext GetContext() const { return m_glContext; }public: GLXContext m_glContext; GtkWidget *m_widget; wxPalette m_palette; wxWindow* m_window;private: DECLARE_CLASS(wxGLContext)};//---------------------------------------------------------------------------// wxGLCanvas//---------------------------------------------------------------------------class WXDLLEXPORT wxGLCanvas: public wxWindow{public: inline wxGLCanvas() { m_glContext = (wxGLContext*) NULL; m_sharedContext = (wxGLContext*) NULL; m_glWidget = (GtkWidget*) NULL; m_vi = (void*) NULL; m_exposed = FALSE; } wxGLCanvas( wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLContext *shared, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); bool Create( wxWindow *parent, const wxGLContext *shared = (wxGLContext*)NULL, const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); virtual ~wxGLCanvas(); void SetCurrent(); void SetColour(const wxChar *colour); void SwapBuffers(); void OnSize(wxSizeEvent& event); void OnInternalIdle(); inline wxGLContext* GetContext() const { return m_glContext; } // implementation wxGLContext *m_glContext, *m_sharedContext; wxGLCanvas *m_sharedContextOf; void *m_vi; // actually an XVisualInfo* GLXFBConfig *m_fbc; bool m_canFreeVi; bool m_canFreeFBC; GtkWidget *m_glWidget; bool m_exposed; // returns an XVisualInfo* based on desired GL attributes; // returns NULL if an appropriate visual is not found. The // caller is reponsible for using XFree() to deallocate // the returned structure. static void* ChooseGLVisual(int *attribList); static void* ChooseGLFBC(int *attribList); static void GetGLAttribListFromWX(int *wx_attribList, int *gl_attribList ); static void QueryGLXVersion(); static int GetGLXVersion(); static int m_glxVersion;private: DECLARE_EVENT_TABLE() DECLARE_CLASS(wxGLCanvas)};#endif // _WX_GLCANVAS_H_
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