📄 treectrl.h
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// get first visible item wxTreeItemId GetFirstVisibleItem() const; // get the next visible item: item must be visible itself! // see IsVisible() and wxTreeCtrl::GetFirstVisibleItem() wxTreeItemId GetNextVisible(const wxTreeItemId& item) const; // get the previous visible item: item must be visible itself! wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const; // operations // ---------- // add the root node to the tree wxTreeItemId AddRoot(const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the first child of the parent wxTreeItemId PrependItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item after a given one wxTreeItemId InsertItem(const wxTreeItemId& parent, const wxTreeItemId& idPrevious, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item before the one with the given index wxTreeItemId InsertItem(const wxTreeItemId& parent, size_t index, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the last child of the parent wxTreeItemId AppendItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // delete this item and associated data if any void Delete(const wxTreeItemId& item); // delete all children (but don't delete the item itself) // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteChildren(const wxTreeItemId& item); // delete all items from the tree // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteAllItems(); // expand this item void Expand(const wxTreeItemId& item); // collapse the item without removing its children void Collapse(const wxTreeItemId& item); // collapse the item and remove all children void CollapseAndReset(const wxTreeItemId& item); // toggles the current state void Toggle(const wxTreeItemId& item); // remove the selection from currently selected item (if any) void Unselect(); // unselect all items (only makes sense for multiple selection control) void UnselectAll(); // select this item void SelectItem(const wxTreeItemId& item, bool select = true); // unselect this item void UnselectItem(const wxTreeItemId& item); // toggle item selection void ToggleItemSelection(const wxTreeItemId& item); // make sure this item is visible (expanding the parent item and/or // scrolling to this item if necessary) void EnsureVisible(const wxTreeItemId& item); // scroll to this item (but don't expand its parent) void ScrollTo(const wxTreeItemId& item); // start editing the item label: this (temporarily) replaces the item // with a one line edit control. The item will be selected if it hadn't // been before. textCtrlClass parameter allows you to create an edit // control of arbitrary user-defined class deriving from wxTextCtrl. wxTextCtrl* EditLabel(const wxTreeItemId& item, wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl)); // returns the same pointer as StartEdit() if the item is being edited, // NULL otherwise (it's assumed that no more than one item may be // edited simultaneously) wxTextCtrl* GetEditControl() const; // end editing and accept or discard the changes to item label void EndEditLabel(const wxTreeItemId& item, bool discardChanges = false); // sorting // this function is called to compare 2 items and should return -1, 0 // or +1 if the first item is less than, equal to or greater than the // second one. The base class version performs alphabetic comparaison // of item labels (GetText) virtual int OnCompareItems(const wxTreeItemId& item1, const wxTreeItemId& item2); // sort the children of this item using OnCompareItems // // NB: this function is not reentrant and not MT-safe (FIXME)! void SortChildren(const wxTreeItemId& item); // helpers // ------- // determine to which item (if any) belongs the given point (the // coordinates specified are relative to the client area of tree ctrl) // and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx // constants. // // The first function is more portable (because easier to implement // on other platforms), but the second one returns some extra info. wxTreeItemId HitTest(const wxPoint& point) { int dummy; return HitTest(point, dummy); } wxTreeItemId HitTest(const wxPoint& point, int& flags); // get the bounding rectangle of the item (or of its label only) bool GetBoundingRect(const wxTreeItemId& item, wxRect& rect, bool textOnly = false) const; // implementation // -------------- virtual bool ShouldInheritColours() const { return false; } virtual wxVisualAttributes GetDefaultAttributes() const { return GetClassDefaultAttributes(GetWindowVariant()); } static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); // override some base class virtuals virtual bool SetBackgroundColour(const wxColour &colour); virtual bool SetForegroundColour(const wxColour &colour); // get/set the check state for the item (only for wxTR_MULTIPLE) bool IsItemChecked(const wxTreeItemId& item) const; void SetItemCheck(const wxTreeItemId& item, bool check = true); // set/get the item state.image (state == -1 means cycle to the next one) void SetState(const wxTreeItemId& node, int state); int GetState(const wxTreeItemId& node);protected: // SetImageList helper void SetAnyImageList(wxImageList *imageList, int which); // refresh a single item void RefreshItem(const wxTreeItemId& item); wxTextCtrl *m_textCtrl; // used while editing the item label wxImageList *m_imageListNormal, // images for tree elements *m_imageListState; // special images for app defined states bool m_ownsImageListNormal, m_ownsImageListState;private: // the common part of all ctors void Init(); // helper functions inline bool DoGetItem(wxTreeViewItem *tvItem) const; inline void DoSetItem(wxTreeViewItem *tvItem); inline void DoExpand(const wxTreeItemId& item, int flag); wxTreeItemId DoInsertItem(const wxTreeItemId& parent, wxTreeItemId hInsertAfter, const wxString& text, int image, int selectedImage, wxTreeItemData *data); int DoGetItemImageFromData(const wxTreeItemId& item, wxTreeItemIcon which) const; void DoSetItemImageFromData(const wxTreeItemId& item, int image, wxTreeItemIcon which) const; void DoSetItemImages(const wxTreeItemId& item, int image, int imageSel); void DeleteTextCtrl(); // support for additional item images which we implement using // wxTreeItemIndirectData technique void SetIndirectItemData(const wxTreeItemId& item, class wxTreeItemIndirectData *data); bool HasIndirectData(const wxTreeItemId& item) const; bool IsDataIndirect(wxTreeItemData *data) const { return data && data->GetId().m_pItem == 0; } // the hash storing the items attributes (indexed by item ids) wxMapTreeAttr m_attrs; // true if the hash above is not empty bool m_hasAnyAttr; // used for dragging wxDragImage *m_dragImage; // Virtual root item, if wxTR_HIDE_ROOT is set. void* m_pVirtualRoot; // the starting item for selection with Shift wxTreeItemId m_htSelStart; friend class wxTreeItemIndirectData; friend class wxTreeSortHelper; DECLARE_DYNAMIC_CLASS(wxTreeCtrl) DECLARE_NO_COPY_CLASS(wxTreeCtrl)};#endif // wxUSE_TREECTRL#endif // _WX_TREECTRL_H_
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