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📄 glcanvas.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        wx/palmos/glcanvas.h// Purpose:     wxGLCanvas, for using OpenGL with wxWidgets under Palm OS// Author:      William Osborne - minimal working wxPalmOS port// Modified by:// Created:     10/13/04// RCS-ID:      $Id: glcanvas.h,v 1.5 2006/11/06 00:57:44 VZ Exp $// Copyright:   (c) William Osborne// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_GLCANVAS_H_#define _WX_GLCANVAS_H_#include "wx/palette.h"#include "wx/scrolwin.h"#include "wx/msw/wrapwin.h"#include <GL/gl.h>class WXDLLIMPEXP_GL wxGLCanvas;     /* forward reference */class WXDLLIMPEXP_GL wxGLContext: public wxObject{public:    wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);    wxGLContext( bool isRGB, wxGLCanvas *win,        const wxPalette& WXUNUSED(palette),        const wxGLContext *other /* for sharing display lists */ );    virtual ~wxGLContext();    void SetCurrent();    void SetColour(const wxChar *colour);    void SwapBuffers();    inline wxWindow* GetWindow() const { return m_window; }    inline WXHDC GetHDC() const { return m_hDC; }    inline HGLRC GetGLRC() const { return m_glContext; }public:    HGLRC            m_glContext;    WXHDC            m_hDC;    wxWindow*        m_window;};class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow{    DECLARE_CLASS(wxGLCanvas)public:    wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize, long style = 0,        const wxString& name = wxGLCanvasName, int *attribList = 0,        const wxPalette& palette = wxNullPalette);    wxGLCanvas(wxWindow *parent,        const wxGLContext *shared = (wxGLContext *) NULL,        wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0,        const wxString& name = wxGLCanvasName,        int *attribList = (int *) NULL,        const wxPalette& palette = wxNullPalette);    wxGLCanvas(wxWindow *parent,        const wxGLCanvas *shared = (wxGLCanvas *)NULL,        wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0,        const wxString& name = wxGLCanvasName,        int *attribList = 0,        const wxPalette& palette = wxNullPalette);    virtual ~wxGLCanvas();    // Replaces wxWindow::Create functionality, since    // we need to use a different window class    bool Create(wxWindow *parent, wxWindowID id,        const wxPoint& pos, const wxSize& size,        long style, const wxString& name);    void SetCurrent();#ifdef __WXUNIVERSAL__    virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };#endif    void SetColour(const wxChar *colour);    void SwapBuffers();    void OnSize(wxSizeEvent& event);    void OnQueryNewPalette(wxQueryNewPaletteEvent& event);    void OnPaletteChanged(wxPaletteChangedEvent& event);    inline wxGLContext* GetContext() const { return m_glContext; }    inline WXHDC GetHDC() const { return m_hDC; }    void SetupPixelFormat(int *attribList = (int *) NULL);    void SetupPalette(const wxPalette& palette);    wxPalette CreateDefaultPalette();    inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }protected:    wxGLContext*   m_glContext;  // this is typedef-ed ptr, in fact    wxPalette      m_palette;    WXHDC          m_hDC;    DECLARE_EVENT_TABLE()};#endif    // _WX_GLCANVAS_H_

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