📄 sound.h
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/////////////////////////////////////////////////////////////////////////////// Name: sound.h// Purpose: wxSound class (loads and plays short Windows .wav files).// Optional on non-Windows platforms.// Authors: David Elliott, Ryan Norton// Modified by: // Created: 2004-10-02// RCS-ID: $Id: sound.h,v 1.6 2006/09/05 20:45:19 VZ Exp $// Copyright: (c) 2004 David Elliott, Ryan Norton// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_COCOA_SOUND_H_#define _WX_COCOA_SOUND_H_#include "wx/object.h"#include "wx/cocoa/ObjcRef.h"class WXDLLEXPORT wxSound : public wxSoundBase{public: wxSound() : m_cocoaNSSound(NULL) {} wxSound(const wxString& fileName, bool isResource = false) : m_cocoaNSSound(NULL) { Create(fileName, isResource); } wxSound(int size, const wxByte* data) : m_cocoaNSSound(NULL) { LoadWAV(data,size,true); } wxSound(const wxSound& sound); // why not? virtual ~wxSound();public: bool Create(const wxString& fileName, bool isResource = false); bool IsOk() const { return m_cocoaNSSound; } static void Stop(); static bool IsPlaying(); void SetNSSound(WX_NSSound cocoaNSSound); inline WX_NSSound GetNSSound() { return m_cocoaNSSound; }protected: bool DoPlay(unsigned flags) const; bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);private: WX_NSSound m_cocoaNSSound; static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;};#endif //ndef _WX_COCOA_SOUND_H_
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