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📄 dialog.h

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/////////////////////////////////////////////////////////////////////////////// Name:        wx/cocoa/dialog.h// Purpose:     wxDialog class// Author:      David Elliott// Modified by:// Created:     2002/12/15// RCS-ID:      $Id: dialog.h,v 1.13 2006/09/05 20:45:17 VZ Exp $// Copyright:   David Elliott// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_COCOA_DIALOG_H_#define _WX_COCOA_DIALOG_H_#include "wx/defs.h"// NOTE: we don't need panel.h, but other things expect it to be included#include "wx/panel.h"#include "wx/cocoa/NSPanel.h"WXDLLEXPORT_DATA(extern const wxChar) wxDialogNameStr[];// ========================================================================// wxDialog// ========================================================================class WXDLLEXPORT wxDialog : public wxDialogBase, protected wxCocoaNSPanel{    DECLARE_DYNAMIC_CLASS(wxDialog)    WX_DECLARE_COCOA_OWNER(NSPanel,NSWindow,NSWindow)// ------------------------------------------------------------------------// initialization// ------------------------------------------------------------------------public:    wxDialog() { Init(); }#if WXWIN_COMPATIBILITY_2_6    // Constructor with a modal flag, but no window id - the old convention    wxDialog(wxWindow *parent,            const wxString& title, bool WXUNUSED(modal),            int x = wxDefaultCoord, int y= wxDefaultCoord, int width = 500, int height = 500,            long style = wxDEFAULT_DIALOG_STYLE,            const wxString& name = wxDialogNameStr)    {        Init();        Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(width, height),               style, name);    }#endif // WXWIN_COMPATIBILITY_2_6    // Constructor with no modal flag - the new convention.    wxDialog(wxWindow *parent, wxWindowID winid,             const wxString& title,             const wxPoint& pos = wxDefaultPosition,             const wxSize& size = wxDefaultSize,             long style = wxDEFAULT_DIALOG_STYLE,             const wxString& name = wxDialogNameStr)    {        Init();        Create(parent, winid, title, pos, size, style, name);    }    bool Create(wxWindow *parent, wxWindowID winid,                const wxString& title,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = wxDEFAULT_DIALOG_STYLE,                const wxString& name = wxDialogNameStr);    virtual ~wxDialog();protected:    void Init();// ------------------------------------------------------------------------// Cocoa specifics// ------------------------------------------------------------------------protected:    virtual void CocoaDelegate_windowWillClose(void);    virtual bool Cocoa_canBecomeMainWindow(bool &canBecome)    {   canBecome = true; return true; }// ------------------------------------------------------------------------// Implementation// ------------------------------------------------------------------------public:    virtual bool Show(bool show = true);    void SetModal(bool flag);    virtual bool IsModal() const { return m_isModal; }    bool m_isModal;    // For now, same as Show(true) but returns return code    virtual int ShowModal();    // may be called to terminate the dialog with the given return code    virtual void EndModal(int retCode);};#endif // _WX_COCOA_DIALOG_H_

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