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📄 window.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        wx/cocoa/window.h// Purpose:     wxWindowCocoa// Author:      David Elliott// Modified by:// Created:     2002/12/26// RCS-ID:      $Id: window.h,v 1.23 2006/10/09 16:38:47 VZ Exp $// Copyright:   (c) 2002 David Elliott// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef __WX_COCOA_WINDOW_H__#define __WX_COCOA_WINDOW_H__#include "wx/cocoa/NSView.h"#ifdef __OBJC__    #import <Foundation/NSGeometry.h>#endif //def __OBJC__DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);class wxWindowCocoaHider;class wxWindowCocoaScrollView;// ========================================================================// wxWindowCocoa// ========================================================================class WXDLLEXPORT wxWindowCocoa: public wxWindowBase, protected wxCocoaNSView{    DECLARE_DYNAMIC_CLASS(wxWindowCocoa)    DECLARE_NO_COPY_CLASS(wxWindowCocoa)    DECLARE_EVENT_TABLE()    friend wxWindow *wxWindowBase::GetCapture();    friend class wxWindowCocoaScrollView;// ------------------------------------------------------------------------// initialization// ------------------------------------------------------------------------public:    wxWindowCocoa() { Init(); }    inline wxWindowCocoa(wxWindow *parent, wxWindowID winid,            const wxPoint& pos = wxDefaultPosition,            const wxSize& size = wxDefaultSize,            long style = 0,            const wxString& name = wxPanelNameStr)    {        Init();        Create(parent, winid, pos, size, style, name);    }    virtual ~wxWindowCocoa();    bool Create(wxWindow *parent, wxWindowID winid,            const wxPoint& pos = wxDefaultPosition,            const wxSize& size = wxDefaultSize,            long style = 0,            const wxString& name = wxPanelNameStr);protected:    void Init();// ------------------------------------------------------------------------// Cocoa specifics// ------------------------------------------------------------------------public:    // Returns the content NSView (where children are added, drawing performed)    inline WX_NSView GetNSView() { return m_cocoaNSView; }    // Returns the NSView suitable for use as a subview    WX_NSView GetNSViewForSuperview() const;    // Returns the NSView that may be hidden/is being hidden    WX_NSView GetNSViewForHiding() const;    // Returns the NSView for non-client drawing    virtual WX_NSView GetNonClientNSView() { return GetNSViewForSuperview(); }    // Add/remove children    void CocoaAddChild(wxWindowCocoa *child);    void CocoaRemoveFromParent(void);#ifdef __OBJC__    // Returns an autoreleased NSAffineTransform which can be applied    // to a graphics context currently using the view's coordinate system    // (such as the one locked when drawRect is called or after a call    // to [NSView lockFocus]) such that further drawing is done using    // the wxWidgets coordinate system.    WX_NSAffineTransform CocoaGetWxToBoundsTransform();#endif //def __OBJC__protected:    // enable==false: disables the control    // enable==true: enables the control IF it should be enabled    bool EnableSelfAndChildren(bool enable);    // actually enable/disable the cocoa control, overridden by subclasses    virtual void CocoaSetEnabled(bool enable) { }    // Reflects the state for THIS window (ignoring disables by parents)    bool m_shouldBeEnabled;    void CocoaCreateNSScrollView();    void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);    virtual wxWindow* GetWxWindow() const;    virtual void Cocoa_FrameChanged(void);    virtual bool Cocoa_drawRect(const NSRect &rect);    virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);    virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent);    virtual bool Cocoa_mouseUp(WX_NSEvent theEvent);    virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent);    virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent);    virtual bool Cocoa_mouseExited(WX_NSEvent theEvent);    virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent);    virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent);    virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent);    virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent);    virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);    virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);    virtual bool Cocoa_resetCursorRects();    void SetNSView(WX_NSView cocoaNSView);    WX_NSView m_cocoaNSView;    wxWindowCocoaHider *m_cocoaHider;    wxWindowCocoaScrollView *m_wxCocoaScrollView;    bool m_isInPaint;    static wxWindow *sm_capturedWindow;    virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);    void SetInitialFrameRect(const wxPoint& pos, const wxSize& size);#ifdef __OBJC__    inline NSRect MakeDefaultNSRect(const wxSize& size)    {        // NOTE: position is 10,10 to make it "obvious" that it's out of place        return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y));    }    // These functions translate NSPoint or NSRect between the coordinate    // system of Cocoa's boudns rect and wx's coordinate system.    NSPoint CocoaTransformBoundsToWx(NSPoint pointBounds);    NSRect CocoaTransformBoundsToWx(NSRect rectBounds);    NSPoint CocoaTransformWxToBounds(NSPoint pointWx);    NSRect CocoaTransformWxToBounds(NSRect rectWx);#endif //def __OBJC__// ------------------------------------------------------------------------// Implementation// ------------------------------------------------------------------------public:    /* Pure Virtuals */    // Raise the window to the top of the Z order    virtual void Raise();    // Lower the window to the bottom of the Z order    virtual void Lower();    // Set the focus to this window    virtual void SetFocus();    // Warp the pointer the given position    virtual void WarpPointer(int x_pos, int y_pos) ;    // Send the window a refresh event    virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL);    // Set/get the window's font    virtual bool SetFont(const wxFont& f);//    inline virtual wxFont& GetFont() const;    virtual void SetLabel(const wxString& label);    virtual wxString GetLabel() const;    // label handling    // Get character size    virtual int GetCharHeight() const;    virtual int GetCharWidth() const;    virtual void GetTextExtent(const wxString& string, int *x, int *y,                             int *descent = NULL,                             int *externalLeading = NULL,                             const wxFont *theFont = NULL) const;    // Scroll stuff    virtual void SetScrollbar(int orient, int pos, int thumbVisible,      int range, bool refresh = true);    virtual void SetScrollPos(int orient, int pos, bool refresh = true);    virtual int GetScrollPos(int orient) const;    virtual int GetScrollThumb(int orient) const;    virtual int GetScrollRange(int orient) const;    virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);    virtual void DoSetVirtualSize(int x, int y);    // Get the private handle (platform-dependent)    virtual WXWidget GetHandle() const;    // Convert client to screen coordinates    virtual void DoClientToScreen(int *x, int *y) const;    // Convert screen to client coordinates    virtual void DoScreenToClient(int *x, int *y) const;    // Capture/release mouse    virtual void DoCaptureMouse();    virtual void DoReleaseMouse();    // Get window position, relative to parent (or screen if no parent)    virtual void DoGetPosition(int *x, int *y) const;    // Get overall window size    virtual void DoGetSize(int *width, int *height) const;    // Get/set client (application-useable) size    virtual void DoGetClientSize(int *width, int *height) const;    virtual void DoSetClientSize(int width, int size);    // Set this window's tooltip    virtual void DoSetToolTip( wxToolTip *tip );    // Set the size of the wxWindow (the contentView of an NSWindow)    // wxTopLevelWindow will override this and set the NSWindow size    // such that the contentView will be this size    virtual void CocoaSetWxWindowSize(int width, int height);    // Set overall size and position    virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);    virtual void DoMoveWindow(int x, int y, int width, int height);    // Popup a menu    virtual bool DoPopupMenu(wxMenu *menu, int x, int y);    /* Other implementation */    // NOTE: typically Close() is not virtual, but we want this for Cocoa    virtual bool Close( bool force = false );    virtual bool Show( bool show = true );    virtual bool Enable( bool enable = true );    virtual bool IsDoubleBuffered() const { return true; }};#endif // __WX_COCOA_WINDOW_H__

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