📄 bitmap.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/cocoa/bitmap.h// Purpose: wxBitmap class// Author: David Elliott// Modified by:// Created: 2003/07/19// RCS-ID: $Id: bitmap.h,v 1.16 2006/10/30 19:26:20 VZ Exp $// Copyright: (c) 2003 David Elliott// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef __WX_COCOA_BITMAP_H__#define __WX_COCOA_BITMAP_H__#include "wx/palette.h"// Bitmapclass WXDLLEXPORT wxBitmap;class WXDLLEXPORT wxIcon;class WXDLLEXPORT wxCursor;class WXDLLEXPORT wxImage;class WXDLLEXPORT wxPixelDataBase;// ========================================================================// wxMask// ========================================================================// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.class WXDLLEXPORT wxMask: public wxObject{ DECLARE_DYNAMIC_CLASS(wxMask)public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); virtual ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // wxCocoa inline WX_NSBitmapImageRep GetNSBitmapImageRep() { return m_cocoaNSBitmapImageRep; }protected: WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;};// ========================================================================// wxBitmap// ========================================================================class WXDLLEXPORT wxBitmap: public wxGDIObject{ DECLARE_DYNAMIC_CLASS(wxBitmap)// ------------------------------------------------------------------------// initialization// ------------------------------------------------------------------------public: // Platform-specific default constructor wxBitmap(); // Initialize with raw data. wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data wxBitmap(const char* const* bits); // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); // Constructor for generalised creation from data wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); // Convert from wxImage: wxBitmap(const wxImage& image, int depth = -1) { CreateFromImage(image, depth); } // Convert from wxIcon wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); } // destructor virtual ~wxBitmap();// ------------------------------------------------------------------------// Implementation// ------------------------------------------------------------------------public: // Initialize from wxImage bool CreateFromImage(const wxImage& image, int depth=-1); virtual bool Create(int width, int height, int depth = -1); virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); wxImage ConvertToImage() const; // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; bool Ok() const { return IsOk(); } bool IsOk() const; int GetWidth() const; int GetHeight() const; int GetDepth() const; int GetQuality() const; void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk); // raw bitmap access support functions void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); void UseAlpha(); wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette); wxMask *GetMask() const; void SetMask(wxMask *mask) ; int GetBitmapType() const; // wxObjectRefData wxObjectRefData *CreateRefData() const; wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // wxCocoa WX_NSBitmapImageRep GetNSBitmapImageRep(); void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep); WX_NSImage GetNSImage(bool useMask) const; static void InitStandardHandlers() { } static void CleanUpHandlers() { }};class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase{ DECLARE_ABSTRACT_CLASS(wxBitmapHandler)};#endif // __WX_COCOA_BITMAP_H__
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