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📄 bitmap.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        wx/cocoa/bitmap.h// Purpose:     wxBitmap class// Author:      David Elliott// Modified by:// Created:     2003/07/19// RCS-ID:      $Id: bitmap.h,v 1.16 2006/10/30 19:26:20 VZ Exp $// Copyright:   (c) 2003 David Elliott// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef __WX_COCOA_BITMAP_H__#define __WX_COCOA_BITMAP_H__#include "wx/palette.h"// Bitmapclass WXDLLEXPORT wxBitmap;class WXDLLEXPORT wxIcon;class WXDLLEXPORT wxCursor;class WXDLLEXPORT wxImage;class WXDLLEXPORT wxPixelDataBase;// ========================================================================// wxMask// ========================================================================// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.class WXDLLEXPORT wxMask: public wxObject{    DECLARE_DYNAMIC_CLASS(wxMask)public:    wxMask();    // Construct a mask from a bitmap and a colour indicating    // the transparent area    wxMask(const wxBitmap& bitmap, const wxColour& colour);    // Construct a mask from a bitmap and a palette index indicating    // the transparent area    wxMask(const wxBitmap& bitmap, int paletteIndex);    // Construct a mask from a mono bitmap (copies the bitmap).    wxMask(const wxBitmap& bitmap);    virtual ~wxMask();    bool Create(const wxBitmap& bitmap, const wxColour& colour);    bool Create(const wxBitmap& bitmap, int paletteIndex);    bool Create(const wxBitmap& bitmap);    // wxCocoa    inline WX_NSBitmapImageRep GetNSBitmapImageRep()    {   return m_cocoaNSBitmapImageRep; }protected:    WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;};// ========================================================================// wxBitmap// ========================================================================class WXDLLEXPORT wxBitmap: public wxGDIObject{    DECLARE_DYNAMIC_CLASS(wxBitmap)// ------------------------------------------------------------------------// initialization// ------------------------------------------------------------------------public:    // Platform-specific default constructor    wxBitmap();    // Initialize with raw data.    wxBitmap(const char bits[], int width, int height, int depth = 1);    // Initialize with XPM data    wxBitmap(const char* const* bits);    // Load a file or resource    wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);    // Constructor for generalised creation from data    wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);    // If depth is omitted, will create a bitmap compatible with the display    wxBitmap(int width, int height, int depth = -1);    // Convert from wxImage:    wxBitmap(const wxImage& image, int depth = -1)    {   CreateFromImage(image, depth); }    // Convert from wxIcon    wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }    // destructor    virtual ~wxBitmap();// ------------------------------------------------------------------------// Implementation// ------------------------------------------------------------------------public:    // Initialize from wxImage    bool CreateFromImage(const wxImage& image, int depth=-1);    virtual bool Create(int width, int height, int depth = -1);    virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);    virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);    virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;    // copies the contents and mask of the given (colour) icon to the bitmap    virtual bool CopyFromIcon(const wxIcon& icon);    wxImage ConvertToImage() const;    // get the given part of bitmap    wxBitmap GetSubBitmap( const wxRect& rect ) const;    bool Ok() const { return IsOk(); }    bool IsOk() const;    int GetWidth() const;    int GetHeight() const;    int GetDepth() const;    int GetQuality() const;    void SetWidth(int w);    void SetHeight(int h);    void SetDepth(int d);    void SetQuality(int q);    void SetOk(bool isOk);    // raw bitmap access support functions    void *GetRawData(wxPixelDataBase& data, int bpp);    void UngetRawData(wxPixelDataBase& data);    void UseAlpha();    wxPalette* GetPalette() const;    void SetPalette(const wxPalette& palette);    wxMask *GetMask() const;    void SetMask(wxMask *mask) ;    int GetBitmapType() const;    // wxObjectRefData    wxObjectRefData *CreateRefData() const;    wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;    // wxCocoa    WX_NSBitmapImageRep GetNSBitmapImageRep();    void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);    WX_NSImage GetNSImage(bool useMask) const;    static void InitStandardHandlers() { }    static void CleanUpHandlers() { }};class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase{    DECLARE_ABSTRACT_CLASS(wxBitmapHandler)};#endif    // __WX_COCOA_BITMAP_H__

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