📄 glcanvas.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/cocoa/glcanvas.h// Purpose: wxGLCanvas class// Author: David Elliott// Modified by:// Created: 2004/09/29// RCS-ID: $Id: glcanvas.h,v 1.3 2006/11/03 19:22:38 VZ Exp $// Copyright: (c) 2004 David Elliott// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_COCOA_GLCANVAS_H__#define _WX_COCOA_GLCANVAS_H__#include "wx/window.h"// #include "wx/cocoa/NSOpenGLView.h"// Include gl.h from the OpenGL framework#include <OpenGL/gl.h>class WXDLLIMPEXP_GL wxGLCanvas;DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLContext);//DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLView);// ========================================================================// wxGLContext// ========================================================================class WXDLLIMPEXP_GL wxGLContext: public wxObject{public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); wxGLContext( bool isRGB, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); virtual ~wxGLContext(); void SetCurrent(); void SetColour(const wxChar *colour); void SwapBuffers(); inline wxWindow* GetWindow() const { return m_window; } inline WX_NSOpenGLContext GetNSOpenGLContext() const { return m_cocoaNSOpenGLContext; }public: WX_NSOpenGLContext m_cocoaNSOpenGLContext; wxWindow* m_window;};// ========================================================================// wxGLCanvas// ========================================================================class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow// , protected wxCocoaNSOpenGLView{ DECLARE_DYNAMIC_CLASS(wxGLCanvas) DECLARE_EVENT_TABLE()// WX_DECLARE_COCOA_OWNER(NSOpenGLView,NSView,NSView)// ------------------------------------------------------------------------// initialization// ------------------------------------------------------------------------public: wxGLCanvas() : m_glContext(NULL) { } wxGLCanvas(wxWindow *parent, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLContext *shared = NULL, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLCanvas *shared = NULL, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName); virtual ~wxGLCanvas();// ------------------------------------------------------------------------// Cocoa callbacks// ------------------------------------------------------------------------protected: // NSOpenGLView cannot be enabled/disabled virtual void CocoaSetEnabled(bool enable) { }// ------------------------------------------------------------------------// Implementation// ------------------------------------------------------------------------public: void SetCurrent(); void SwapBuffers(); void OnSize(wxSizeEvent& event) {} inline wxGLContext* GetContext() const { return m_glContext; }protected: wxGLContext *m_glContext; wxPalette m_palette;};#endif //ndef _WX_COCOA_GLCANVAS_H__
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