📄 region.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/os2/region.h// Purpose: wxRegion class// Author: David Webster// Modified by:// Created: 10/15/99// RCS-ID: $Id: region.h,v 1.19 2006/11/10 20:35:35 ABX Exp $// Copyright: (c) David Webster// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_OS2_REGION_H_#define _WX_OS2_REGION_H_#include "wx/list.h"#include "wx/os2/private.h"class WXDLLEXPORT wxRegion : public wxRegionWithCombine{public: wxRegion( wxCoord x ,wxCoord y ,wxCoord vWidth ,wxCoord vHeight ); wxRegion( const wxPoint& rTopLeft ,const wxPoint& rBottomRight ); wxRegion(const wxRect& rRect); wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); wxRegion( const wxBitmap& bmp) { Union(bmp); } wxRegion( const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } wxRegion(); virtual ~wxRegion(); // // Modify region // // // Clear current region // virtual void Clear(); // // Is region empty? // virtual bool IsEmpty() const; // // Get internal region handle // WXHRGN GetHRGN() const; void SetPS(HPS hPS);protected: virtual wxObjectRefData* CreateData(void) const; virtual wxObjectRefData* CloneData(const wxObjectRefData* pData) const; virtual bool DoIsEqual(const wxRegion& region) const; virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; virtual wxRegionContain DoContainsRect(const wxRect& rect) const; virtual bool DoOffset(wxCoord x, wxCoord y); virtual bool DoCombine(const wxRegion& region, wxRegionOp op); friend class WXDLLEXPORT wxRegionIterator; DECLARE_DYNAMIC_CLASS(wxRegion);}; // end of CLASS wxRegionclass WXDLLEXPORT wxRegionIterator : public wxObject{DECLARE_DYNAMIC_CLASS(wxRegionIterator);public: wxRegionIterator(); wxRegionIterator(const wxRegion& rRegion); virtual ~wxRegionIterator(); void Reset(void) { m_lCurrent = 0; } void Reset(const wxRegion& rRegion); operator bool (void) const { return m_lCurrent < m_lNumRects; } bool HaveRects(void) const { return m_lCurrent < m_lNumRects; } void operator ++ (void); void operator ++ (int); wxCoord GetX(void) const; wxCoord GetY(void) const; wxCoord GetW(void) const; wxCoord GetWidth(void) const { return GetW(); } wxCoord GetH(void) const; wxCoord GetHeight(void) const { return GetH(); } wxRect GetRect(void) const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }private: long m_lCurrent; long m_lNumRects; wxRegion m_vRegion; wxRect* m_pRects;}; // end of wxRegionIterator#endif // _WX_OS2_REGION_H_
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