📄 colour.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/motif/colour.h// Purpose: wxColour class// Author: Julian Smart// Modified by:// Created: 17/09/98// RCS-ID: $Id: colour.h,v 1.24 2006/10/08 21:55:58 VZ Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_COLOUR_H_#define _WX_COLOUR_H_#include "wx/object.h"#include "wx/string.h"// Colourclass WXDLLEXPORT wxColour : public wxColourBase{ DECLARE_DYNAMIC_CLASS(wxColour)public: // constructors // ------------ // default wxColour() { Init(); } DEFINE_STD_WXCOLOUR_CONSTRUCTORS // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); // dtor virtual ~wxColour(); // accessors bool Ok() const { return IsOk(); } bool IsOk() const {return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } WXPixel GetPixel() const { return m_pixel; }; void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }; inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } // Allocate a colour, or nearest colour, using the given display. // If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the allocated pixel. // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. WXPixel AllocColour(WXDisplay* display, bool realloc = false);protected: // Helper function void Init(); virtual void InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green;public: WXPixel m_pixel;};#endif// _WX_COLOUR_H_
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