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📄 colour.h

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/////////////////////////////////////////////////////////////////////////////// Name:        wx/motif/colour.h// Purpose:     wxColour class// Author:      Julian Smart// Modified by:// Created:     17/09/98// RCS-ID:      $Id: colour.h,v 1.24 2006/10/08 21:55:58 VZ Exp $// Copyright:   (c) Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_COLOUR_H_#define _WX_COLOUR_H_#include "wx/object.h"#include "wx/string.h"// Colourclass WXDLLEXPORT wxColour : public wxColourBase{    DECLARE_DYNAMIC_CLASS(wxColour)public:    // constructors    // ------------    // default    wxColour() { Init(); }    DEFINE_STD_WXCOLOUR_CONSTRUCTORS    // copy ctors and assignment operators    wxColour( const wxColour& col );    wxColour& operator = ( const wxColour& col );    // dtor    virtual ~wxColour();    // accessors    bool Ok() const { return IsOk(); }    bool IsOk() const {return m_isInit; }    unsigned char Red() const { return m_red; }    unsigned char Green() const { return m_green; }    unsigned char Blue() const { return m_blue; }    WXPixel GetPixel() const { return m_pixel; };    void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; };    inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }    inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }    // Allocate a colour, or nearest colour, using the given display.    // If realloc is true, ignore the existing pixel, otherwise just return    // the existing one.    // Returns the allocated pixel.    // TODO: can this handle mono displays? If not, we should have an extra    // flag to specify whether this should be black or white by default.    WXPixel AllocColour(WXDisplay* display, bool realloc = false);protected:    // Helper function    void Init();    virtual void    InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);private:    bool          m_isInit;    unsigned char m_red;    unsigned char m_blue;    unsigned char m_green;public:    WXPixel       m_pixel;};#endif// _WX_COLOUR_H_

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