icon.h

来自「很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.」· C头文件 代码 · 共 63 行

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/////////////////////////////////////////////////////////////////////////////// Name:        wx/motif/icon.h// Purpose:     wxIcon class// Author:      Julian Smart// Modified by:// Created:     17/09/98// RCS-ID:      $Id: icon.h,v 1.28 2006/10/30 19:26:00 VZ Exp $// Copyright:   (c) Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_ICON_H_#define _WX_ICON_H_#include "wx/bitmap.h"// Iconclass WXDLLEXPORT wxIcon : public wxBitmap{public:    wxIcon();    // Initialize with XBM data    wxIcon(const char bits[], int width, int height);    // Initialize with XPM data    wxIcon(const char **data);    wxIcon(char **data);    wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,           int desiredWidth = -1, int desiredHeight = -1)    {        LoadFile(name, type, desiredWidth, desiredHeight);    }    wxIcon(const wxIconLocation& loc)    {        LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);    }    virtual ~wxIcon();    bool LoadFile(const wxString& name, wxBitmapType type,                  int desiredWidth, int desiredHeight = -1);    // unhide base class LoadFile()    virtual bool LoadFile(const wxString& name,                          wxBitmapType type = wxBITMAP_TYPE_XPM)    {        return LoadFile(name, type, -1, -1);    }    // create from bitmap (which should have a mask unless it's monochrome):    // there shouldn't be any implicit bitmap -> icon conversion (i.e. no    // ctors, assignment operators...), but it's ok to have such function    void CopyFromBitmap(const wxBitmap& bmp);    DECLARE_DYNAMIC_CLASS(wxIcon)};#endif // _WX_ICON_H_

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