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📄 dcclient.h

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/////////////////////////////////////////////////////////////////////////////// Name:        wx/motif/dcclient.h// Purpose:     wxClientDC, wxPaintDC and wxWindowDC classes// Author:      Julian Smart// Modified by:// Created:     17/09/98// RCS-ID:      $Id: dcclient.h,v 1.40 2006/10/05 19:34:18 MBN Exp $// Copyright:   (c) Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_DCCLIENT_H_#define _WX_DCCLIENT_H_#include "wx/dc.h"// ----------------------------------------------------------------------------// fwd declarations// ----------------------------------------------------------------------------class WXDLLEXPORT wxWindowDC;class WXDLLEXPORT wxWindow;// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented// differently. On many platforms, however, they will be the same.//-----------------------------------------------------------------------------// wxWindowDC//-----------------------------------------------------------------------------class WXDLLEXPORT wxWindowDC : public wxDC{    DECLARE_DYNAMIC_CLASS(wxWindowDC)public:    wxWindowDC();    wxWindowDC( wxWindow *win );    virtual ~wxWindowDC();    // TODO this function is Motif-only for now - should it go into base class?    void Clear(const wxRect& rect);    // implement base class pure virtuals    // ----------------------------------    virtual void Clear();    virtual void SetFont(const wxFont& font);    virtual void SetPen(const wxPen& pen);    virtual void SetBrush(const wxBrush& brush);    virtual void SetBackground(const wxBrush& brush);    virtual void SetBackgroundMode(int mode);    virtual void SetPalette(const wxPalette& palette);    virtual void SetLogicalFunction( int function );    virtual void SetTextForeground(const wxColour& colour);    virtual void SetTextBackground(const wxColour& colour);    virtual wxCoord GetCharHeight() const;    virtual wxCoord GetCharWidth() const;    virtual void DoGetTextExtent(const wxString& string,        wxCoord *x, wxCoord *y,        wxCoord *descent = NULL,        wxCoord *externalLeading = NULL,        wxFont *theFont = NULL) const;    virtual bool CanDrawBitmap() const;    virtual bool CanGetTextExtent() const;    virtual int GetDepth() const;    virtual wxSize GetPPI() const;    virtual void DestroyClippingRegion();    // Helper function for setting clipping    void SetDCClipping(WXRegion region);    // implementation from now on    // --------------------------    WXGC GetGC() const { return m_gc; }    WXGC GetBackingGC() const { return m_gcBacking; }    WXDisplay* GetDisplay() const { return m_display; }    bool GetAutoSetting() const { return (m_autoSetting != 0); } // See comment in dcclient.cpp    void SetAutoSetting(bool flag) { m_autoSetting = flag; }protected:    // note that this function will call colour.SetPixel,    // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK    // roundToWhite has an effect for monochrome display only    // if roundToWhite == true then the colour will be set to white unless    // it is RGB 0x000000;if roundToWhite == true the colour wull be set to    // black unless it id RGB 0xffffff    WXPixel CalculatePixel(wxColour& colour, wxColour& curCol,                           bool roundToWhite) const;    // sets the foreground pixel taking into account the    // currently selected logical operation    void SetForegroundPixelWithLogicalFunction(WXPixel pixel);    virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,        int style = wxFLOOD_SURFACE);    virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;    virtual void DoDrawPoint(wxCoord x, wxCoord y);    virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);    virtual void DoDrawArc(wxCoord x1, wxCoord y1,        wxCoord x2, wxCoord y2,        wxCoord xc, wxCoord yc);    virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,        double sa, double ea);    virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);    virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,        wxCoord width, wxCoord height,        double radius);    virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);    virtual void DoCrossHair(wxCoord x, wxCoord y);    virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);    virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle);    virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,        wxDC *source, wxCoord xsrc, wxCoord ysrc,        int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);    virtual void DoSetClippingRegionAsRegion(const wxRegion& region);    virtual void DoSetClippingRegion(wxCoord x, wxCoord y,        wxCoord width, wxCoord height);    virtual void DoDrawLines(int n, wxPoint points[],        wxCoord xoffset, wxCoord yoffset);    virtual void DoDrawPolygon(int n, wxPoint points[],        wxCoord xoffset, wxCoord yoffset,        int fillStyle = wxODDEVEN_RULE);    void DoGetSize( int *width, int *height ) const;    // common part of constructors    void Init();    WXGC         m_gc;    WXGC         m_gcBacking;    WXDisplay*   m_display;    wxWindow*    m_window;    // Pixmap for drawing on    WXPixmap     m_pixmap;    // Last clipping region set on th GC, this is the combination    // of paint clipping region and all user-defined clipping regions    WXRegion     m_clipRegion;    // Not sure if we'll need all of these    WXPixel      m_backgroundPixel;    wxColour     m_currentColour;    int          m_currentPenWidth ;    int          m_currentPenJoin ;    int          m_currentPenCap ;    int          m_currentPenDashCount ;    wxX11Dash*   m_currentPenDash ;    wxBitmap     m_currentStipple ;    int          m_currentStyle ;    int          m_currentFill ;    int          m_autoSetting ; // See comment in dcclient.cpp};class WXDLLEXPORT wxPaintDC: public wxWindowDC{    DECLARE_DYNAMIC_CLASS(wxPaintDC)public:    wxPaintDC() { }    wxPaintDC(wxWindow* win);    virtual ~wxPaintDC();};class WXDLLEXPORT wxClientDC: public wxWindowDC{    DECLARE_DYNAMIC_CLASS(wxClientDC)public:    wxClientDC() { }    wxClientDC(wxWindow* win) : wxWindowDC(win) { }};#endif // _WX_DCCLIENT_H_

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