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📄 window.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        wx/mgl/window.h// Purpose:     wxWindow class// Author:      Vaclav Slavik// RCS-ID:      $Id: window.h,v 1.22 2005/11/04 18:49:47 ABX Exp $// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_WINDOW_H_#define _WX_WINDOW_H_// ---------------------------------------------------------------------------// headers// ---------------------------------------------------------------------------#include "wx/font.h"struct window_t;class MGLDevCtx;// ---------------------------------------------------------------------------// wxWindow declaration for MGL// ---------------------------------------------------------------------------class WXDLLEXPORT wxWindowMGL : public wxWindowBase{public:    wxWindowMGL() { Init(); }    wxWindowMGL(wxWindow *parent,                wxWindowID id,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = 0,                const wxString& name = wxPanelNameStr)    {        Init();        Create(parent, id, pos, size, style, name);    }    virtual ~wxWindowMGL();    bool Create(wxWindow *parent,                wxWindowID id,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = 0,                const wxString& name = wxPanelNameStr);    // implement base class (pure) virtual methods    // -------------------------------------------    virtual void SetLabel( const wxString &WXUNUSED(label) ) {}    virtual wxString GetLabel() const { return wxEmptyString; }    virtual void Raise();    virtual void Lower();    virtual bool Show(bool show = true);    virtual void SetFocus();    virtual bool Reparent(wxWindowBase *newParent);    virtual void WarpPointer(int x, int y);    virtual void Refresh(bool eraseBackground = true,                         const wxRect *rect = (const wxRect *) NULL);    virtual void Update();    virtual void Clear();    virtual void Freeze();    virtual void Thaw();    virtual bool SetCursor(const wxCursor &cursor);    virtual bool SetFont(const wxFont &font) { m_font = font; return true; }    virtual int GetCharHeight() const;    virtual int GetCharWidth() const;    virtual void GetTextExtent(const wxString& string,                               int *x, int *y,                               int *descent = (int *) NULL,                               int *externalLeading = (int *) NULL,                               const wxFont *theFont = (const wxFont *) NULL)                               const;#if wxUSE_DRAG_AND_DROP    virtual void SetDropTarget(wxDropTarget *dropTarget);#endif // wxUSE_DRAG_AND_DROP    // Accept files for dragging    virtual void DragAcceptFiles(bool accept);    virtual WXWidget GetHandle() const { return m_wnd; }    void SetMGLwindow_t(struct window_t *wnd);    // implementation from now on    // --------------------------    void OnInternalIdle();protected:    // the window handle    struct window_t      *m_wnd;    // whether there should be wxEraseEvent before wxPaintEvent or not    // (see wxWindow::Refresh)    bool                  m_frozen:1;    bool                  m_refreshAfterThaw:1;    int                   m_eraseBackground;    // implement the base class pure virtuals    virtual void DoClientToScreen( int *x, int *y ) const;    virtual void DoScreenToClient( int *x, int *y ) const;    virtual void DoGetPosition( int *x, int *y ) const;    virtual void DoGetSize( int *width, int *height ) const;    virtual void DoGetClientSize( int *width, int *height ) const;    virtual void DoSetSize(int x, int y,                           int width, int height,                           int sizeFlags = wxSIZE_AUTO);    virtual void DoSetClientSize(int width, int height);    virtual void DoCaptureMouse();    virtual void DoReleaseMouse();    // move the window to the specified location and resize it: this is called    // from both DoSetSize() and DoSetClientSize() and would usually just call    // ::MoveWindow() except for composite controls which will want to arrange    // themselves inside the given rectangle    virtual void DoMoveWindow(int x, int y, int width, int height);private:    // common part of all ctors    void Init();    // counterpart to SetFocus    void KillFocus();    MGLDevCtx *m_paintMGLDC;    friend class wxPaintDC;    DECLARE_DYNAMIC_CLASS(wxWindowMGL)    DECLARE_NO_COPY_CLASS(wxWindowMGL)    DECLARE_EVENT_TABLE()public:    void HandlePaint(MGLDevCtx *dc);    // needed by wxWindowPainter    MGLDevCtx *GetPaintMGLDC() const { return m_paintMGLDC; }};#endif // _WX_WINDOW_H_

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