📄 bitmap.h
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/////////////////////////////////////////////////////////////////////////////// Name: bitmap.h// Author: Vaclav Slavik// RCS-ID: $Id: bitmap.h,v 1.16 2006/10/30 19:26:26 VZ Exp $// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef __WX_BITMAP_H__#define __WX_BITMAP_H__//-----------------------------------------------------------------------------// classes//-----------------------------------------------------------------------------class WXDLLEXPORT wxDC;class WXDLLEXPORT wxMemoryDC;class MGLDevCtx;struct bitmap_t;//-----------------------------------------------------------------------------// wxBitmap//-----------------------------------------------------------------------------class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase{ DECLARE_ABSTRACT_CLASS(wxBitmapHandler)};class WXDLLEXPORT wxBitmap: public wxBitmapBase{public: wxBitmap() {} wxBitmap(int width, int height, int depth = -1); wxBitmap(const char bits[], int width, int height, int depth = 1); wxBitmap(const char* const* bits); wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE); wxBitmap(const wxImage& image, int depth = -1); virtual ~wxBitmap() {} bool Ok() const { return IsOk(); } bool IsOk() const; bool Create(int width, int height, int depth = -1); virtual int GetHeight() const; virtual int GetWidth() const; virtual int GetDepth() const; virtual wxImage ConvertToImage() const; virtual wxMask *GetMask() const; virtual void SetMask(wxMask *mask); virtual wxBitmap GetSubBitmap(const wxRect& rect) const; virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const; virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE); virtual wxPalette *GetPalette() const; virtual void SetPalette(const wxPalette& palette); // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); static void InitStandardHandlers(); // implementation: virtual void SetHeight(int height); virtual void SetWidth(int width); virtual void SetDepth(int depth); virtual wxColour QuantizeColour(const wxColour& colour) const; // get underlying native representation: bitmap_t *GetMGLbitmap_t() const;protected: // creates temporary DC for access to bitmap's data: MGLDevCtx *CreateTmpDC() const; // sets fg & bg colours for 1bit bitmaps: void SetMonoPalette(const wxColour& fg, const wxColour& bg);private: DECLARE_DYNAMIC_CLASS(wxBitmap) friend class wxDC; friend class wxMemoryDC;};#endif // __WX_BITMAP_H__
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