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📄 bitmap.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        bitmap.h// Author:      Vaclav Slavik// RCS-ID:      $Id: bitmap.h,v 1.16 2006/10/30 19:26:26 VZ Exp $// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef __WX_BITMAP_H__#define __WX_BITMAP_H__//-----------------------------------------------------------------------------// classes//-----------------------------------------------------------------------------class WXDLLEXPORT wxDC;class WXDLLEXPORT wxMemoryDC;class MGLDevCtx;struct bitmap_t;//-----------------------------------------------------------------------------// wxBitmap//-----------------------------------------------------------------------------class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase{    DECLARE_ABSTRACT_CLASS(wxBitmapHandler)};class WXDLLEXPORT wxBitmap: public wxBitmapBase{public:    wxBitmap() {}    wxBitmap(int width, int height, int depth = -1);    wxBitmap(const char bits[], int width, int height, int depth = 1);    wxBitmap(const char* const* bits);    wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);    wxBitmap(const wxImage& image, int depth = -1);    virtual ~wxBitmap() {}    bool Ok() const { return IsOk(); }    bool IsOk() const;    bool Create(int width, int height, int depth = -1);    virtual int GetHeight() const;    virtual int GetWidth() const;    virtual int GetDepth() const;    virtual wxImage ConvertToImage() const;    virtual wxMask *GetMask() const;    virtual void SetMask(wxMask *mask);    virtual wxBitmap GetSubBitmap(const wxRect& rect) const;    virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;    virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);    virtual wxPalette *GetPalette() const;    virtual void SetPalette(const wxPalette& palette);    // copies the contents and mask of the given (colour) icon to the bitmap    virtual bool CopyFromIcon(const wxIcon& icon);    static void InitStandardHandlers();    // implementation:    virtual void SetHeight(int height);    virtual void SetWidth(int width);    virtual void SetDepth(int depth);    virtual wxColour QuantizeColour(const wxColour& colour) const;    // get underlying native representation:    bitmap_t *GetMGLbitmap_t() const;protected:    // creates temporary DC for access to bitmap's data:    MGLDevCtx *CreateTmpDC() const;    // sets fg & bg colours for 1bit bitmaps:    void SetMonoPalette(const wxColour& fg, const wxColour& bg);private:    DECLARE_DYNAMIC_CLASS(wxBitmap)    friend class wxDC;    friend class wxMemoryDC;};#endif // __WX_BITMAP_H__

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