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📄 menuitem.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/menuitem.h// Purpose:     wxMenuItem class for wxUniversal// Author:      Vadim Zeitlin// Modified by:// Created:     05.05.01// RCS-ID:      $Id: menuitem.h,v 1.14 2005/09/23 12:50:46 MR Exp $// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_MENUITEM_H_#define _WX_UNIV_MENUITEM_H_// ----------------------------------------------------------------------------// wxMenuItem implements wxMenuItemBase// ----------------------------------------------------------------------------class WXDLLEXPORT wxMenuItem : public wxMenuItemBase{public:    // ctor & dtor    wxMenuItem(wxMenu *parentMenu = (wxMenu *)NULL,               int id = wxID_SEPARATOR,               const wxString& name = wxEmptyString,               const wxString& help = wxEmptyString,               wxItemKind kind = wxITEM_NORMAL,               wxMenu *subMenu = (wxMenu *)NULL);    virtual ~wxMenuItem();    // override base class virtuals to update the item appearance on screen    virtual void SetText(const wxString& text);    virtual void SetCheckable(bool checkable);    virtual void Enable(bool enable = true);    virtual void Check(bool check = true);    // we add some extra functions which are also available under MSW from    // wxOwnerDrawn class - they will be moved to wxMenuItemBase later    // hopefully    void SetBitmaps(const wxBitmap& bmpChecked,                    const wxBitmap& bmpUnchecked = wxNullBitmap);    void SetBitmap(const wxBitmap& bmp) { SetBitmaps(bmp); }    const wxBitmap& GetBitmap(bool checked = true) const      { return checked ? m_bmpChecked : m_bmpUnchecked; }    void SetDisabledBitmap( const wxBitmap& bmpDisabled )      { m_bmpDisabled = bmpDisabled; }    const wxBitmap& GetDisabledBitmap() const      { return m_bmpDisabled; }    // mark item as belonging to the given radio group    void SetAsRadioGroupStart();    void SetRadioGroupStart(int start);    void SetRadioGroupEnd(int end);    // wxUniv-specific methods for implementation only starting from here    // get the accel index of our label or -1 if none    int GetAccelIndex() const { return m_indexAccel; }    // get the accel string (displayed to the right of the label)    const wxString& GetAccelString() const { return m_strAccel; }    // set/get the y coord and the height of this item: note that it must be    // set first and retrieved later, the item doesn't calculate it itself    void SetGeometry(wxCoord y, wxCoord height)    {        m_posY = y;        m_height = height;    }    wxCoord GetPosition() const    {        wxASSERT_MSG( m_posY != wxDefaultCoord, _T("must call SetHeight first!") );        return m_posY;    }    wxCoord GetHeight() const    {        wxASSERT_MSG( m_height != wxDefaultCoord, _T("must call SetHeight first!") );        return m_height;    }protected:    // notify the menu about the change in this item    inline void NotifyMenu();    // set the accel index and string from text    void UpdateAccelInfo();    // the bitmaps (may be invalid, then they're not used)    wxBitmap m_bmpChecked,             m_bmpUnchecked,             m_bmpDisabled;     // the positions of the first and last items of the radio group this item    // belongs to or -1: start is the radio group start and is valid for all    // but first radio group items (m_isRadioGroupStart == false), end is valid    // only for the first one    union    {        int start;        int end;    } m_radioGroup;    // does this item start a radio group?    bool m_isRadioGroupStart;    // the position of the accelerator in our label, -1 if none    int m_indexAccel;    // the accel string (i.e. "Ctrl-Q" or "Alt-F1")    wxString m_strAccel;    // the position and height of the displayed item    wxCoord m_posY,            m_height;private:    DECLARE_DYNAMIC_CLASS(wxMenuItem)};#endif // _WX_UNIV_MENUITEM_H_

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