📄 toolbar.h
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///////////////////////////////////////////////////////////////////////////////// Name: wx/univ/toolbar.h// Purpose: wxToolBar declaration// Author: Robert Roebling// Modified by:// Created: 10.09.00// RCS-ID: $Id: toolbar.h,v 1.20 2006/09/14 19:36:39 VZ Exp $// Copyright: (c) Robert Roebling// Licence: wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_TOOLBAR_H_#define _WX_UNIV_TOOLBAR_H_#include "wx/button.h" // for wxStdButtonInputHandlerclass WXDLLEXPORT wxToolBarTool;// ----------------------------------------------------------------------------// the actions supported by this control// ----------------------------------------------------------------------------#define wxACTION_TOOLBAR_TOGGLE wxACTION_BUTTON_TOGGLE#define wxACTION_TOOLBAR_PRESS wxACTION_BUTTON_PRESS#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE#define wxACTION_TOOLBAR_CLICK wxACTION_BUTTON_CLICK#define wxACTION_TOOLBAR_ENTER _T("enter") // highlight the tool#define wxACTION_TOOLBAR_LEAVE _T("leave") // unhighlight the tool// ----------------------------------------------------------------------------// wxToolBar// ----------------------------------------------------------------------------class WXDLLEXPORT wxToolBar : public wxToolBarBase{public: // construction/destruction wxToolBar() { Init(); } wxToolBar(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxToolBarNameStr) { Init(); Create(parent, id, pos, size, style, name); } bool Create( wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxToolBarNameStr ); virtual ~wxToolBar(); virtual bool Realize(); virtual void SetWindowStyleFlag( long style ); virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const; virtual void SetToolShortHelp(int id, const wxString& helpString); virtual void SetMargins(int x, int y); void SetMargins(const wxSize& size) { SetMargins((int) size.x, (int) size.y); } virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef); virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) { return GetStdInputHandler(handlerDef); }protected: // common part of all ctors void Init(); // implement base class pure virtuals virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool); virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool); virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable); virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle); virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle); virtual wxToolBarToolBase *CreateTool(int id, const wxString& label, const wxBitmap& bmpNormal, const wxBitmap& bmpDisabled, wxItemKind kind, wxObject *clientData, const wxString& shortHelp, const wxString& longHelp); virtual wxToolBarToolBase *CreateTool(wxControl *control); virtual wxSize DoGetBestClientSize() const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoDraw(wxControlRenderer *renderer); // get the bounding rect for the given tool wxRect GetToolRect(wxToolBarToolBase *tool) const; // redraw the given tool void RefreshTool(wxToolBarToolBase *tool); // (re)calculate the tool positions, should only be called if it is // necessary to do it, i.e. m_needsLayout == true void DoLayout(); // get the rect limits depending on the orientation: top/bottom for a // vertical toolbar, left/right for a horizontal one void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;private: // have we calculated the positions of our tools? bool m_needsLayout; // the width of a separator wxCoord m_widthSeparator; // the total size of all toolbar elements wxCoord m_maxWidth, m_maxHeight;private: DECLARE_DYNAMIC_CLASS(wxToolBar)};#endif // _WX_UNIV_TOOLBAR_H_
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