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📄 toolbar.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/toolbar.h// Purpose:     wxToolBar declaration// Author:      Robert Roebling// Modified by:// Created:     10.09.00// RCS-ID:      $Id: toolbar.h,v 1.20 2006/09/14 19:36:39 VZ Exp $// Copyright:   (c) Robert Roebling// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_TOOLBAR_H_#define _WX_UNIV_TOOLBAR_H_#include "wx/button.h"      // for wxStdButtonInputHandlerclass WXDLLEXPORT wxToolBarTool;// ----------------------------------------------------------------------------// the actions supported by this control// ----------------------------------------------------------------------------#define wxACTION_TOOLBAR_TOGGLE  wxACTION_BUTTON_TOGGLE#define wxACTION_TOOLBAR_PRESS   wxACTION_BUTTON_PRESS#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE#define wxACTION_TOOLBAR_CLICK   wxACTION_BUTTON_CLICK#define wxACTION_TOOLBAR_ENTER   _T("enter")     // highlight the tool#define wxACTION_TOOLBAR_LEAVE   _T("leave")     // unhighlight the tool// ----------------------------------------------------------------------------// wxToolBar// ----------------------------------------------------------------------------class WXDLLEXPORT wxToolBar : public wxToolBarBase{public:    // construction/destruction    wxToolBar() { Init(); }    wxToolBar(wxWindow *parent,              wxWindowID id,              const wxPoint& pos = wxDefaultPosition,              const wxSize& size = wxDefaultSize,              long style = 0,              const wxString& name = wxToolBarNameStr)    {        Init();        Create(parent, id, pos, size, style, name);    }    bool Create( wxWindow *parent,                 wxWindowID id,                 const wxPoint& pos = wxDefaultPosition,                 const wxSize& size = wxDefaultSize,                 long style = 0,                 const wxString& name = wxToolBarNameStr );    virtual ~wxToolBar();    virtual bool Realize();    virtual void SetWindowStyleFlag( long style );    virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const;    virtual void SetToolShortHelp(int id, const wxString& helpString);    virtual void SetMargins(int x, int y);    void SetMargins(const wxSize& size)        { SetMargins((int) size.x, (int) size.y); }    virtual bool PerformAction(const wxControlAction& action,                               long numArg = -1,                               const wxString& strArg = wxEmptyString);    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)    {        return GetStdInputHandler(handlerDef);    }protected:    // common part of all ctors    void Init();    // implement base class pure virtuals    virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool);    virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool);    virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable);    virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle);    virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle);    virtual wxToolBarToolBase *CreateTool(int id,                                          const wxString& label,                                          const wxBitmap& bmpNormal,                                          const wxBitmap& bmpDisabled,                                          wxItemKind kind,                                          wxObject *clientData,                                          const wxString& shortHelp,                                          const wxString& longHelp);    virtual wxToolBarToolBase *CreateTool(wxControl *control);    virtual wxSize DoGetBestClientSize() const;    virtual void DoSetSize(int x, int y,                           int width, int height,                           int sizeFlags = wxSIZE_AUTO);    virtual void DoDraw(wxControlRenderer *renderer);    // get the bounding rect for the given tool    wxRect GetToolRect(wxToolBarToolBase *tool) const;    // redraw the given tool    void RefreshTool(wxToolBarToolBase *tool);    // (re)calculate the tool positions, should only be called if it is    // necessary to do it, i.e. m_needsLayout == true    void DoLayout();    // get the rect limits depending on the orientation: top/bottom for a    // vertical toolbar, left/right for a horizontal one    void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;private:    // have we calculated the positions of our tools?    bool m_needsLayout;    // the width of a separator    wxCoord m_widthSeparator;    // the total size of all toolbar elements    wxCoord m_maxWidth,            m_maxHeight;private:    DECLARE_DYNAMIC_CLASS(wxToolBar)};#endif // _WX_UNIV_TOOLBAR_H_

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