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📄 inphand.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/inphand.h// Purpose:     wxInputHandler class maps the keyboard and mouse events to the//              actions which then are performed by the control// Author:      Vadim Zeitlin// Modified by:// Created:     18.08.00// RCS-ID:      $Id: inphand.h,v 1.13 2005/09/23 12:50:46 MR Exp $// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_INPHAND_H_#define _WX_UNIV_INPHAND_H_#include "wx/univ/inpcons.h"         // for wxControlAction(s)// ----------------------------------------------------------------------------// types of the standard input handlers which can be passed to// wxTheme::GetInputHandler()// ----------------------------------------------------------------------------#define wxINP_HANDLER_DEFAULT           _T("")#define wxINP_HANDLER_BUTTON            _T("button")#define wxINP_HANDLER_CHECKBOX          _T("checkbox")#define wxINP_HANDLER_CHECKLISTBOX      _T("checklistbox")#define wxINP_HANDLER_COMBOBOX          _T("combobox")#define wxINP_HANDLER_LISTBOX           _T("listbox")#define wxINP_HANDLER_NOTEBOOK          _T("notebook")#define wxINP_HANDLER_RADIOBTN          _T("radiobtn")#define wxINP_HANDLER_SCROLLBAR         _T("scrollbar")#define wxINP_HANDLER_SLIDER            _T("slider")#define wxINP_HANDLER_SPINBTN           _T("spinbtn")#define wxINP_HANDLER_STATUSBAR         _T("statusbar")#define wxINP_HANDLER_TEXTCTRL          _T("textctrl")#define wxINP_HANDLER_TOOLBAR           _T("toolbar")#define wxINP_HANDLER_TOPLEVEL          _T("toplevel")// ----------------------------------------------------------------------------// wxInputHandler: maps the events to the actions// ----------------------------------------------------------------------------class WXDLLEXPORT wxInputHandler : public wxObject{public:    // map a keyboard event to one or more actions (pressed == true if the key    // was pressed, false if released), returns true if something was done    virtual bool HandleKey(wxInputConsumer *consumer,                           const wxKeyEvent& event,                           bool pressed) = 0;    // map a mouse (click) event to one or more actions    virtual bool HandleMouse(wxInputConsumer *consumer,                             const wxMouseEvent& event) = 0;    // handle mouse movement (or enter/leave) event: it is separated from    // HandleMouse() for convenience as many controls don't care about mouse    // movements at all    virtual bool HandleMouseMove(wxInputConsumer *consumer,                                 const wxMouseEvent& event);    // do something with focus set/kill event: this is different from    // HandleMouseMove() as the mouse maybe over the control without it having    // focus    //    // return true to refresh the control, false otherwise    virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);    // react to the app getting/losing activation    //    // return true to refresh the control, false otherwise    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);    // virtual dtor for any base class    virtual ~wxInputHandler();};// ----------------------------------------------------------------------------// wxStdInputHandler is just a base class for all other "standard" handlers// and also provides the way to chain input handlers together// ----------------------------------------------------------------------------class WXDLLEXPORT wxStdInputHandler : public wxInputHandler{public:    wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }    virtual bool HandleKey(wxInputConsumer *consumer,                           const wxKeyEvent& event,                           bool pressed)    {        return m_handler ? m_handler->HandleKey(consumer, event, pressed)                         : false;    }    virtual bool HandleMouse(wxInputConsumer *consumer,                             const wxMouseEvent& event)    {        return m_handler ? m_handler->HandleMouse(consumer, event) : false;    }    virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)    {        return m_handler ? m_handler->HandleMouseMove(consumer, event) : false;    }    virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)    {        return m_handler ? m_handler->HandleFocus(consumer, event) : false;    }private:    wxInputHandler *m_handler;};#endif // _WX_UNIV_INPHAND_H_

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