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📄 spinbutt.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/spinbutt.h// Purpose:     universal version of wxSpinButton// Author:      Vadim Zeitlin// Modified by:// Created:     21.01.01// RCS-ID:      $Id: spinbutt.h,v 1.14 2006/10/30 12:20:12 VS Exp $// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_SPINBUTT_H_#define _WX_UNIV_SPINBUTT_H_#include "wx/univ/scrarrow.h"// ----------------------------------------------------------------------------// wxSpinButton// ----------------------------------------------------------------------------// actions supported by this control#define wxACTION_SPIN_INC    _T("inc")#define wxACTION_SPIN_DEC    _T("dec")class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,                                 public wxControlWithArrows{public:    wxSpinButton();    wxSpinButton(wxWindow *parent,                 wxWindowID id = wxID_ANY,                 const wxPoint& pos = wxDefaultPosition,                 const wxSize& size = wxDefaultSize,                 long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,                 const wxString& name = wxSPIN_BUTTON_NAME);    bool Create(wxWindow *parent,                wxWindowID id = wxID_ANY,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,                const wxString& name = wxSPIN_BUTTON_NAME);    // implement wxSpinButtonBase methods    virtual int GetValue() const;    virtual void SetValue(int val);    virtual void SetRange(int minVal, int maxVal);    // implement wxControlWithArrows methods    virtual wxRenderer *GetRenderer() const { return m_renderer; }    virtual wxWindow *GetWindow() { return this; }    virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }    virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;    virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);    virtual bool OnArrow(wxScrollArrows::Arrow arrow);    virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;    // for wxStdSpinButtonInputHandler    const wxScrollArrows& GetArrows() { return m_arrows; }    virtual bool PerformAction(const wxControlAction& action,                               long numArg = 0,                               const wxString& strArg = wxEmptyString);    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)    {        return GetStdInputHandler(handlerDef);    }protected:    virtual wxSize DoGetBestClientSize() const;    virtual void DoDraw(wxControlRenderer *renderer);    virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }    // the common part of all ctors    void Init();    // normalize the value to fit into min..max range    int NormalizeValue(int value) const;    // change the value by +1/-1 and send the event, return true if value was    // changed    bool ChangeValue(int inc);    // get the rectangles for our 2 arrows    void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;    // the current controls value    int m_value;private:    // the object which manages our arrows    wxScrollArrows m_arrows;    // the state (combination of wxCONTROL_XXX flags) of the arrows    int m_arrowsState[wxScrollArrows::Arrow_Max];    DECLARE_DYNAMIC_CLASS(wxSpinButton)};// ----------------------------------------------------------------------------// wxStdSpinButtonInputHandler: manages clicks on them (use arrows like// wxStdScrollBarInputHandler) and processes keyboard events too// ----------------------------------------------------------------------------class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler{public:    wxStdSpinButtonInputHandler(wxInputHandler *inphand);    virtual bool HandleKey(wxInputConsumer *consumer,                           const wxKeyEvent& event,                           bool pressed);    virtual bool HandleMouse(wxInputConsumer *consumer,                             const wxMouseEvent& event);    virtual bool HandleMouseMove(wxInputConsumer *consumer,                                 const wxMouseEvent& event);};#endif // _WX_UNIV_SPINBUTT_H_

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