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📄 checkbox.h

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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/checkbox.h// Purpose:     wxCheckBox declaration// Author:      Vadim Zeitlin// Modified by:// Created:     07.09.00// RCS-ID:      $Id: checkbox.h,v 1.20 2006/09/14 19:36:38 VZ Exp $// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_CHECKBOX_H_#define _WX_UNIV_CHECKBOX_H_#include "wx/button.h" // for wxStdButtonInputHandler// ----------------------------------------------------------------------------// the actions supported by wxCheckBox// ----------------------------------------------------------------------------#define wxACTION_CHECKBOX_CHECK   _T("check")   // SetValue(true)#define wxACTION_CHECKBOX_CLEAR   _T("clear")   // SetValue(false)#define wxACTION_CHECKBOX_TOGGLE  _T("toggle")  // toggle the check state// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE// ----------------------------------------------------------------------------// wxCheckBox// ----------------------------------------------------------------------------class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase{public:    // checkbox constants    enum State    {        State_Normal,        State_Pressed,        State_Disabled,        State_Current,        State_Max    };    enum Status    {        Status_Checked,        Status_Unchecked,        Status_3rdState,        Status_Max    };    // constructors    wxCheckBox() { Init(); }    wxCheckBox(wxWindow *parent,               wxWindowID id,               const wxString& label,               const wxPoint& pos = wxDefaultPosition,               const wxSize& size = wxDefaultSize,               long style = 0,               const wxValidator& validator = wxDefaultValidator,               const wxString& name = wxCheckBoxNameStr)    {        Init();        Create(parent, id, label, pos, size, style, validator, name);    }    bool Create(wxWindow *parent,                wxWindowID id,                const wxString& label,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = 0,                const wxValidator& validator = wxDefaultValidator,                const wxString& name = wxCheckBoxNameStr);    // implement the checkbox interface    virtual void SetValue(bool value);    virtual bool GetValue() const;    // set/get the bitmaps to use for the checkbox indicator    void SetBitmap(const wxBitmap& bmp, State state, Status status);    virtual wxBitmap GetBitmap(State state, Status status) const;    // wxCheckBox actions    void Toggle();    virtual void Press();    virtual void Release();    virtual void ChangeValue(bool value);    // overridden base class virtuals    virtual bool IsPressed() const { return m_isPressed; }    virtual bool PerformAction(const wxControlAction& action,                               long numArg = -1,                               const wxString& strArg = wxEmptyString);    virtual bool CanBeHighlighted() const { return true; }    virtual wxInputHandler *CreateStdInputHandler(wxInputHandler *handlerDef);    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)    {        return CreateStdInputHandler(handlerDef);    }protected:    virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state));    virtual wxCheckBoxState DoGet3StateValue() const;    virtual void DoDraw(wxControlRenderer *renderer);    virtual wxSize DoGetBestClientSize() const;    // get the size of the bitmap using either the current one or the default    // one (query renderer then)    virtual wxSize GetBitmapSize() const;    // common part of all ctors    void Init();    // send command event notifying about the checkbox state change    virtual void SendEvent();    // called when the checkbox becomes checked - radio button hook    virtual void OnCheck();    // get the state corresponding to the flags (combination of wxCONTROL_XXX)    wxCheckBox::State GetState(int flags) const;    // directly access the bitmaps array without trying to find a valid bitmap    // to use as GetBitmap() does    wxBitmap DoGetBitmap(State state, Status status) const        { return m_bitmaps[state][status]; }    // get the current status    Status GetStatus() const { return m_status; }private:    // the current check status    Status m_status;    // the bitmaps to use for the different states    wxBitmap m_bitmaps[State_Max][Status_Max];    // is the checkbox currently pressed?    bool m_isPressed;    DECLARE_DYNAMIC_CLASS(wxCheckBox)};#endif // _WX_UNIV_CHECKBOX_H_

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