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📄 scrarrow.h

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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/scrarrow.h// Purpose:     wxScrollArrows class// Author:      Vadim Zeitlin// Modified by:// Created:     22.01.01// RCS-ID:      $Id: scrarrow.h,v 1.12 2006/10/30 12:20:12 VS Exp $// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_SCRARROW_H_#define _WX_UNIV_SCRARROW_H_// ----------------------------------------------------------------------------// wxScrollArrows is not a control but just a class containing the common// functionality of scroll arrows, whether part of scrollbars, spin ctrls or// anything else.//// To customize its behaviour, wxScrollArrows doesn't use any virtual methods// but instead a callback pointer to a wxControlWithArrows object which is used// for all control-dependent stuff. Thus, to use wxScrollArrows, you just need// to derive from the wxControlWithArrows interface and implement its methods.// ----------------------------------------------------------------------------class WXDLLEXPORT wxControlWithArrows;class WXDLLEXPORT wxDC;class WXDLLEXPORT wxMouseEvent;class WXDLLEXPORT wxRect;class WXDLLEXPORT wxRenderer;// ----------------------------------------------------------------------------// wxScrollArrows: an abstraction of scrollbar arrow// ----------------------------------------------------------------------------class WXDLLEXPORT wxScrollArrows{public:    enum Arrow    {        Arrow_None = -1,        Arrow_First,        // left or top        Arrow_Second,       // right or bottom        Arrow_Max    };    // ctor requires a back pointer to wxControlWithArrows    wxScrollArrows(wxControlWithArrows *control);    // draws the arrow on the given DC in the given rectangle, uses    // wxControlWithArrows::GetArrowState() to get its current state    void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,                   bool scrollbarLike = false) const;    // process a mouse move, enter or leave event, possibly calling    // wxControlWithArrows::SetArrowState() if    // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered    // an arrow    bool HandleMouseMove(const wxMouseEvent& event) const;    // process a mouse click event    bool HandleMouse(const wxMouseEvent& event) const;    // dtor    ~wxScrollArrows();private:    // set or clear the wxCONTROL_CURRENT flag for the arrow    void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const;    // the main control    wxControlWithArrows *m_control;    // the data for the mouse capture    struct wxScrollArrowCaptureData *m_captureData;};// ----------------------------------------------------------------------------// wxControlWithArrows: interface implemented by controls using wxScrollArrows// ----------------------------------------------------------------------------class WXDLLEXPORT wxControlWithArrows{public:    virtual ~wxControlWithArrows() {}    // get the renderer to use for drawing the arrows    virtual wxRenderer *GetRenderer() const = 0;    // get the controls window (used for mouse capturing)    virtual wxWindow *GetWindow() = 0;    // get the orientation of the arrows (vertical or horizontal)    virtual bool IsVertical() const = 0;    // get the state of this arrow as combination of wxCONTROL_XXX flags    virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0;    // set or clear the specified flag in the arrow state: this function is    // responsible for refreshing the control    virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,                              int flag, bool set = true) = 0;    // hit testing: return on which arrow the point is (or Arrow_None)    virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0;    // called when the arrow is pressed, return true to continue scrolling and    // false to stop it    virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;};#endif // _WX_UNIV_SCRARROW_H_

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