📄 scrarrow.h
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///////////////////////////////////////////////////////////////////////////////// Name: wx/univ/scrarrow.h// Purpose: wxScrollArrows class// Author: Vadim Zeitlin// Modified by:// Created: 22.01.01// RCS-ID: $Id: scrarrow.h,v 1.12 2006/10/30 12:20:12 VS Exp $// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)// Licence: wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_SCRARROW_H_#define _WX_UNIV_SCRARROW_H_// ----------------------------------------------------------------------------// wxScrollArrows is not a control but just a class containing the common// functionality of scroll arrows, whether part of scrollbars, spin ctrls or// anything else.//// To customize its behaviour, wxScrollArrows doesn't use any virtual methods// but instead a callback pointer to a wxControlWithArrows object which is used// for all control-dependent stuff. Thus, to use wxScrollArrows, you just need// to derive from the wxControlWithArrows interface and implement its methods.// ----------------------------------------------------------------------------class WXDLLEXPORT wxControlWithArrows;class WXDLLEXPORT wxDC;class WXDLLEXPORT wxMouseEvent;class WXDLLEXPORT wxRect;class WXDLLEXPORT wxRenderer;// ----------------------------------------------------------------------------// wxScrollArrows: an abstraction of scrollbar arrow// ----------------------------------------------------------------------------class WXDLLEXPORT wxScrollArrows{public: enum Arrow { Arrow_None = -1, Arrow_First, // left or top Arrow_Second, // right or bottom Arrow_Max }; // ctor requires a back pointer to wxControlWithArrows wxScrollArrows(wxControlWithArrows *control); // draws the arrow on the given DC in the given rectangle, uses // wxControlWithArrows::GetArrowState() to get its current state void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect, bool scrollbarLike = false) const; // process a mouse move, enter or leave event, possibly calling // wxControlWithArrows::SetArrowState() if // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered // an arrow bool HandleMouseMove(const wxMouseEvent& event) const; // process a mouse click event bool HandleMouse(const wxMouseEvent& event) const; // dtor ~wxScrollArrows();private: // set or clear the wxCONTROL_CURRENT flag for the arrow void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const; // the main control wxControlWithArrows *m_control; // the data for the mouse capture struct wxScrollArrowCaptureData *m_captureData;};// ----------------------------------------------------------------------------// wxControlWithArrows: interface implemented by controls using wxScrollArrows// ----------------------------------------------------------------------------class WXDLLEXPORT wxControlWithArrows{public: virtual ~wxControlWithArrows() {} // get the renderer to use for drawing the arrows virtual wxRenderer *GetRenderer() const = 0; // get the controls window (used for mouse capturing) virtual wxWindow *GetWindow() = 0; // get the orientation of the arrows (vertical or horizontal) virtual bool IsVertical() const = 0; // get the state of this arrow as combination of wxCONTROL_XXX flags virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0; // set or clear the specified flag in the arrow state: this function is // responsible for refreshing the control virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set = true) = 0; // hit testing: return on which arrow the point is (or Arrow_None) virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0; // called when the arrow is pressed, return true to continue scrolling and // false to stop it virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;};#endif // _WX_UNIV_SCRARROW_H_
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