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📄 renderer.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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    virtual void DrawStatusField(wxDC& dc,                                 const wxRect& rect,                                 const wxString& label,                                 int flags = 0, int style = 0) = 0;#endif // wxUSE_STATUSBAR    // draw complete frame/dialog titlebar    virtual void DrawFrameTitleBar(wxDC& dc,                                   const wxRect& rect,                                   const wxString& title,                                   const wxIcon& icon,                                   int flags,                                   int specialButton = 0,                                   int specialButtonFlags = 0) = 0;    // draw frame borders    virtual void DrawFrameBorder(wxDC& dc,                                 const wxRect& rect,                                 int flags) = 0;    // draw frame titlebar background    virtual void DrawFrameBackground(wxDC& dc,                                     const wxRect& rect,                                     int flags) = 0;    // draw frame title    virtual void DrawFrameTitle(wxDC& dc,                                const wxRect& rect,                                const wxString& title,                                int flags) = 0;    // draw frame icon    virtual void DrawFrameIcon(wxDC& dc,                               const wxRect& rect,                               const wxIcon& icon,                               int flags) = 0;    // draw frame buttons    virtual void DrawFrameButton(wxDC& dc,                                 wxCoord x, wxCoord y,                                 int button,                                 int flags = 0) = 0;    // misc functions    // --------------#if wxUSE_COMBOBOX    // return the bitmaps to use for combobox button    virtual void GetComboBitmaps(wxBitmap *bmpNormal,                                 wxBitmap *bmpFocus,                                 wxBitmap *bmpPressed,                                 wxBitmap *bmpDisabled) = 0;#endif // wxUSE_COMBOBOX    // geometry functions    // ------------------    // get the dimensions of the border: rect.x/y contain the width/height of    // the left/top side, width/heigh - of the right/bottom one    virtual wxRect GetBorderDimensions(wxBorder border) const = 0;    // the scrollbars may be drawn either inside the window border or outside    // it - this function is used to decide how to draw them    virtual bool AreScrollbarsInsideBorder() const = 0;    // adjust the size of the control of the given class: for most controls,    // this just takes into account the border, but for some (buttons, for    // example) it is more complicated - the result being, in any case, that    // the control looks "nice" if it uses the adjusted rectangle    virtual void AdjustSize(wxSize *size, const wxWindow *window) = 0;#if wxUSE_SCROLLBAR    // get the size of a scrollbar arrow    virtual wxSize GetScrollbarArrowSize() const = 0;#endif // wxUSE_SCROLLBAR    // get the height of a listbox item from the base font height    virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) = 0;    // get the size of a checkbox/radio button bitmap    virtual wxSize GetCheckBitmapSize() const = 0;    virtual wxSize GetRadioBitmapSize() const = 0;    virtual wxCoord GetCheckItemMargin() const = 0;#if wxUSE_TOOLBAR    // get the standard size of a toolbar button and also return the size of    // a toolbar separator in the provided pointer    virtual wxSize GetToolBarButtonSize(wxCoord *separator) const = 0;    // get the margins between/around the toolbar buttons    virtual wxSize GetToolBarMargin() const = 0;#endif // wxUSE_TOOLBAR#if wxUSE_TEXTCTRL    // convert between text rectangle and client rectangle for text controls:    // the former is typicall smaller to leave margins around text    virtual wxRect GetTextTotalArea(const wxTextCtrl *text,                                    const wxRect& rectText) const = 0;    // extra space is for line indicators    virtual wxRect GetTextClientArea(const wxTextCtrl *text,                                     const wxRect& rectTotal,                                     wxCoord *extraSpaceBeyond) const = 0;#endif // wxUSE_TEXTCTRL#if wxUSE_NOTEBOOK    // get the overhang of a selected tab    virtual wxSize GetTabIndent() const = 0;    // get the padding around the text in a tab    virtual wxSize GetTabPadding() const = 0;#endif // wxUSE_NOTEBOOK#if wxUSE_SLIDER    // get the default size of the slider in lesser dimension (i.e. height of a    // horizontal slider or width of a vertical one)    virtual wxCoord GetSliderDim() const = 0;    // get the length of the slider ticks displayed along side slider    virtual wxCoord GetSliderTickLen() const = 0;    // get the slider shaft rect from the total slider rect    virtual wxRect GetSliderShaftRect(const wxRect& rect,                                      int lenThumb,                                      wxOrientation orient,                                      long style = 0) const = 0;    // get the size of the slider thumb for the given total slider rect    virtual wxSize GetSliderThumbSize(const wxRect& rect,                                      int lenThumb,                                      wxOrientation orient) const = 0;#endif // wxUSE_SLIDER    // get the size of one progress bar step (in horz and vertical directions)    virtual wxSize GetProgressBarStep() const = 0;#if wxUSE_MENUS    // get the size of rectangle to use in the menubar for the given text rect    virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const = 0;    // get the struct storing all layout info needed to draw all menu items    // (this can't be calculated for each item separately as they should be    // aligned)    //    // the returned pointer must be deleted by the caller    virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,                                                const wxMenu& menu) const = 0;#endif // wxUSE_MENUS#if wxUSE_STATUSBAR    // get the borders around the status bar fields (x and y fields of the    // return value)    virtual wxSize GetStatusBarBorders() const = 0;    // get the border between the status bar fields    virtual wxCoord GetStatusBarBorderBetweenFields() const = 0;    // get the mergin between a field and its border    virtual wxSize GetStatusBarFieldMargins() const = 0;#endif // wxUSE_STATUSBAR    // get client area rectangle of top level window (i.e. subtract    // decorations from given rectangle)    virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const = 0;    // get size of whole top level window, given size of its client area size    virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const = 0;    // get the minimal size of top level window    virtual wxSize GetFrameMinSize(int flags) const = 0;    // get titlebar icon size    virtual wxSize GetFrameIconSize() const = 0;    // returns one of wxHT_TOPLEVEL_XXX constants    virtual int HitTestFrame(const wxRect& rect,                             const wxPoint& pt,                             int flags = 0) const = 0;    // virtual dtor for any base class    virtual ~wxRenderer();};// ----------------------------------------------------------------------------// wxDelegateRenderer: it is impossible to inherit from any of standard// renderers as their declarations are in private code, but you can use this// class to override only some of the Draw() functions - all the other ones// will be left to the original renderer// ----------------------------------------------------------------------------class WXDLLEXPORT wxDelegateRenderer : public wxRenderer{public:    wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }    virtual void DrawBackground(wxDC& dc,                                const wxColour& col,                                const wxRect& rect,                                int flags,                                wxWindow *window = NULL )        { m_renderer->DrawBackground(dc, col, rect, flags, window ); }    virtual void DrawButtonSurface(wxDC& dc,                                   const wxColour& col,                                   const wxRect& rect,                                   int flags)        { m_renderer->DrawButtonSurface(dc, col, rect, flags); }    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0)        { m_renderer->DrawFocusRect(dc, rect, flags); }    virtual void DrawLabel(wxDC& dc,                           const wxString& label,                           const wxRect& rect,                           int flags = 0,                           int align = wxALIGN_LEFT | wxALIGN_TOP,                           int indexAccel = -1,                           wxRect *rectBounds = NULL)        { m_renderer->DrawLabel(dc, label, rect,                                flags, align, indexAccel, rectBounds); }    virtual void DrawButtonLabel(wxDC& dc,                                 const wxString& label,                                 const wxBitmap& image,                                 const wxRect& rect,                                 int flags = 0,                                 int align = wxALIGN_LEFT | wxALIGN_TOP,                                 int indexAccel = -1,                                 wxRect *rectBounds = NULL)        { m_renderer->DrawButtonLabel(dc, label, image, rect,                                      flags, align, indexAccel, rectBounds); }    virtual void DrawBorder(wxDC& dc,                            wxBorder border,                            const wxRect& rect,                            int flags = 0,                            wxRect *rectIn = (wxRect *)NULL)        { m_renderer->DrawBorder(dc, border, rect, flags, rectIn); }    virtual void DrawTextBorder(wxDC& dc,                                wxBorder border,                                const wxRect& rect,                                int flags = 0,                                wxRect *rectIn = (wxRect *)NULL)        { m_renderer->DrawTextBorder(dc, border, rect, flags, rectIn); }    virtual void DrawButtonBorder(wxDC& dc,                                  const wxRect& rect,                                  int flags = 0,                                  wxRect *rectIn = (wxRect *)NULL)        { m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); }    virtual void DrawFrame(wxDC& dc,                           const wxString& label,                           const wxRect& rect,                           int flags = 0,                           int align = wxALIGN_LEFT,                           int indexAccel = -1)        { m_renderer->DrawFrame(dc, label, rect, flags, align, indexAccel); }    virtual void DrawHorizontalLine(wxDC& dc,                                    wxCoord y, wxCoord x1, wxCoord x2)        { m_renderer->DrawHorizontalLine(dc, y, x1, x2); }    virtual void DrawVerticalLine(wxDC& dc,                                  wxCoord x, wxCoord y1, wxCoord y2)        { m_renderer->DrawVerticalLine(dc, x, y1, y2); }    virtual void DrawArrow(wxDC& dc,                           wxDirection dir,                           const wxRect& rect,                           int flags = 0)        { m_renderer->DrawArrow(dc, dir, rect, flags); }    virtual void DrawScrollbarArrow(wxDC& dc,                           wxDirection dir,                           const wxRect& rect,                           int flags = 0)        { m_renderer->DrawScrollbarArrow(dc, dir, rect, flags); }    virtual void DrawScrollbarThumb(wxDC& dc,                                    wxOrientation orient,                                    const wxRect& rect,                                    int flags = 0)        { m_renderer->DrawScrollbarThumb(dc, orient, rect, flags); }    virtual void DrawScrollbarShaft(wxDC& dc,                                    wxOrientation orient,                                    const wxRect& rect,                                    int flags = 0)        { m_renderer->DrawScrollbarShaft(dc, orient, rect, flags); }    virtual void DrawScrollCorner(wxDC& dc,                                  const wxRect& rect)        { m_renderer->DrawScrollCorner(dc, rect); }    virtual void DrawItem(wxDC& dc,                          const wxString& label,                          const wxRect& rect,                          int flags = 0)        { m_renderer->DrawItem(dc, label, rect, flags); }    virtual void DrawCheckItem(wxDC& dc,                               const wxString& label,                               const wxBitmap& bitmap,                               const wxRect& rect,                               int flags = 0)        { m_renderer->DrawCheckItem(dc, label, bitmap, rect, flags); }    virtual void DrawCheckButton(wxDC& dc,                                 const wxString& label,                                 const wxBitmap& bitmap,                                 const wxRect& rect,                                 int flags = 0,                                 wxAlignment align = wxALIGN_LEFT,                                 int indexAccel = -1)        { m_renderer->DrawCheckButton(dc, label, bitmap, rect,                                      flags, align, indexAccel); }    virtual void DrawRadioButton(wxDC& dc,                                 const wxString& label,                                 const wxBitmap& bitmap,                                 const wxRect& rect,                                 int flags = 0,                                 wxAlignment align = wxALIGN_LEFT,                                 int indexAccel = -1)        { m_renderer->DrawRadioButton(dc, label, bitmap, rect,                                      flags, align, indexAccel); }#if wxUSE_TOOLBAR    virtual void DrawToolBarButton(wxDC& dc,

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