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📄 renderer.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/renderer.h// Purpose:     wxRenderer class declaration// Author:      Vadim Zeitlin// Modified by:// Created:     06.08.00// RCS-ID:      $Id: renderer.h,v 1.42 2006/11/30 23:44:49 RD Exp $// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_RENDERER_H_#define _WX_UNIV_RENDERER_H_/*   wxRenderer class is used to draw all wxWidgets controls. This is an ABC and   the look of the application is determined by the concrete derivation of   wxRenderer used in the program.   It also contains a few static methods which may be used by the concrete   renderers and provide the functionality which is often similar or identical   in all renderers (using inheritance here would be more restrictive as the   given concrete renderer may need an arbitrary subset of the base class   methods).   Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and   includes the latters functionality (which it may delegate to the generic   implementation of the latter or reimplement itself). */#include "wx/renderer.h"class WXDLLEXPORT wxWindow;class WXDLLEXPORT wxDC;class WXDLLEXPORT wxCheckListBox;#if wxUSE_LISTBOX    class WXDLLEXPORT wxListBox;#endif // wxUSE_LISTBOX#if wxUSE_MENUS   class WXDLLEXPORT wxMenu;   class WXDLLEXPORT wxMenuGeometryInfo;#endif // wxUSE_MENUSclass WXDLLEXPORT wxScrollBar;#if wxUSE_TEXTCTRL    class WXDLLEXPORT wxTextCtrl;#endif#if wxUSE_GAUGE    class WXDLLEXPORT wxGauge;#endif // wxUSE_GAUGE#include "wx/string.h"#include "wx/gdicmn.h"#include "wx/icon.h"// helper class used by wxMenu-related functionsclass WXDLLEXPORT wxMenuGeometryInfo{public:    // get the total size of the menu    virtual wxSize GetSize() const = 0;    virtual ~wxMenuGeometryInfo();};// ----------------------------------------------------------------------------// wxRenderer: abstract renderers interface// ----------------------------------------------------------------------------class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative{public:    // drawing functions    // -----------------    // draw the controls background    virtual void DrawBackground(wxDC& dc,                                const wxColour& col,                                const wxRect& rect,                                int flags,                                wxWindow *window = NULL) = 0;    // draw the button surface    virtual void DrawButtonSurface(wxDC& dc,                                   const wxColour& col,                                   const wxRect& rect,                                   int flags) = 0;    // draw the focus rectangle around the label contained in the given rect    //    // only wxCONTROL_SELECTED makes sense in flags here    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0;    // draw the label inside the given rectangle with the specified alignment    // and optionally emphasize the character with the given index    virtual void DrawLabel(wxDC& dc,                           const wxString& label,                           const wxRect& rect,                           int flags = 0,                           int alignment = wxALIGN_LEFT | wxALIGN_TOP,                           int indexAccel = -1,                           wxRect *rectBounds = NULL) = 0;    // same but also draw a bitmap if it is valid    virtual void DrawButtonLabel(wxDC& dc,                                 const wxString& label,                                 const wxBitmap& image,                                 const wxRect& rect,                                 int flags = 0,                                 int alignment = wxALIGN_LEFT | wxALIGN_TOP,                                 int indexAccel = -1,                                 wxRect *rectBounds = NULL) = 0;    // draw the border and optionally return the rectangle containing the    // region inside the border    virtual void DrawBorder(wxDC& dc,                            wxBorder border,                            const wxRect& rect,                            int flags = 0,                            wxRect *rectIn = (wxRect *)NULL) = 0;    // draw text control border (I hate to have a separate method for this but    // it is needed to accommodate GTK+)    virtual void DrawTextBorder(wxDC& dc,                                wxBorder border,                                const wxRect& rect,                                int flags = 0,                                wxRect *rectIn = (wxRect *)NULL) = 0;    // draw push button border and return the rectangle left for the label    virtual void DrawButtonBorder(wxDC& dc,                                  const wxRect& rect,                                  int flags = 0,                                  wxRect *rectIn = (wxRect *)NULL) = 0;    // draw a horizontal line    virtual void DrawHorizontalLine(wxDC& dc,                                    wxCoord y, wxCoord x1, wxCoord x2) = 0;    // draw a vertical line    virtual void DrawVerticalLine(wxDC& dc,                                  wxCoord x, wxCoord y1, wxCoord y2) = 0;    // draw a frame with the label (horizontal alignment can be specified)    virtual void DrawFrame(wxDC& dc,                           const wxString& label,                           const wxRect& rect,                           int flags = 0,                           int alignment = wxALIGN_LEFT,                           int indexAccel = -1) = 0;    // draw an arrow in the given direction    virtual void DrawArrow(wxDC& dc,                           wxDirection dir,                           const wxRect& rect,                           int flags = 0) = 0;    // draw a scrollbar arrow (may be the same as arrow but may be not)    virtual void DrawScrollbarArrow(wxDC& dc,                                    wxDirection dir,                                    const wxRect& rect,                                    int flags = 0) = 0;    // draw the scrollbar thumb    virtual void DrawScrollbarThumb(wxDC& dc,                                    wxOrientation orient,                                    const wxRect& rect,                                    int flags = 0) = 0;    // draw a (part of) scrollbar shaft    virtual void DrawScrollbarShaft(wxDC& dc,                                    wxOrientation orient,                                    const wxRect& rect,                                    int flags = 0) = 0;    // draw the rectangle in the corner between two scrollbars    virtual void DrawScrollCorner(wxDC& dc,                                  const wxRect& rect) = 0;    // draw an item of a wxListBox    virtual void DrawItem(wxDC& dc,                          const wxString& label,                          const wxRect& rect,                          int flags = 0) = 0;    // draw an item of a wxCheckListBox    virtual void DrawCheckItem(wxDC& dc,                               const wxString& label,                               const wxBitmap& bitmap,                               const wxRect& rect,                               int flags = 0) = 0;    // draw a checkbutton (bitmap may be invalid to use default one)    virtual void DrawCheckButton(wxDC& dc,                                 const wxString& label,                                 const wxBitmap& bitmap,                                 const wxRect& rect,                                 int flags = 0,                                 wxAlignment align = wxALIGN_LEFT,                                 int indexAccel = -1) = 0;    // draw a radio button    virtual void DrawRadioButton(wxDC& dc,                                 const wxString& label,                                 const wxBitmap& bitmap,                                 const wxRect& rect,                                 int flags = 0,                                 wxAlignment align = wxALIGN_LEFT,                                 int indexAccel = -1) = 0;#if wxUSE_TOOLBAR    // draw a toolbar button (label may be empty, bitmap may be invalid, if    // both conditions are true this function draws a separator)    virtual void DrawToolBarButton(wxDC& dc,                                   const wxString& label,                                   const wxBitmap& bitmap,                                   const wxRect& rect,                                   int flags = 0,                                   long style = 0,                                   int tbarStyle = 0) = 0;#endif // wxUSE_TOOLBAR#if wxUSE_TEXTCTRL    // draw a (part of) line in the text control    virtual void DrawTextLine(wxDC& dc,                              const wxString& text,                              const wxRect& rect,                              int selStart = -1,                              int selEnd = -1,                              int flags = 0) = 0;    // draw a line wrap indicator    virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect) = 0;#endif // wxUSE_TEXTCTRL#if wxUSE_NOTEBOOK    // draw a notebook tab    virtual void DrawTab(wxDC& dc,                         const wxRect& rect,                         wxDirection dir,                         const wxString& label,                         const wxBitmap& bitmap = wxNullBitmap,                         int flags = 0,                         int indexAccel = -1) = 0;#endif // wxUSE_NOTEBOOK#if wxUSE_SLIDER    // draw the slider shaft    virtual void DrawSliderShaft(wxDC& dc,                                 const wxRect& rect,                                 int lenThumb,                                 wxOrientation orient,                                 int flags = 0,                                 long style = 0,                                 wxRect *rectShaft = NULL) = 0;    // draw the slider thumb    virtual void DrawSliderThumb(wxDC& dc,                                 const wxRect& rect,                                 wxOrientation orient,                                 int flags = 0,                                 long style = 0) = 0;    // draw the slider ticks    virtual void DrawSliderTicks(wxDC& dc,                                 const wxRect& rect,                                 int lenThumb,                                 wxOrientation orient,                                 int start,                                 int end,                                 int step = 1,                                 int flags = 0,                                 long style = 0) = 0;#endif // wxUSE_SLIDER#if wxUSE_MENUS    // draw a menu bar item    virtual void DrawMenuBarItem(wxDC& dc,                                 const wxRect& rect,                                 const wxString& label,                                 int flags = 0,                                 int indexAccel = -1) = 0;    // draw a menu item (also used for submenus if flags has ISSUBMENU flag)    //    // the geometryInfo is calculated by GetMenuGeometry() function from below    virtual void DrawMenuItem(wxDC& dc,                              wxCoord y,                              const wxMenuGeometryInfo& geometryInfo,                              const wxString& label,                              const wxString& accel,                              const wxBitmap& bitmap = wxNullBitmap,                              int flags = 0,                              int indexAccel = -1) = 0;    // draw a menu bar separator    virtual void DrawMenuSeparator(wxDC& dc,                                   wxCoord y,                                   const wxMenuGeometryInfo& geomInfo) = 0;#endif // wxUSE_MENUS#if wxUSE_STATUSBAR    // draw a status bar field: wxCONTROL_ISDEFAULT bit in the flags is    // interpreted specially and means "draw the status bar grip" here

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