📄 gauge.h
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///////////////////////////////////////////////////////////////////////////////// Name: wx/univ/gauge.h// Purpose: wxUniversal wxGauge declaration// Author: Vadim Zeitlin// Modified by:// Created: 20.02.01// RCS-ID: $Id: gauge.h,v 1.11 2005/09/25 20:49:35 MW Exp $// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)// Licence: wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_GAUGE_H_#define _WX_UNIV_GAUGE_H_// ----------------------------------------------------------------------------// wxGauge: a progress bar// ----------------------------------------------------------------------------class WXDLLEXPORT wxGauge : public wxGaugeBase{public: wxGauge() { Init(); } wxGauge(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr) { Init(); (void)Create(parent, id, range, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr); // implement base class virtuals virtual void SetRange(int range); virtual void SetValue(int pos); // wxUniv-specific methods // is it a smooth progress bar or a discrete one? bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; } // is it a vertica; progress bar or a horizontal one? bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; }protected: // common part of all ctors void Init(); // return the def border for a progress bar virtual wxBorder GetDefaultBorder() const; // return the default size virtual wxSize DoGetBestClientSize() const; // draw the control virtual void DoDraw(wxControlRenderer *renderer); DECLARE_DYNAMIC_CLASS(wxGauge)};#endif // _WX_UNIV_GAUGE_H_
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