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📄 toplevel.h

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/////////////////////////////////////////////////////////////////////////////// Name:        wx/toplevel.h// Purpose:     Top level window, abstraction of wxFrame and wxDialog// Author:      Vaclav Slavik// Id:          $Id: toplevel.h,v 1.30 2006/10/29 20:39:28 VZ Exp $// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef __WX_UNIV_TOPLEVEL_H__#define __WX_UNIV_TOPLEVEL_H__#include "wx/univ/inpcons.h"#include "wx/univ/inphand.h"#include "wx/icon.h"// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// frame decorations type flags used in wxRenderer and wxColourSchemeenum{    wxTOPLEVEL_ACTIVE          = 0x00000001,    wxTOPLEVEL_MAXIMIZED       = 0x00000002,    wxTOPLEVEL_TITLEBAR        = 0x00000004,    wxTOPLEVEL_ICON            = 0x00000008,    wxTOPLEVEL_RESIZEABLE      = 0x00000010,    wxTOPLEVEL_BORDER          = 0x00000020,    wxTOPLEVEL_BUTTON_CLOSE    = 0x01000000,    wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,    wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,    wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,    wxTOPLEVEL_BUTTON_HELP     = 0x10000000};// frame hit test return values:enum{    wxHT_TOPLEVEL_NOWHERE         = 0x00000000,    wxHT_TOPLEVEL_CLIENT_AREA     = 0x00000001,    wxHT_TOPLEVEL_ICON            = 0x00000002,    wxHT_TOPLEVEL_TITLEBAR        = 0x00000004,    wxHT_TOPLEVEL_BORDER_N        = 0x00000010,    wxHT_TOPLEVEL_BORDER_S        = 0x00000020,    wxHT_TOPLEVEL_BORDER_E        = 0x00000040,    wxHT_TOPLEVEL_BORDER_W        = 0x00000080,    wxHT_TOPLEVEL_BORDER_NE       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,    wxHT_TOPLEVEL_BORDER_SE       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,    wxHT_TOPLEVEL_BORDER_NW       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,    wxHT_TOPLEVEL_BORDER_SW       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,    wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,    wxHT_TOPLEVEL_BUTTON_CLOSE    = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,    wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,    wxHT_TOPLEVEL_BUTTON_ICONIZE =  /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,    wxHT_TOPLEVEL_BUTTON_RESTORE  = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,    wxHT_TOPLEVEL_BUTTON_HELP     = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,    wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000};// Flags for interactive frame manipulation functions (only in wxUniversal):enum{    wxINTERACTIVE_MOVE           = 0x00000001,    wxINTERACTIVE_RESIZE         = 0x00000002,    wxINTERACTIVE_RESIZE_S       = 0x00000010,    wxINTERACTIVE_RESIZE_N       = 0x00000020,    wxINTERACTIVE_RESIZE_W       = 0x00000040,    wxINTERACTIVE_RESIZE_E       = 0x00000080,    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000};// ----------------------------------------------------------------------------// the actions supported by this control// ----------------------------------------------------------------------------#define wxACTION_TOPLEVEL_ACTIVATE       _T("activate")   // (de)activate the frame#define wxACTION_TOPLEVEL_BUTTON_PRESS   _T("pressbtn")   // press titlebar btn#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn#define wxACTION_TOPLEVEL_BUTTON_CLICK   _T("clickbtn")   // press titlebar btn#define wxACTION_TOPLEVEL_MOVE           _T("move")       // move the frame#define wxACTION_TOPLEVEL_RESIZE         _T("resize")     // resize the frame//-----------------------------------------------------------------------------// wxTopLevelWindow//-----------------------------------------------------------------------------class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,                                     public wxInputConsumer{public:    // construction    wxTopLevelWindow() { Init(); }    wxTopLevelWindow(wxWindow *parent,                     wxWindowID id,                     const wxString& title,                     const wxPoint& pos = wxDefaultPosition,                     const wxSize& size = wxDefaultSize,                     long style = wxDEFAULT_FRAME_STYLE,                     const wxString& name = wxFrameNameStr)    {        Init();        Create(parent, id, title, pos, size, style, name);    }    bool Create(wxWindow *parent,                wxWindowID id,                const wxString& title,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = wxDEFAULT_FRAME_STYLE,                const wxString& name = wxFrameNameStr);    // wxUniv-specific methods: do [not] use native decorations for this (or    // all) window(s)    //    // notice that this has no effect if the system doesn't support any native    // decorations anyhow and that by default native decorations are used    //    // if UseNativeDecorations() is used, it must be called before Create()    static void UseNativeDecorationsByDefault(bool native = true);    void UseNativeDecorations(bool native = true);    bool IsUsingNativeDecorations() const;    // implement base class pure virtuals    virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);    virtual wxPoint GetClientAreaOrigin() const;    virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }    virtual void SetIcons(const wxIconBundle& icons);    // implementation from now on    // --------------------------    // tests for frame's part at given point    long HitTest(const wxPoint& pt) const;    virtual bool PerformAction(const wxControlAction& action,                               long numArg = -1,                               const wxString& strArg = wxEmptyString);    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)    {        return GetStdInputHandler(handlerDef);    }    // move/resize the frame interactively, i.e. let the user do it    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);    virtual wxSize GetMinSize() const;    virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }protected:    virtual void DoGetClientSize(int *width, int *height) const;    virtual void DoSetClientSize(int width, int height);    // handle titlebar button click event    virtual void ClickTitleBarButton(long button);    // return wxTOPLEVEL_xxx combination based on current state of the frame    long GetDecorationsStyle() const;    // common part of all ctors    void Init();    void RefreshTitleBar();    void OnNcPaint(wxNcPaintEvent& event);    void OnSystemMenu(wxCommandEvent& event);    // true if wxTLW should render decorations (aka titlebar) itself    static int ms_drawDecorations;    // true if wxTLW can be iconized    static int ms_canIconize;    // true if we're using native decorations    bool m_usingNativeDecorations;    // true for currently active frame    bool m_isActive;    // version of icon for titlebar (16x16)    wxIcon m_titlebarIcon;    // saved window style in fullscreen mdoe    long m_fsSavedStyle;    // currently pressed titlebar button    long m_pressedButton;    DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)    DECLARE_EVENT_TABLE()    WX_DECLARE_INPUT_CONSUMER()};#endif // __WX_UNIV_TOPLEVEL_H__

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