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📄 button.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/univ/button.h// Purpose:     wxButton for wxUniversal// Author:      Vadim Zeitlin// Modified by:// Created:     15.08.00// RCS-ID:      $Id: button.h,v 1.20 2006/09/14 19:36:37 VZ Exp $// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_UNIV_BUTTON_H_#define _WX_UNIV_BUTTON_H_class WXDLLEXPORT wxInputHandler;#include "wx/bitmap.h"// ----------------------------------------------------------------------------// the actions supported by this control// ----------------------------------------------------------------------------#define wxACTION_BUTTON_TOGGLE  _T("toggle")    // press/release the button#define wxACTION_BUTTON_PRESS   _T("press")     // press the button#define wxACTION_BUTTON_RELEASE _T("release")   // release the button#define wxACTION_BUTTON_CLICK   _T("click")     // generate button click event// ----------------------------------------------------------------------------// wxButton: a push button// ----------------------------------------------------------------------------class WXDLLEXPORT wxButton : public wxButtonBase{public:    wxButton() { Init(); }    wxButton(wxWindow *parent,             wxWindowID id,             const wxBitmap& bitmap,             const wxString& label = wxEmptyString,             const wxPoint& pos = wxDefaultPosition,             const wxSize& size = wxDefaultSize,             long style = 0,             const wxValidator& validator = wxDefaultValidator,             const wxString& name = wxButtonNameStr)    {        Init();        Create(parent, id, bitmap, label, pos, size, style, validator, name);    }    wxButton(wxWindow *parent,             wxWindowID id,             const wxString& label = wxEmptyString,             const wxPoint& pos = wxDefaultPosition,             const wxSize& size = wxDefaultSize,             long style = 0,             const wxValidator& validator = wxDefaultValidator,             const wxString& name = wxButtonNameStr)    {        Init();        Create(parent, id, label, pos, size, style, validator, name);    }    bool Create(wxWindow *parent,                wxWindowID id,                const wxString& label = wxEmptyString,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = 0,                const wxValidator& validator = wxDefaultValidator,                const wxString& name = wxButtonNameStr)    {        return Create(parent, id, wxNullBitmap, label,                      pos, size, style, validator, name);    }    bool Create(wxWindow *parent,                wxWindowID id,                const wxBitmap& bitmap,                const wxString& label = wxEmptyString,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = 0,                const wxValidator& validator = wxDefaultValidator,                const wxString& name = wxButtonNameStr);    virtual ~wxButton();    virtual void SetImageLabel(const wxBitmap& bitmap);    virtual void SetImageMargins(wxCoord x, wxCoord y);    virtual void SetDefault();    virtual bool IsPressed() const { return m_isPressed; }    virtual bool IsDefault() const { return m_isDefault; }    // wxButton actions    virtual void Toggle();    virtual void Press();    virtual void Release();    virtual void Click();    virtual bool PerformAction(const wxControlAction& action,                               long numArg = -1,                               const wxString& strArg = wxEmptyString);    virtual bool CanBeHighlighted() const { return true; }    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)    {        return GetStdInputHandler(handlerDef);    }protected:    virtual wxSize DoGetBestClientSize() const;    virtual bool DoDrawBackground(wxDC& dc);    virtual void DoDraw(wxControlRenderer *renderer);    // common part of all ctors    void Init();    // current state    bool m_isPressed,         m_isDefault;    // the (optional) image to show and the margins around it    wxBitmap m_bitmap;    wxCoord  m_marginBmpX,             m_marginBmpY;private:    DECLARE_DYNAMIC_CLASS(wxButton)};#endif // _WX_UNIV_BUTTON_H_

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