📄 region.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/generic/region.h// Purpose: generic wxRegion class// Author: David Elliott// Modified by:// Created: 2004/04/12// RCS-ID: $Id: region.h,v 1.10 2006/09/25 11:46:48 VZ Exp $// Copyright: (c) 2004 David Elliott// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_GENERIC_REGION_H__#define _WX_GENERIC_REGION_H__class WXDLLEXPORT wxRegionGeneric : public wxRegionBase{public: wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegionGeneric(const wxRect& rect); wxRegionGeneric(); virtual ~wxRegionGeneric(); // wxRegionBase pure virtuals virtual void Clear(); virtual bool IsEmpty() const;protected: virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // wxRegionBase pure virtuals virtual bool DoIsEqual(const wxRegion& region) const; virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; virtual wxRegionContain DoContainsRect(const wxRect& rect) const; virtual bool DoOffset(wxCoord x, wxCoord y); virtual bool DoUnionWithRect(const wxRect& rect); virtual bool DoUnionWithRegion(const wxRegion& region); virtual bool DoIntersect(const wxRegion& region); virtual bool DoSubtract(const wxRegion& region); virtual bool DoXor(const wxRegion& region); friend class WXDLLEXPORT wxRegionIteratorGeneric;};class WXDLLEXPORT wxRegionIteratorGeneric : public wxObject{public: wxRegionIteratorGeneric(); wxRegionIteratorGeneric(const wxRegionGeneric& region); wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator); virtual ~wxRegionIteratorGeneric(); wxRegionIteratorGeneric& operator=(const wxRegionIteratorGeneric& iterator); void Reset() { m_current = 0; } void Reset(const wxRegionGeneric& region); operator bool () const { return HaveRects(); } bool HaveRects() const; wxRegionIteratorGeneric& operator++(); wxRegionIteratorGeneric operator++(int); long GetX() const; long GetY() const; long GetW() const; long GetWidth() const { return GetW(); } long GetH() const; long GetHeight() const { return GetH(); } wxRect GetRect() const;private: long m_current; wxRegionGeneric m_region;};#endif // _WX_GENERIC_REGION_H__
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