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📄 dragimgg.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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//////////////////////////////////////////////////////////////////////////////// Name:        wx/generic/dragimgg.h// Purpose:     wxDragImage class: a kind of a cursor, that can cope//              with more sophisticated images// Author:      Julian Smart// Modified by:// Created:     29/2/2000// RCS-ID:      $Id: dragimgg.h,v 1.18 2006/10/25 12:10:57 VS Exp $// Copyright:   (c) Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_DRAGIMGG_H_#define _WX_DRAGIMGG_H_#include "wx/bitmap.h"#include "wx/icon.h"#include "wx/cursor.h"#include "wx/treectrl.h"#include "wx/listctrl.h"#include "wx/log.h"#include "wx/overlay.h"/*  To use this class, create a wxDragImage when you start dragging, for example:  void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)  {#ifdef __WXMSW__    ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets#endif    CaptureMouse();    m_dragImage = new wxDragImage(* this, itemId);    m_dragImage->BeginDrag(wxPoint(0, 0), this);    m_dragImage->Move(pt, this);    m_dragImage->Show(this);    ...  }  In your OnMouseMove function, hide the image, do any display updating required,  then move and show the image again:  void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)  {    if (m_dragMode == MY_TREE_DRAG_NONE)    {        event.Skip();        return;    }    // Prevent screen corruption by hiding the image    if (m_dragImage)        m_dragImage->Hide(this);    // Do some updating of the window, such as highlighting the drop target    ...#ifdef __WXMSW__    if (updateWindow)        ::UpdateWindow((HWND) GetHWND());#endif    // Move and show the image again    m_dragImage->Move(event.GetPosition(), this);    m_dragImage->Show(this); } Eventually we end the drag and delete the drag image. void MyTreeCtrl::OnLeftUp(wxMouseEvent& event) {    ...    // End the drag and delete the drag image    if (m_dragImage)    {        m_dragImage->EndDrag(this);        delete m_dragImage;        m_dragImage = NULL;    }    ReleaseMouse(); }*//* * wxGenericDragImage */class WXDLLEXPORT wxGenericDragImage: public wxObject{public:    // Ctors & dtor    ////////////////////////////////////////////////////////////////////////////    wxGenericDragImage(const wxCursor& cursor = wxNullCursor)    {        Init();        Create(cursor);    }    wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor)    {        Init();        Create(image, cursor);    }    wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)    {        Init();        Create(image, cursor);    }    wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)    {        Init();        Create(str, cursor);    }#if WXWIN_COMPATIBILITY_2_6    // don't use in new code, use versions without hot spot parameter    wxDEPRECATED( wxGenericDragImage(const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( bool Create(const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( bool Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( bool Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );    wxDEPRECATED( bool Create(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );#endif // WXWIN_COMPATIBILITY_2_6#if wxUSE_TREECTRL    wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)    {        Init();        Create(treeCtrl, id);    }#endif#if wxUSE_LISTCTRL    wxGenericDragImage(const wxListCtrl& listCtrl, long id)    {        Init();        Create(listCtrl, id);    }#endif    virtual ~wxGenericDragImage();    // Attributes    ////////////////////////////////////////////////////////////////////////////    // For efficiency, tell wxGenericDragImage to use a bitmap that's already    // created (e.g. from last drag)    void SetBackingBitmap(wxBitmap* bitmap) { #ifndef wxHAS_NATIVE_OVERLAY        m_pBackingBitmap = bitmap; #endif    }    // Operations    ////////////////////////////////////////////////////////////////////////////    // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)    bool Create(const wxCursor& cursor = wxNullCursor);    // Create a drag image from a bitmap and optional cursor    bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);    // Create a drag image from an icon and optional cursor    bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor);    // Create a drag image from a string and optional cursor    bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor);#if wxUSE_TREECTRL    // Create a drag image for the given tree control item    bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);#endif#if wxUSE_LISTCTRL    // Create a drag image for the given list control item    bool Create(const wxListCtrl& listCtrl, long id);#endif    // Begin drag. hotspot is the location of the drag position relative to the upper-left    // corner of the image.    bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = (wxRect*) NULL);    // Begin drag. hotspot is the location of the drag position relative to the upper-left    // corner of the image. This is full screen only. fullScreenRect gives the    // position of the window on the screen, to restrict the drag to.    bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);    // End drag    bool EndDrag();    // Move the image: call from OnMouseMove. Pt is in window client coordinates if window    // is non-NULL, or in screen coordinates if NULL.    bool Move(const wxPoint& pt);    // Show the image    bool Show();    // Hide the image    bool Hide();    // Implementation    ////////////////////////////////////////////////////////////////////////////    void Init();    // Override this if you are using a virtual image (drawing your own image)    virtual wxRect GetImageRect(const wxPoint& pos) const;    // Override this if you are using a virtual image (drawing your own image)    virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;    // Override this if you wish to draw the window contents to the backing bitmap    // yourself. This can be desirable if you wish to avoid flicker by not having to    // redraw the window itself before dragging in order to be graphic-minus-dragged-objects.    // Instead, paint the drag image's backing bitmap to be correct, and leave the window    // to be updated only when dragging the objects away (thus giving a smoother appearance).    virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,                                         const wxRect& sourceRect, const wxRect& destRect) const;    // Erase and redraw simultaneously if possible    virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);protected:    wxBitmap        m_bitmap;    wxIcon          m_icon;    wxCursor        m_cursor;    wxCursor        m_oldCursor;//    wxPoint         m_hotspot;    wxPoint         m_offset; // The hostpot value passed to BeginDrag    wxPoint         m_position;    bool            m_isDirty;    bool            m_isShown;    wxWindow*       m_window;    wxDC*           m_windowDC;#ifdef wxHAS_NATIVE_OVERLAY    wxOverlay       m_overlay;    wxDCOverlay*     m_dcOverlay;#else    // Stores the window contents while we're dragging the image around    wxBitmap        m_backingBitmap;    wxBitmap*       m_pBackingBitmap; // Pointer to existing backing bitmap                                      // (pass to wxGenericDragImage as an efficiency measure)    // A temporary bitmap for repairing/redrawing    wxBitmap        m_repairBitmap;#endif // !wxHAS_NATIVE_OVERLAY    wxRect          m_boundingRect;    bool            m_fullScreen;private:    DECLARE_DYNAMIC_CLASS(wxGenericDragImage)    DECLARE_NO_COPY_CLASS(wxGenericDragImage)};#endif    // _WX_DRAGIMGG_H_

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