📄 dialog.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/msw/dialog.h// Purpose: wxDialog class// Author: Julian Smart// Modified by:// Created: 01/02/97// RCS-ID: $Id: dialog.h,v 1.56 2006/08/19 22:55:54 VZ Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_DIALOG_H_#define _WX_DIALOG_H_#include "wx/panel.h"extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];class WXDLLEXPORT wxDialogModalData;#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))class WXDLLEXPORT wxToolBar;extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];#endif// Dialog boxesclass WXDLLEXPORT wxDialog : public wxDialogBase{public: wxDialog() { Init(); } // full ctor wxDialog(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr) { Init(); (void)Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr); virtual ~wxDialog(); // return true if we're showing the dialog modally virtual bool IsModal() const { return m_modalData != NULL; } // show the dialog modally and return the value passed to EndModal() virtual int ShowModal(); // may be called to terminate the dialog with the given return code virtual void EndModal(int retCode); // we treat dialog toolbars specially under Windows CE#if wxUSE_TOOLBAR && defined(__POCKETPC__) // create main toolbar by calling OnCreateToolBar() virtual wxToolBar* CreateToolBar(long style = -1, wxWindowID winid = wxID_ANY, const wxString& name = wxToolBarNameStr); // return a new toolbar virtual wxToolBar *OnCreateToolBar(long style, wxWindowID winid, const wxString& name ); // get the main toolbar wxToolBar *GetToolBar() const { return m_dialogToolBar; }#endif // wxUSE_TOOLBAR && __POCKETPC__ // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Show(bool show = true); virtual void Raise();#ifdef __POCKETPC__ // Responds to the OK button in a PocketPC titlebar. This // can be overridden, or you can change the id used for // sending the event with SetAffirmativeId. Returns false // if the event was not processed. virtual bool DoOK();#endif // Windows callbacks WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);#if WXWIN_COMPATIBILITY_2_6 // use the other ctor wxDEPRECATED( wxDialog(wxWindow *parent, const wxString& title, bool modal, int x = wxDefaultCoord, int y = wxDefaultCoord, int width = 500, int height = 500, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr) ); // just call Show() or ShowModal() wxDEPRECATED( void SetModal(bool flag) ); // use IsModal() wxDEPRECATED( bool IsModalShowing() const );#endif // WXWIN_COMPATIBILITY_2_6protected: // find the window to use as parent for this dialog if none has been // specified explicitly by the user // // may return NULL wxWindow *FindSuitableParent() const; // common part of all ctors void Init();private: wxWindow* m_oldFocus; bool m_endModalCalled; // allow for closing within InitDialog#if wxUSE_TOOLBAR && defined(__POCKETPC__) wxToolBar* m_dialogToolBar;#endif // this pointer is non-NULL only while the modal event loop is running wxDialogModalData *m_modalData; DECLARE_DYNAMIC_CLASS(wxDialog) DECLARE_NO_COPY_CLASS(wxDialog)};#endif // _WX_DIALOG_H_
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