📄 libraries.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/msw/wince/libraries.h// Purpose: VC++ pragmas for linking against SDK libs// Author: Vaclav Slavik// Modified by:// Created: 2004-04-11// RCS-ID: $Id: libraries.h,v 1.12 2006/03/16 11:01:35 JS Exp $// Copyright: (c) 2004 Vaclav Slavik// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_LIBRARIES_H_#define _WX_LIBRARIES_H_// NB: According to Microsoft, it is up to the OEM to decide whether// some of libraries will be included in the system or not. For example,// MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while// Pocket PC 2003 SDK does. We depend on some symbols that are in these// libraries in some SDKs and in different libs in others. Fortunately we// can detect what SDK is used in C++ code, so we take advantage of// VC++'s #pragma to link against the libraries conditionally, instead of// including libraries in project files.#if defined(__VISUALC__) && defined(__WXWINCE__)#if (_WIN32_WCE >= 400) || defined(__POCKETPC__) // No commdlg.lib in Mobile 5.0 Smartphone#if !(defined(__SMARTPHONE__) && _WIN32_WCE >= 1200) #pragma comment(lib,"commdlg.lib")#endif#endif#if (_WIN32_WCE >= 400) && !defined(wxNO_RTTI) #pragma comment(lib,"ccrtrtti.lib")#endif#if defined(__WINCE_STANDARDSDK__) // DoDragDrop: #pragma comment(lib,"olece400.lib")#elif defined(__POCKETPC__) // PocketPC build: // DoDragDrop: #pragma comment(lib,"ceshell.lib") #pragma comment(lib,"aygshell.lib")#elif defined(__HANDHELDPC__) // Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol. #pragma comment(lib,"ceshell.lib")#elif defined(__SMARTPHONE__) // Smartphone build: #pragma comment(lib,"ceshell.lib") #pragma comment(lib,"aygshell.lib")#else #error "Unknown SDK, please fill-in missing pieces"#endif#endif // __VISUALC__ && __WXWINCE__#endif // _WX_LIBRARIES_H_
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