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📄 choicece.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/msw/wince/choicece.h// Purpose:     wxChoice implementation for smart phones driven by WinCE// Author:      Wlodzimierz ABX Skiba// Modified by:// Created:     29.07.2004// RCS-ID:      $Id: choicece.h,v 1.7 2006/03/23 22:04:40 VZ Exp $// Copyright:   (c) Wlodzimierz Skiba// License:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_CHOICECE_H_BASE_#define _WX_CHOICECE_H_BASE_// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------#include "wx/defs.h"#if wxUSE_CHOICE#include "wx/dynarray.h"class WXDLLEXPORT wxChoice;WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins);// ----------------------------------------------------------------------------// Choice item// ----------------------------------------------------------------------------class WXDLLEXPORT wxChoice : public wxChoiceBase{public:    // ctors    wxChoice() { }    virtual ~wxChoice();    wxChoice(wxWindow *parent,             wxWindowID id,             const wxPoint& pos = wxDefaultPosition,             const wxSize& size = wxDefaultSize,             int n = 0, const wxString choices[] = NULL,             long style = 0,             const wxValidator& validator = wxDefaultValidator,             const wxString& name = wxChoiceNameStr)    {        Create(parent, id, pos, size, n, choices, style, validator, name);    }    wxChoice(wxWindow *parent,             wxWindowID id,             const wxPoint& pos,             const wxSize& size,             const wxArrayString& choices,             long style = 0,             const wxValidator& validator = wxDefaultValidator,             const wxString& name = wxChoiceNameStr)    {        Create(parent, id, pos, size, choices, style, validator, name);    }    bool Create(wxWindow *parent,                wxWindowID id,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                int n = 0, const wxString choices[] = NULL,                long style = 0,                const wxValidator& validator = wxDefaultValidator,                const wxString& name = wxChoiceNameStr);    bool Create(wxWindow *parent,                wxWindowID id,                const wxPoint& pos,                const wxSize& size,                const wxArrayString& choices,                long style = 0,                const wxValidator& validator = wxDefaultValidator,                const wxString& name = wxChoiceNameStr);    // implement base class pure virtuals    virtual int DoAppend(const wxString& item);    virtual int DoInsert(const wxString& item, unsigned int pos);    virtual void Delete(unsigned int n);    virtual void Clear() ;    virtual unsigned int GetCount() const;    virtual int GetSelection() const;    virtual void SetSelection(int n);    virtual int FindString(const wxString& s, bool bCase = false) const;    virtual wxString GetString(unsigned int n) const;    virtual void SetString(unsigned int n, const wxString& s);    // get the subclassed window proc of the buddy list of choices    WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }    // return the choice object whose buddy is the given window or NULL    static wxChoice *GetChoiceForListBox(WXHWND hwndBuddy);    virtual bool MSWCommand(WXUINT param, WXWORD id);protected:    virtual void DoSetItemClientData(unsigned int n, void* clientData);    virtual void* DoGetItemClientData(unsigned int n) const;    virtual void DoSetItemClientObject(unsigned int n, wxClientData* clientData);    virtual wxClientData* DoGetItemClientObject(unsigned int n) const;    // MSW implementation    virtual void DoGetPosition(int *x, int *y) const;    virtual void DoMoveWindow(int x, int y, int width, int height);    virtual wxSize DoGetBestSize() const;    virtual void DoGetSize(int *width, int *height) const;    virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;    // create and initialize the control    bool CreateAndInit(wxWindow *parent, wxWindowID id,                       const wxPoint& pos,                       const wxSize& size,                       int n, const wxString choices[],                       long style,                       const wxValidator& validator,                       const wxString& name);    // free all memory we have (used by Clear() and dtor)    void Free();    // the data for the "buddy" list    WXHWND     m_hwndBuddy;    WXFARPROC  m_wndProcBuddy;    // all existing wxChoice - this allows to find the one corresponding to    // the given buddy window in GetSpinChoiceCtrl()    static wxArrayChoiceSpins ms_allChoiceSpins;private:    DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)};#endif // wxUSE_CHOICE#endif // _WX_CHOICECE_H_BASE_

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