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📄 imaglist.h

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/////////////////////////////////////////////////////////////////////////////// Name:        wx/msw/imaglist.h// Purpose:     wxImageList class// Author:      Julian Smart// Modified by:// Created:     01/02/97// RCS-ID:      $Id: imaglist.h,v 1.12 2006/09/18 04:41:08 KO Exp $// Copyright:   (c) Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_IMAGLIST_H_#define _WX_IMAGLIST_H_#include "wx/bitmap.h"// Eventually we'll make this a reference-counted wxGDIObject. For// now, the app must take care of ownership issues. That is, the// image lists must be explicitly deleted after the control(s) that uses them// is (are) deleted, or when the app exits.class WXDLLEXPORT wxImageList : public wxObject{public:  /*   * Public interface   */  wxImageList();  // Creates an image list.  // Specify the width and height of the images in the list,  // whether there are masks associated with them (e.g. if creating images  // from icons), and the initial size of the list.  wxImageList(int width, int height, bool mask = true, int initialCount = 1)  {    Create(width, height, mask, initialCount);  }  virtual ~wxImageList();  // Attributes  ////////////////////////////////////////////////////////////////////////////  // Returns the number of images in the image list.  int GetImageCount() const;  // Returns the size (same for all images) of the images in the list  bool GetSize(int index, int &width, int &height) const;  // Operations  ////////////////////////////////////////////////////////////////////////////  // Creates an image list  // width, height specify the size of the images in the list (all the same).  // mask specifies whether the images have masks or not.  // initialNumber is the initial number of images to reserve.  bool Create(int width, int height, bool mask = true, int initialNumber = 1);  // Adds a bitmap, and optionally a mask bitmap.  // Note that wxImageList creates *new* bitmaps, so you may delete  // 'bitmap' and 'mask' after calling Add.  int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);  // Adds a bitmap, using the specified colour to create the mask bitmap  // Note that wxImageList creates *new* bitmaps, so you may delete  // 'bitmap' after calling Add.  int Add(const wxBitmap& bitmap, const wxColour& maskColour);  // Adds a bitmap and mask from an icon.  int Add(const wxIcon& icon);  // Replaces a bitmap, optionally passing a mask bitmap.  // Note that wxImageList creates new bitmaps, so you may delete  // 'bitmap' and 'mask' after calling Replace.  bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);/* Not supported by Win95  // Replacing a bitmap, using the specified colour to create the mask bitmap  // Note that wxImageList creates new bitmaps, so you may delete  // 'bitmap'.  bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);*/  // Replaces a bitmap and mask from an icon.  // You can delete 'icon' after calling Replace.  bool Replace(int index, const wxIcon& icon);  // Removes the image at the given index.  bool Remove(int index);  // Remove all images  bool RemoveAll();  // Draws the given image on a dc at the specified position.  // If 'solidBackground' is true, Draw sets the image list background  // colour to the background colour of the wxDC, to speed up  // drawing by eliminating masked drawing where possible.  bool Draw(int index, wxDC& dc, int x, int y,            int flags = wxIMAGELIST_DRAW_NORMAL,            bool solidBackground = false);  // Get a bitmap  wxBitmap GetBitmap(int index) const;  // Get an icon  wxIcon GetIcon(int index) const;  // TODO: miscellaneous functionality/*  wxIcon *MakeIcon(int index);  bool SetOverlayImage(int index, int overlayMask);*/  // TODO: Drag-and-drop related functionality.#if 0  // Creates a new drag image by combining the given image (typically a mouse cursor image)  // with the current drag image.  bool SetDragCursorImage(int index, const wxPoint& hotSpot);  // If successful, returns a pointer to the temporary image list that is used for dragging;  // otherwise, NULL.  // dragPos: receives the current drag position.  // hotSpot: receives the offset of the drag image relative to the drag position.  static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);  // Call this function to begin dragging an image. This function creates a temporary image list  // that is used for dragging. The image combines the specified image and its mask with the  // current cursor. In response to subsequent mouse move messages, you can move the drag image  // by using the DragMove member function. To end the drag operation, you can use the EndDrag  // member function.  bool BeginDrag(int index, const wxPoint& hotSpot);  // Ends a drag operation.  bool EndDrag();  // Call this function to move the image that is being dragged during a drag-and-drop operation.  // This function is typically called in response to a mouse move message. To begin a drag  // operation, use the BeginDrag member function.  static bool DragMove(const wxPoint& point);  // During a drag operation, locks updates to the window specified by lockWindow and displays  // the drag image at the position specified by point.  // The coordinates are relative to the window's upper left corner, so you must compensate  // for the widths of window elements, such as the border, title bar, and menu bar, when  // specifying the coordinates.  // If lockWindow is NULL, this function draws the image in the display context associated  // with the desktop window, and coordinates are relative to the upper left corner of the screen.  // This function locks all other updates to the given window during the drag operation.  // If you need to do any drawing during a drag operation, such as highlighting the target  // of a drag-and-drop operation, you can temporarily hide the dragged image by using the  // wxImageList::DragLeave function.  // lockWindow: pointer to the window that owns the drag image.  // point:      position at which to display the drag image. Coordinates are relative to the  //             upper left corner of the window (not the client area).  static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );  // Unlocks the window specified by pWndLock and hides the drag image, allowing the  // window to be updated.  static bool DragLeave( wxWindow *lockWindow );  /* Here's roughly how you'd use these functions if implemented in this Win95-like way:  1) Starting to drag:  wxImageList *dragImageList = new wxImageList(16, 16, true);  dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor  dragImageList->BeginDrag(0, wxPoint(0, 0));  wxShowCursor(false);        // wxShowCursor not yet implemented in wxWin  myWindow->CaptureMouse();  2) Dragging:  // Called within mouse move event. Could also use dragImageList instead of assuming  // these are static functions.  // These two functions could possibly be combined into one, since DragEnter is  // a bit obscure.  wxImageList::DragMove(wxPoint(x, y));  // x, y are current cursor position  wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen  3) Finishing dragging:  dragImageList->EndDrag();  myWindow->ReleaseMouse();  wxShowCursor(true);*/#endif  // Implementation  ////////////////////////////////////////////////////////////////////////////  // Returns the native image list handle  WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }protected:  WXHIMAGELIST m_hImageList;  DECLARE_DYNAMIC_CLASS(wxImageList)};#endif    // _WX_IMAGLIST_H_

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