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📄 listctrl.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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    // Searches for an item, starting from 'item'.    // item can be -1 to find the first item that matches the    // specified flags.    // Returns the item or -1 if unsuccessful.    long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;    // Gets one of the three image lists    wxImageList *GetImageList(int which) const ;    // Sets the image list    // N.B. There's a quirk in the Win95 list view implementation.    // If in wxLC_LIST mode, it'll *still* display images by the labels if    // there's a small-icon image list set for the control - even though you    // haven't specified wxLIST_MASK_IMAGE when inserting.    // So you have to set a NULL small-icon image list to be sure that    // the wxLC_LIST mode works without icons. Of course, you may want icons...    void SetImageList(wxImageList *imageList, int which) ;    void AssignImageList(wxImageList *imageList, int which) ;    // are we in report mode?    bool InReportView() const { return HasFlag(wxLC_REPORT); }    // are we in virtual report mode?    bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }    // refresh items selectively (only useful for virtual list controls)    void RefreshItem(long item);    void RefreshItems(long itemFrom, long itemTo);    // Operations    ////////////////////////////////////////////////////////////////////////////    // Arranges the items    bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);    // Deletes an item    bool DeleteItem(long item);    // Deletes all items    bool DeleteAllItems() ;    // Deletes a column    bool DeleteColumn(int col);    // Deletes all columns    bool DeleteAllColumns();    // Clears items, and columns if there are any.    void ClearAll();    // Edit the label    wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));    // End label editing, optionally cancelling the edit    bool EndEditLabel(bool cancel);    // Ensures this item is visible    bool EnsureVisible(long item) ;    // Find an item whose label matches this string, starting from the item after 'start'    // or the beginning if 'start' is -1.    long FindItem(long start, const wxString& str, bool partial = false);    // Find an item whose data matches this data, starting from the item after 'start'    // or the beginning if 'start' is -1.    long FindItem(long start, wxUIntPtr data);    // Find an item nearest this position in the specified direction, starting from    // the item after 'start' or the beginning if 'start' is -1.    long FindItem(long start, const wxPoint& pt, int direction);    // Determines which item (if any) is at the specified point,    // giving details in 'flags' (see wxLIST_HITTEST_... flags above)    // Request the subitem number as well at the given coordinate.    long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;    // Inserts an item, returning the index of the new item if successful,    // -1 otherwise.    long InsertItem(const wxListItem& info);    // Insert a string item    long InsertItem(long index, const wxString& label);    // Insert an image item    long InsertItem(long index, int imageIndex);    // Insert an image/string item    long InsertItem(long index, const wxString& label, int imageIndex);    // For list view mode (only), inserts a column.    long InsertColumn(long col, const wxListItem& info);    long InsertColumn(long col,                      const wxString& heading,                      int format = wxLIST_FORMAT_LEFT,                      int width = -1);    // set the number of items in a virtual list control    void SetItemCount(long count);    // Scrolls the list control. If in icon, small icon or report view mode,    // x specifies the number of pixels to scroll. If in list view mode, x    // specifies the number of columns to scroll.    // If in icon, small icon or list view mode, y specifies the number of pixels    // to scroll. If in report view mode, y specifies the number of lines to scroll.    bool ScrollList(int dx, int dy);    // Sort items.    // fn is a function which takes 3 long arguments: item1, item2, data.    // item1 is the long data associated with a first item (NOT the index).    // item2 is the long data associated with a second item (NOT the index).    // data is the same value as passed to SortItems.    // The return value is a negative number if the first item should precede the second    // item, a positive number of the second item should precede the first,    // or zero if the two items are equivalent.    // data is arbitrary data to be passed to the sort function.    bool SortItems(wxListCtrlCompare fn, long data);    // IMPLEMENTATION    virtual bool MSWCommand(WXUINT param, WXWORD id);    virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);    virtual bool MSWShouldPreProcessMessage(WXMSG* msg);    // bring the control in sync with current m_windowStyle value    void UpdateStyle();    // Event handlers    ////////////////////////////////////////////////////////////////////////////    // Necessary for drawing hrules and vrules, if specified    void OnPaint(wxPaintEvent& event);    virtual bool ShouldInheritColours() const { return false; }    virtual wxVisualAttributes GetDefaultAttributes() const    {        return GetClassDefaultAttributes(GetWindowVariant());    }    static wxVisualAttributes    GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);#if WXWIN_COMPATIBILITY_2_6    // obsolete stuff, for compatibility only -- don't use    wxDEPRECATED( int GetItemSpacing(bool isSmall) const);#endif // WXWIN_COMPATIBILITY_2_6    // convert our styles to Windows    virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;    // special Windows message handling    virtual WXLRESULT MSWWindowProc(WXUINT nMsg,                                    WXWPARAM wParam,                                    WXLPARAM lParam);protected:    // common part of all ctors    void Init();    // free memory taken by all internal data    void FreeAllInternalData();    // get the item attribute, either by quering it for virtual control, or by    // returning the one previously set using setter methods for a normal one    wxListItemAttr *DoGetItemAttr(long item) const;    wxTextCtrl*       m_textCtrl;        // The control used for editing a label    wxImageList *     m_imageListNormal; // The image list for normal icons    wxImageList *     m_imageListSmall;  // The image list for small icons    wxImageList *     m_imageListState;  // The image list state icons (not implemented yet)    bool              m_ownsImageListNormal,                      m_ownsImageListSmall,                      m_ownsImageListState;    int               m_colCount;   // Windows doesn't have GetColumnCount so must                                    // keep track of inserted/deleted columns    long              m_count;      // Keep track of item count to save calls to                                    // ListView_GetItemCount    bool              m_ignoreChangeMessages;    // true if we have any internal data (user data & attributes)    bool m_AnyInternalData;    // true if we have any items with custom attributes    bool m_hasAnyAttr;    // these functions are only used for virtual list view controls, i.e. the    // ones with wxLC_VIRTUAL style    // return the text for the given column of the given item    virtual wxString OnGetItemText(long item, long column) const;    // return the icon for the given item. In report view, OnGetItemImage will    // only be called for the first column. See OnGetItemColumnImage for    // details.    virtual int OnGetItemImage(long item) const;    // return the icon for the given item and column.    virtual int OnGetItemColumnImage(long item, long column) const;    // return the attribute for the item (may return NULL if none)    virtual wxListItemAttr *OnGetItemAttr(long item) const;private:    // process NM_CUSTOMDRAW notification message    WXLPARAM OnCustomDraw(WXLPARAM lParam);    DECLARE_DYNAMIC_CLASS(wxListCtrl)    DECLARE_EVENT_TABLE()    DECLARE_NO_COPY_CLASS(wxListCtrl)};#endif // _WX_LISTCTRL_H_

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