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📄 spinctrl.h

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////////////////////////////////////////////////////////////////////////////// Name:        msw/spinctrl.h// Purpose:     wxSpinCtrl class declaration for Win32// Author:      Vadim Zeitlin// Modified by:// Created:     22.07.99// RCS-ID:      $Id: spinctrl.h,v 1.28 2006/09/20 14:15:12 RR Exp $// Copyright:   (c) Vadim Zeitlin// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_MSW_SPINCTRL_H_#define _WX_MSW_SPINCTRL_H_#include "wx/spinbutt.h"    // the base class#if wxUSE_SPINCTRL#include "wx/dynarray.h"class WXDLLEXPORT wxSpinCtrl;WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);// ----------------------------------------------------------------------------// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call// it) text window whose contents is automatically updated when the spin// control is clicked.// ----------------------------------------------------------------------------class WXDLLEXPORT wxSpinCtrl : public wxSpinButton{public:    wxSpinCtrl() { }    wxSpinCtrl(wxWindow *parent,               wxWindowID id = wxID_ANY,               const wxString& value = wxEmptyString,               const wxPoint& pos = wxDefaultPosition,               const wxSize& size = wxDefaultSize,               long style = wxSP_ARROW_KEYS,               int min = 0, int max = 100, int initial = 0,               const wxString& name = _T("wxSpinCtrl"))    {        Create(parent, id, value, pos, size, style, min, max, initial, name);    }    bool Create(wxWindow *parent,                wxWindowID id = wxID_ANY,                const wxString& value = wxEmptyString,                const wxPoint& pos = wxDefaultPosition,                const wxSize& size = wxDefaultSize,                long style = wxSP_ARROW_KEYS,                int min = 0, int max = 100, int initial = 0,                const wxString& name = _T("wxSpinCtrl"));    // a wxTextCtrl-like method (but we can't have GetValue returning wxString    // because the base class already has one returning int!)    void SetValue(const wxString& text);    // another wxTextCtrl-like method    void SetSelection(long from, long to);    // implementation only from now on    // -------------------------------    virtual ~wxSpinCtrl();    virtual void SetValue(int val);    virtual int  GetValue() const;    virtual bool SetFont(const wxFont &font);    virtual void SetFocus();    virtual bool Enable(bool enable = true);    virtual bool Show(bool show = true);    // wxSpinButton doesn't accept focus, but we do    virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }    // for internal use only    // get the subclassed window proc of the buddy text    WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }    // return the spinctrl object whose buddy is the given window or NULL    static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);    // process a WM_COMMAND generated by the buddy text control    bool ProcessTextCommand(WXWORD cmd, WXWORD id);protected:    virtual void DoGetPosition(int *x, int *y) const;    virtual void DoMoveWindow(int x, int y, int width, int height);    virtual wxSize DoGetBestSize() const;    virtual void DoGetSize(int *width, int *height) const;#if wxUSE_TOOLTIPS    virtual void DoSetToolTip( wxToolTip *tip );#endif // wxUSE_TOOLTIPS    // the handler for wxSpinButton events    void OnSpinChange(wxSpinEvent& event);    // Handle processing of special keys    void OnChar(wxKeyEvent& event);    void OnSetFocus(wxFocusEvent& event);    void OnKillFocus(wxFocusEvent& event);    int m_oldValue;    virtual void NormalizeValue();       // the data for the "buddy" text ctrl    WXHWND     m_hwndBuddy;    WXFARPROC  m_wndProcBuddy;    // all existing wxSpinCtrls - this allows to find the one corresponding to    // the given buddy window in GetSpinForTextCtrl()    static wxArraySpins ms_allSpins;private:    DECLARE_DYNAMIC_CLASS(wxSpinCtrl)    DECLARE_EVENT_TABLE()    DECLARE_NO_COPY_CLASS(wxSpinCtrl)};#endif // wxUSE_SPINCTRL#endif // _WX_MSW_SPINCTRL_H_

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