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📄 automtn.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        automtn.h// Purpose:     OLE automation utilities// Author:      Julian Smart// Modified by:// Created:     11/6/98// RCS-ID:      $Id: automtn.h,v 1.14 2006/09/24 13:12:47 VZ Exp $// Copyright:   (c) 1998, Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_AUTOMTN_H_#define _WX_AUTOMTN_H_#include "wx/defs.h"#if wxUSE_OLE_AUTOMATION#include "wx/object.h"#include "wx/variant.h"typedef void            WXIDISPATCH;typedef unsigned short* WXBSTR;#ifdef GetObject#undef GetObject#endif/* * wxAutomationObject * Wraps up an IDispatch pointer and invocation; does variant conversion. */class WXDLLEXPORT wxAutomationObject: public wxObject{public:    wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);    virtual ~wxAutomationObject();    // Set/get dispatch pointer    inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; };    inline WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }    // Get a dispatch pointer from the current object associated    // with a class id, such as "Excel.Application"    bool GetInstance(const wxString& classId) const;    // Get a dispatch pointer from a new instance of the the class    bool CreateInstance(const wxString& classId) const;    // Low-level invocation function. Pass either an array of variants,    // or an array of pointers to variants.    bool Invoke(const wxString& member, int action,        wxVariant& retValue, int noArgs, wxVariant args[], const wxVariant* ptrArgs[] = 0) const;    // Invoke a member function    wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);    wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args);    // Convenience function    wxVariant CallMethod(const wxString& method,        const wxVariant& arg1 = wxNullVariant, const wxVariant& arg2 = wxNullVariant,        const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,        const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);    // Get/Put property    wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;    wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;    wxVariant GetProperty(const wxString& property,        const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,        const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,        const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);    bool PutPropertyArray(const wxString& property, int noArgs, const wxVariant **args);    bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;    bool PutProperty(const wxString& property,        const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,        const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,        const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);    // Uses DISPATCH_PROPERTYGET    // and returns a dispatch pointer. The calling code should call Release    // on the pointer, though this could be implicit by constructing an wxAutomationObject    // with it and letting the destructor call Release.    WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;    WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, const wxVariant **args) const;    // A way of initialising another wxAutomationObject with a dispatch object,    // without having to deal with nasty IDispatch pointers.    bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;    bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;public:    WXIDISPATCH*  m_dispatchPtr;    DECLARE_NO_COPY_CLASS(wxAutomationObject)};#endif // wxUSE_OLE_AUTOMATION#endif // _WX_AUTOMTN_H_

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