📄 sound.h
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/////////////////////////////////////////////////////////////////////////////// Name: sound.h// Purpose: wxSound class (loads and plays short Windows .wav files).// Optional on non-Windows platforms.// Author: Stefan Csomor// Modified by:// Created: 1998-01-01// RCS-ID: $Id: sound.h,v 1.5 2006/09/05 20:46:01 VZ Exp $// Copyright: (c) Stefan Csomor// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_SOUND_H_#define _WX_SOUND_H_#if wxUSE_SOUND#include "wx/object.h"class WXDLLEXPORT wxSound : public wxSoundBase{public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); wxSound(int size, const wxByte* data); virtual ~wxSound();public: bool Create(const wxString& fileName, bool isResource = FALSE); bool IsOk() const { return !m_sndname.IsEmpty(); }protected: // prevent collision with some BSD definitions of macro Free() bool FreeData(); bool DoPlay(unsigned flags) const;private: void* m_sndChan; wxString m_sndname; void* m_hSnd; int m_waveLength; bool m_isResource;};#endif#endif // _WX_SOUND_H_
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