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📄 icon.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        icon.h// Purpose:     wxIcon class// Author:      Stefan Csomor// Modified by:// Created:     1998-01-01// RCS-ID:      $Id: icon.h,v 1.6 2006/09/05 20:45:59 VZ Exp $// Copyright:   (c) Stefan Csomor// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_ICON_H_#define _WX_ICON_H_#include "wx/bitmap.h"// Iconclass WXDLLEXPORT wxIcon: public wxBitmap{public:  wxIcon();  wxIcon(const char **data);  wxIcon(char **data);  wxIcon(const char bits[], int width , int height );  wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,         int desiredWidth = -1, int desiredHeight = -1);  wxIcon(const wxIconLocation& loc)  {      LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);  }  virtual ~wxIcon();  bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,      int desiredWidth /* = -1 */ , int desiredHeight = -1);  bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )      { return LoadFile( name , flags , -1 , -1 ) ; }  bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }  bool operator!=(const wxIcon& icon) const { return !(*this == icon); }  // create from bitmap (which should have a mask unless it's monochrome):  // there shouldn't be any implicit bitmap -> icon conversion (i.e. no  // ctors, assignment operators...), but it's ok to have such function  void CopyFromBitmap(const wxBitmap& bmp);  DECLARE_DYNAMIC_CLASS(wxIcon)};/*class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler{  DECLARE_DYNAMIC_CLASS(wxICONFileHandler)public:  inline wxICONFileHandler()  {    m_name = "ICO icon file";    m_extension = "ico";    m_type = wxBITMAP_TYPE_ICO;  };  virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,      int desiredWidth = -1, int desiredHeight = -1);};*/class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler{  DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)public:  inline wxICONResourceHandler()  {    m_name = wxT("ICON resource");    m_extension = wxEmptyString;    m_type = wxBITMAP_TYPE_ICON_RESOURCE;  };  virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,      int desiredWidth = -1, int desiredHeight = -1);};#endif    // _WX_ICON_H_

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