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📄 region.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        region.h// Purpose:     wxRegion class// Author:      Stefan Csomor// Modified by:// Created:     1998-01-01// RCS-ID:      $Id: region.h,v 1.8 2006/09/05 20:46:00 VZ Exp $// Copyright:   (c) Stefan Csomor// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_REGION_H_#define _WX_REGION_H_#include "wx/list.h"#include "wx/gdiobj.h"#include "wx/gdicmn.h"class WXDLLEXPORT wxRect;class WXDLLEXPORT wxPoint;// So far, for internal use onlyenum wxRegionOp {wxRGN_AND,          // Creates the intersection of the two combined regions.wxRGN_COPY,         // Creates a copy of the region identified by hrgnSrc1.wxRGN_DIFF,         // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.wxRGN_OR,           // Creates the union of two combined regions.wxRGN_XOR           // Creates the union of two combined regions except for any overlapping areas.};class WXDLLEXPORT wxRegion : public wxGDIObject {DECLARE_DYNAMIC_CLASS(wxRegion);    friend class WXDLLEXPORT wxRegionIterator;public:    wxRegion(long x, long y, long w, long h);    wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);    wxRegion(const wxRect& rect);    wxRegion( WXHRGN hRegion );    wxRegion();    wxRegion( const wxBitmap& bmp)    {        Union(bmp);    }    wxRegion( const wxBitmap& bmp,              const wxColour& transColour, int tolerance = 0)    {        Union(bmp, transColour, tolerance);    }    virtual ~wxRegion();    //# Modify region    // Clear current region    void Clear();    // Union rectangle or region with this.    bool Union(long x, long y, long width, long height)        { return Combine(x, y, width, height, wxRGN_OR); }    bool Union(const wxRect& rect)        { return Combine(rect, wxRGN_OR); }    bool Union(const wxRegion& region)        { return Combine(region, wxRGN_OR); }    // Intersect rectangle or region with this.    bool Intersect(long x, long y, long width, long height)        { return Combine(x, y, width, height, wxRGN_AND); }    bool Intersect(const wxRect& rect)        { return Combine(rect, wxRGN_AND); }    bool Intersect(const wxRegion& region)        { return Combine(region, wxRGN_AND); }    // Subtract rectangle or region from this:    // Combines the parts of 'this' that are not part of the second region.    bool Subtract(long x, long y, long width, long height)        { return Combine(x, y, width, height, wxRGN_DIFF); }    bool Subtract(const wxRect& rect)        { return Combine(rect, wxRGN_DIFF); }    bool Subtract(const wxRegion& region)        { return Combine(region, wxRGN_DIFF); }    // XOR: the union of two combined regions except for any overlapping areas.    bool Xor(long x, long y, long width, long height)        { return Combine(x, y, width, height, wxRGN_XOR); }    bool Xor(const wxRect& rect)        { return Combine(rect, wxRGN_XOR); }    bool Xor(const wxRegion& region)        { return Combine(region, wxRGN_XOR); }    //# Information on region    // Outer bounds of region    void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;    wxRect GetBox() const ;    // Is region empty?    bool Empty() const;    inline bool IsEmpty() const { return Empty(); }    //# Tests    // Does the region contain the point (x,y)?    wxRegionContain Contains(long x, long y) const;    // Does the region contain the point pt?    wxRegionContain Contains(const wxPoint& pt) const;    // Does the region contain the rectangle (x, y, w, h)?    wxRegionContain Contains(long x, long y, long w, long h) const;    // Does the region contain the rectangle rect?    wxRegionContain Contains(const wxRect& rect) const;    // Convert the region to a B&W bitmap with the white pixels being inside    // the region.    wxBitmap ConvertToBitmap() const;    // Use the non-transparent pixels of a wxBitmap for the region to combine    // with this region.  First version takes transparency from bitmap's mask,    // second lets the user specify the colour to be treated as transparent    // along with an optional tolerance value.    // NOTE: implemented in common/rgncmn.cpp    bool Union(const wxBitmap& bmp);    bool Union(const wxBitmap& bmp,               const wxColour& transColour, int tolerance = 0);    // Internal    bool Combine(long x, long y, long width, long height, wxRegionOp op);    bool Combine(const wxRegion& region, wxRegionOp op);    bool Combine(const wxRect& rect, wxRegionOp op);    const WXHRGN GetWXHRGN() const ;};class WXDLLEXPORT wxRegionIterator : public wxObject{    DECLARE_DYNAMIC_CLASS(wxRegionIterator)public:    wxRegionIterator();    wxRegionIterator(const wxRegion& region);    wxRegionIterator(const wxRegionIterator& iterator);    virtual ~wxRegionIterator();    wxRegionIterator& operator=(const wxRegionIterator& iterator);    void Reset() { m_current = 0; }    void Reset(const wxRegion& region);    operator bool () const { return m_current < m_numRects; }    bool HaveRects() const { return m_current < m_numRects; }    wxRegionIterator& operator++();    wxRegionIterator operator++(int);    long GetX() const;    long GetY() const;    long GetW() const;    long GetWidth() const { return GetW(); }    long GetH() const;    long GetHeight() const { return GetH(); }    wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }private:    void SetRects(long numRects, wxRect *rects);    long     m_current;    long     m_numRects;    wxRegion m_region;    wxRect*  m_rects;};#endif    // _WX_REGION_H_

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