📄 sound.h
字号:
/////////////////////////////////////////////////////////////////////////////// Name: sound.h// Purpose: wxSound class (loads and plays short Windows .wav files).// Optional on non-Windows platforms.// Author: Ryan Norton, Stefan Csomor// Modified by:// Created: 1998-01-01// RCS-ID: $Id: sound.h,v 1.8 2006/09/05 20:45:52 VZ Exp $// Copyright: (c) Ryan Norton, Stefan Csomor// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_SOUND_H_#define _WX_SOUND_H_#if wxUSE_SOUND#include "wx/object.h"class WXDLLEXPORT wxSound : public wxSoundBase{public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); wxSound(int size, const wxByte* data); virtual ~wxSound();public: bool Create(const wxString& fileName, bool isResource = FALSE); bool IsOk() const { return !m_sndname.IsEmpty(); } static void Stop(); static bool IsPlaying(); void* GetHandle();protected: bool DoPlay(unsigned flags) const;private: wxString m_sndname; //file path char* m_hSnd; //pointer to resource or memory location int m_waveLength; //size of file in memory mode void* m_pTimer; //timer enum wxSoundType { wxSound_MEMORY, wxSound_FILE, wxSound_RESOURCE, wxSound_NONE } m_type; //mode};#endif#endif // _WX_SOUND_H_
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -