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📄 icon.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        icon.h// Purpose:     wxIcon class// Author:      Stefan Csomor// Modified by:// Created:     1998-01-01// RCS-ID:      $Id: icon.h,v 1.12 2006/10/30 19:25:57 VZ Exp $// Copyright:   (c) Stefan Csomor// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_ICON_H_#define _WX_ICON_H_#include "wx/bitmap.h"// Iconclass WXDLLEXPORT wxIcon: public wxGDIObject{public:    wxIcon();    wxIcon(const char **data);    wxIcon(char **data);    wxIcon(const char bits[], int width , int height );    wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,         int desiredWidth = -1, int desiredHeight = -1);    wxIcon(const wxIconLocation& loc)    {      LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);    }    virtual ~wxIcon();    bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,      int desiredWidth /* = -1 */ , int desiredHeight = -1);    bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )      { return LoadFile( name , flags , -1 , -1 ) ; }    // create from bitmap (which should have a mask unless it's monochrome):    // there shouldn't be any implicit bitmap -> icon conversion (i.e. no    // ctors, assignment operators...), but it's ok to have such function    void CopyFromBitmap(const wxBitmap& bmp);    bool Ok() const { return IsOk(); }    bool IsOk() const;    int GetWidth() const;    int GetHeight() const;    int GetDepth() const;    void SetWidth(int w);    void SetHeight(int h);    void SetDepth(int d);    void SetOk(bool isOk);    WXHICON GetHICON() const ;    DECLARE_DYNAMIC_CLASS(wxIcon)};/*class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler{  DECLARE_DYNAMIC_CLASS(wxICONFileHandler)public:  inline wxICONFileHandler()  {    m_name = "ICO icon file";    m_extension = "ico";    m_type = wxBITMAP_TYPE_ICO;  };  virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,      int desiredWidth = -1, int desiredHeight = -1);};*/class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler{  DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)public:  inline wxICONResourceHandler()  {    SetName(wxT("ICON resource"));    SetExtension(wxEmptyString);    SetType(wxBITMAP_TYPE_ICON_RESOURCE);  };  virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,      int desiredWidth = -1, int desiredHeight = -1);};#endif    // _WX_ICON_H_

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