⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 bitmap.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
💻 H
字号:
/////////////////////////////////////////////////////////////////////////////// Name:        bitmap.h// Purpose:     wxBitmap class// Author:      Stefan Csomor// Modified by:// Created:     1998-01-01// RCS-ID:      $Id: bitmap.h,v 1.17 2006/11/01 03:23:35 RD Exp $// Copyright:   (c) Stefan Csomor// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_BITMAP_H_#define _WX_BITMAP_H_#include "wx/palette.h"// Bitmapclass WXDLLEXPORT wxBitmap;class wxBitmapRefData ;class WXDLLEXPORT wxBitmapHandler;class WXDLLEXPORT wxControl;class WXDLLEXPORT wxCursor;class WXDLLEXPORT wxDC;class WXDLLEXPORT wxIcon;class WXDLLEXPORT wxImage;class WXDLLEXPORT wxPixelDataBase;// A mask is a bitmap used for drawing bitmaps// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn// 255 = white means the source will not be drawn, no other values will be present// 8 bit is chosen only for performance reasons, note also that this is the inverse value range// from alpha, where 0 = invisible , 255 = fully drawnclass WXDLLEXPORT wxMask: public wxObject{    DECLARE_DYNAMIC_CLASS(wxMask)public:    wxMask();    // Copy constructor    wxMask(const wxMask& mask);    // Construct a mask from a bitmap and a colour indicating    // the transparent area    wxMask(const wxBitmap& bitmap, const wxColour& colour);    // Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)    wxMask(const wxBitmap& bitmap);        // implementation helper only : construct a mask from a 32 bit memory buffer    wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;    virtual ~wxMask();    bool Create(const wxBitmap& bitmap, const wxColour& colour);    bool Create(const wxBitmap& bitmap);    bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;    // Implementation below    void Init() ;    // a 8 bit depth mask     void* GetRawAccess() const;    int GetBytesPerRow() const { return m_bytesPerRow ; }    // renders/updates native representation when necessary     void RealizeNative() ;    WXHBITMAP GetHBITMAP() const ;private:    wxMemoryBuffer m_memBuf ;    int m_bytesPerRow ;    int m_width ;    int m_height ;    WXHBITMAP m_maskBitmap ;};class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase{    DECLARE_ABSTRACT_CLASS(wxBitmapHandler)};class WXDLLEXPORT wxBitmap: public wxBitmapBase{    DECLARE_DYNAMIC_CLASS(wxBitmap)    friend class WXDLLEXPORT wxBitmapHandler;public:    wxBitmap(); // Platform-specific    // Initialize with raw data.    wxBitmap(const char bits[], int width, int height, int depth = 1);    // Initialize with XPM data    wxBitmap(const char* const* bits);    // Load a file or resource    wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);    // Constructor for generalised creation from data    wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);    // If depth is omitted, will create a bitmap compatible with the display    wxBitmap(int width, int height, int depth = -1);    // Convert from wxImage:    wxBitmap(const wxImage& image, int depth = -1);    // Convert from wxIcon    wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }    virtual ~wxBitmap();    wxImage ConvertToImage() const;    // get the given part of bitmap    wxBitmap GetSubBitmap( const wxRect& rect ) const;    virtual bool Create(int width, int height, int depth = -1);    virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);    // virtual bool Create( WXHICON icon) ;    virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);    virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;    wxBitmapRefData *GetBitmapData() const        { return (wxBitmapRefData *)m_refData; }    // copies the contents and mask of the given (colour) icon to the bitmap    virtual bool CopyFromIcon(const wxIcon& icon);    bool Ok() const { return IsOk(); }    bool IsOk() const;    int GetWidth() const;    int GetHeight() const;    int GetDepth() const;    void SetWidth(int w);    void SetHeight(int h);    void SetDepth(int d);    void SetOk(bool isOk);#if WXWIN_COMPATIBILITY_2_4    // these functions do nothing and are only there for backwards    // compatibility    wxDEPRECATED( int GetQuality() const );    wxDEPRECATED( void SetQuality(int quality) );#endif // WXWIN_COMPATIBILITY_2_4#if wxUSE_PALETTE    wxPalette* GetPalette() const;    void SetPalette(const wxPalette& palette);#endif // wxUSE_PALETTE    wxMask *GetMask() const;    void SetMask(wxMask *mask) ;    static void InitStandardHandlers();    // raw bitmap access support functions, for internal use only    void *GetRawData(wxPixelDataBase& data, int bpp);    void UngetRawData(wxPixelDataBase& data);    // these functions are internal and shouldn't be used, they risk to    // disappear in the future    bool HasAlpha() const;    void UseAlpha();    // returns the 'native' implementation, a GWorldPtr for the content and one for the mask     WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;#ifdef __WXMAC_OSX__    // returns a CGImageRef which must released after usage with CGImageRelease    WXCGIMAGEREF CGImageCreate() const ;#endif    // get read only access to the underlying buffer    void *GetRawAccess() const ;    // brackets to the underlying OS structure for read/write access    // makes sure that no cached images will be constructed until terminated    void *BeginRawAccess() ;    void EndRawAccess() ;protected:    // ref counting code    virtual wxObjectRefData *CreateRefData() const;    virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;};#endif  // _WX_BITMAP_H_

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -